Player Matchup

Sylvanus
Sylvanus
Alfatejp
Sylvanus
Level 81
God Stats
3W - 0L
1,661 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Chang'e
Chang'e
Amanze
Chang'e
Level 101
God Stats
14W - 11L
1,277 SR
Queue Stats
111W - 124L
1,447 Elo+
Solo
Arachne
Arachne
Johnwick117
Arachne
Level 127
God Stats
14W - 17L
1,583 SR
Queue Stats
144W - 143L
1,339 Elo+
Solo
Bellona
Bellona
MIQQQ
Bellona
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,459 Elo+
Solo
Neith
Neith
xDonaldDuckFTWx
Neith
Level 109
God Stats
1W - 0L
1,700 SR
Queue Stats
10W - 14L
1,387 Elo+
Party 2
Team Averages
Level 109
1,544 SR
1,426 Elo+

VS

Team Averages
Level 110
1,429 SR
1,437 Elo+
Awilix
Awilix
KerriganTGS
Awilix
Level 106
God Stats
1W - 4L
1,355 SR
Queue Stats
75W - 82L
1,379 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Mikimoto
Kumbhakarna
Level 149
God Stats
1W - 2L
1,095 SR
Queue Stats
129W - 125L
1,422 Elo+
Solo
Eset
Eset
SanguisLupiTGS
Eset
Level 67
God Stats
0W - 2L
1,291 SR
Queue Stats
84W - 86L
1,412 Elo+
Party 1
Yemoja
Yemoja
Sos1sska
Yemoja
Level 121
God Stats
29W - 20L
1,640 SR
Queue Stats
86W - 83L
1,508 Elo+
Solo
Heimdallr
Heimdallr
VoidMaker7X
Heimdallr
Level 109
God Stats
1W - 2L
1,763 SR
Queue Stats
178W - 177L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Alfatejp
Sylvanus
18
7 / 1 / 7
12,604
573
8,685
25,605
24,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
Amanze
Chang'e
19
4 / 0 / 14
13,043
593
13,934
15,035
13,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Johnwick117
Arachne
20
10 / 0 / 5
14,019
637
13,617
19,801
8,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
MIQQQ
Bellona
20
5 / 0 / 3
13,366
608
13,271
16,406
16,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

19
4 / 2 / 8
11,948
543
17,260
18,921
8,009
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
16
0 / 8 / 0
9,454
430
8,728
21,161
7,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
Mikimoto
Kumbhakarna
14
0 / 0 / 3
9,080
413
9,735
16,834
13,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 10 / 0
8,883
404
7,017
15,761
4,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Sos1sska
Yemoja
16
0 / 4 / 1
9,574
435
11,875
15,244
14,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
VoidMaker7X
Heimdallr
16
3 / 8 / 0
9,577
435
14,447
18,494
6,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
7
30
Kills
3
3
Deaths
30
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Alfatejp
Sylvanus
7
1
7
10.5
W
Chang'e
Amanze
Chang'e
4
0
14
11
W
Arachne
Johnwick117
Arachne
10
0
5
12.5
L
Awilix
0
8
0
0
W
Bellona
MIQQQ
Bellona
5
0
3
6.5
L
Kumbhakarna
Mikimoto
Kumbhakarna
0
0
3
1.5
L
0
10
0
0
L
Yemoja
Sos1sska
Yemoja
0
4
1
0.13
L
Heimdallr
VoidMaker7X
Heimdallr
3
8
0
0.38
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,767
Damage
51,802
95,768
Taken
87,494
70,849
Mitigated
46,516
46,894
Healing
19,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Alfatejp
Sylvanus
8,685
2,826
5,121
10,603
25,605
24,067
1,900
8,673
16,216
40,537
0
W
Chang'e
Amanze
Chang'e
13,934
1,334
7,444
10,925
15,035
13,136
2,427
4,393
10,642
85,005
0
W
Arachne
Johnwick117
Arachne
13,617
9,121
0
5,921
19,801
8,731
1,047
3,770
16,031
0
136,339
L
Awilix
8,728
3,469
0
2,260
21,161
7,394
0
7,846
13,221
0
82,788
W
Bellona
MIQQQ
Bellona
13,271
2,627
0
3,234
16,406
16,906
2,524
7,283
9,123
0
82,435
L
Kumbhakarna
Mikimoto
Kumbhakarna
9,735
446
625
6,135
16,834
13,276
0
5,672
11,112
38,129
0
L
7,017
894
528
2,454
15,761
4,950
0
3,577
12,140
60,645
0
L
Yemoja
Sos1sska
Yemoja
11,875
1,042
433
4,184
15,244
14,668
912
1,583
12,973
62,209
0
L
Heimdallr
VoidMaker7X
Heimdallr
14,447
6,375
0
2,954
18,494
6,228
0
3,941
14,504
0
70,278
W
17,260
7,910
0
3,646
18,921
8,009
5,971
4,508
13,967
0
87,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,980
Gold Earned
46,568
665
Minions Killed
538
0
Camps Cleared
0
2,232,531
Distance Traveled
1,881,035
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,604
573
69
3
0
370,180
2
W
Chang'e
13,043
593
135
6
0
468,318
5
W
Arachne
14,019
637
163
7
0
500,561
9
L
Awilix
9,454
430
140
6
0
408,815
1
W
Bellona
13,366
608
169
8
0
476,489
6
L
Kumbhakarna
9,080
413
64
3
0
432,120
14
L
Eset
8,883
404
104
5
0
370,418
12
L
Yemoja
9,574
435
112
5
0
318,484
2
L
Heimdallr
9,577
435
118
5
0
351,198
2
W
Neith
11,948
543
129
6
0
416,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role