Player Matchup
Team Averages
Diamond V
Average Tier
Level 160
1,500 SR
1,500
MMR
VS
Team Averages
Bronze II
Average Tier
Level 130
1,572 SR
1,362
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,554
1,185
0
991
288
Gilded Arrow
+20
Basic Attack Damage
+50
Health
+7
Mp 5
PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.
Mace
+10
Physical Power
7
0 / 0 / 0
3,384
1,128
601
1,679
399
Gilded Arrow
+20
Basic Attack Damage
+50
Health
+7
Mp 5
PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.
Heavy Mace
+30
Physical Power
VS
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
3,554
1,185
29
10
0
26,530
0
W
3,384
1,128
17
6
1
56,817
3
W
2,964
988
0
0
0
181
0
L
2,727
909
0
0
0
174
0
L
2,727
909
0
0
0
148
0
L
2,727
909
0
0
0
118
0