Player Matchup

Bacchus
Bacchus
Abel-ManN
Bacchus
Level 126
God Stats
0W - 1L
1,567 SR
Queue Stats
103W - 101L
1,525 Elo+
Solo
Tiamat
Tiamat
Andrzejjjjj
Tiamat
Level 18
God Stats
1W - 3L
1,320 SR
Queue Stats
1W - 5L
1,281 Elo+
Party 2
Susano
Susano
CiernioV
Susano
Level 92
God Stats
0W - 2L
1,697 SR
Queue Stats
5W - 10L
1,506 Elo+
Party 2
Olorun
Olorun
MaureenAquila
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Veskins
Gilgamesh
Level 19
God Stats
0W - 1L
1,701 SR
Queue Stats
0W - 2L
1,324 Elo+
Party 2
Team Averages
Level 52
1,557 SR
1,427 Elo+

VS

Team Averages
Level 80
1,570 SR
1,371 Elo+
Kali
Kali
Abigyr
Kali
Level 29
God Stats
328W - 345L
1,471 SR
Queue Stats
461W - 551L
1,471 Elo+
Party 3
Artemis
Artemis
Txaski
Artemis
Level 149
God Stats
4W - 4L
1,785 SR
Queue Stats
7W - 6L
1,208 Elo+
Party 1
Ra
Ra
essnifopegamento
Ra
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,208 Elo+
Party 1
Zeus
Zeus
jmTorti95
Zeus
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Solo
Jormungandr
Jormungandr
mildera
Jormungandr
Level 46
God Stats
73W - 67L
1,596 SR
Queue Stats
728W - 820L
1,468 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Abel-ManN
Bacchus
13
0 / 4 / 1
7,748
646
6,024
17,162
16,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
15
1 / 7 / 1
8,457
705
3,451
13,669
5,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Susano
CiernioV
Susano
16
5 / 4 / 1
9,402
784
11,075
10,908
3,306
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 8 / 1
7,191
599
1,604
12,187
2,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Veskins
Gilgamesh
14
0 / 6 / 3
7,832
653
4,677
14,310
6,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Abigyr
Kali
17
12 / 1 / 7
11,401
950
19,296
12,460
5,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Txaski
Artemis
17
7 / 2 / 8
10,043
837
15,172
8,555
3,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 1 / 14
9,785
815
6,742
5,788
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zeus
17
3 / 1 / 4
9,968
831
10,551
5,554
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
mildera
Jormungandr
16
4 / 1 / 19
10,255
855
6,640
15,129
14,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
81
6
Kills
29
29
Deaths
6
7
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Abel-ManN
Bacchus
0
4
1
0.13
W
Kali
Abigyr
Kali
12
1
7
15.5
L
Tiamat
1
7
1
0.21
L
Susano
CiernioV
Susano
5
4
1
1.38
L
0
8
1
0.06
W
Artemis
Txaski
Artemis
7
2
8
5.5
L
Gilgamesh
Veskins
Gilgamesh
0
6
3
0.25
W
3
1
14
10
W
Zeus
3
1
4
5
W
Jormungandr
mildera
Jormungandr
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,831
Damage
58,401
68,236
Taken
47,486
34,418
Mitigated
29,063
8,744
Healing
19,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Abel-ManN
Bacchus
6,024
1,334
278
2,398
17,162
16,095
0
5,400
11,762
14,951
0
W
Kali
Abigyr
Kali
19,296
11,045
0
7,108
12,460
5,997
1,330
5,095
7,365
0
43,692
L
Tiamat
3,451
803
0
2,344
13,669
5,535
1,436
5,985
7,684
33,139
0
L
Susano
CiernioV
Susano
11,075
649
0
939
10,908
3,306
0
2,665
8,243
0
23,069
L
1,604
1,105
149
745
12,187
2,569
0
3,228
8,959
10,917
0
W
Artemis
Txaski
Artemis
15,172
7,547
0
2,048
8,555
3,657
5,413
1,550
7,005
0
34,801
L
Gilgamesh
Veskins
Gilgamesh
4,677
1,437
0
1,891
14,310
6,913
0
6,655
7,655
0
22,373
W
6,742
682
2,870
2,278
5,788
2,774
2,580
654
5,134
38,934
0
W
Zeus
10,551
642
0
1,083
5,554
2,164
1,194
935
4,619
43,497
0
W
Jormungandr
mildera
Jormungandr
6,640
1,313
437
3,756
15,129
14,471
899
2,845
12,284
17,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,630
Gold Earned
51,452
171
Minions Killed
255
0
Camps Cleared
0
1,000,748
Distance Traveled
1,274,878
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,748
646
19
2
0
223,771
2
W
Kali
11,401
950
36
3
0
287,870
4
L
Tiamat
8,457
705
71
6
0
193,113
1
L
Susano
9,402
784
30
3
0
235,695
4
L
Olorun
7,191
599
18
2
0
141,918
0
W
Artemis
10,043
837
38
3
0
207,343
1
L
Gilgamesh
7,832
653
33
3
0
206,251
1
W
Ra
9,785
815
76
6
0
264,544
4
W
Zeus
9,968
831
86
7
0
230,513
1
W
Jormungandr
10,255
855
19
2
0
284,608
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role