Player Matchup
Team Averages
Diamond IV
Average Tier
Level 160
1,500 SR
1,500
MMR
VS
Team Averages
Bronze II
Average Tier
Level 130
1,500 SR
1,362
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,532
1,177
782
1,081
268
Gilded Arrow
+20
Basic Attack Damage
+50
Health
+7
Mp 5
PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.
6
0 / 1 / 0
3,333
1,111
0
1,044
254
Mace
+10
Physical Power
8-Pointed Shuriken
+20
Physical Power
PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
3,532
1,177
23
8
0
52,400
0
W
3,333
1,111
15
5
0
31,943
0
W
3,000
1,000
0
0
0
92
0
L
2,830
943
0
0
0
152
0
L
2,830
943
0
0
0
94
0
L
2,830
943
0
0
0
131
0