Player Matchup

Kukulkan
Kukulkan
Abivvvv
Kukulkan
Level 25
God Stats
4W - 2L
1,723 SR
Queue Stats
74W - 107L
1,373 Elo+
Solo
Fenrir
Fenrir
ILoveYouFriend
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Jaykwondra
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,500 Elo+
Solo
Geb
Geb
Rastadegen
Geb
Level 68
God Stats
15W - 15L
1,558 SR
Queue Stats
147W - 164L
1,493 Elo+
Solo
Nu Wa
Nu Wa
Weedster12
Nu Wa
Level 77
God Stats
6W - 6L
1,495 SR
Queue Stats
220W - 248L
1,512 Elo+
Solo
Team Averages
Level 35
1,555 SR
1,475 Elo+

VS

Team Averages
Level 86
1,559 SR
1,484 Elo+
Cthulhu
Cthulhu
WideEyedNerd
Cthulhu
Level 89
God Stats
16W - 12L
1,492 SR
Queue Stats
69W - 72L
1,430 Elo+
Solo
Eset
Eset
iPansFlute
Eset
Level 90
God Stats
4W - 2L
1,576 SR
Queue Stats
123W - 130L
1,510 Elo+
Solo
Scylla
Scylla
joodoo_9
Scylla
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,500 Elo+
Solo
Kali
Kali
vReLaXv
Kali
Level 107
God Stats
1W - 0L
1,689 SR
Queue Stats
18W - 17L
1,446 Elo+
Solo
Neith
Neith
xprox1987
Neith
Level 62
God Stats
645W - 728L
1,537 SR
Queue Stats
715W - 794L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Abivvvv
Kukulkan
16
3 / 3 / 1
9,932
709
8,332
9,458
2,330
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
0 / 6 / 6
8,632
617
5,318
14,607
12,707
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
17
3 / 7 / 5
9,960
711
10,235
12,070
4,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
0 / 4 / 5
8,857
633
5,365
14,853
8,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nu Wa
17
3 / 6 / 1
10,250
732
14,413
13,896
4,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
WideEyedNerd
Cthulhu
17
2 / 0 / 9
9,966
712
9,314
11,323
8,986
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 1 / 11
10,260
733
10,620
7,814
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
joodoo_9
Scylla
19
9 / 3 / 8
11,116
794
12,128
11,017
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kali
vReLaXv
Kali
19
10 / 1 / 10
12,249
875
12,754
15,101
6,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
xprox1987
Neith
16
1 / 4 / 13
9,649
689
9,778
10,537
3,646
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
77
9
Kills
26
26
Deaths
9
18
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Abivvvv
Kukulkan
3
3
1
1.17
L
0
6
6
0.5
L
Neith
3
7
5
0.79
L
0
4
5
0.63
L
Nu Wa
3
6
1
0.58
W
Cthulhu
WideEyedNerd
Cthulhu
2
0
9
6.5
W
4
1
11
9.5
W
Scylla
joodoo_9
Scylla
9
3
8
4.33
W
Kali
vReLaXv
Kali
10
1
10
15
W
Neith
xprox1987
Neith
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,663
Damage
54,594
64,884
Taken
55,792
32,909
Mitigated
25,834
10,024
Healing
16,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Abivvvv
Kukulkan
8,332
722
344
1,656
9,458
2,330
0
5,789
3,669
36,791
0
L
5,318
644
0
1,412
14,607
12,707
112
7,776
6,831
0
13,748
L
Neith
10,235
2,725
0
1,431
12,070
4,696
840
5,745
6,325
0
34,855
L
5,365
262
0
1,984
14,853
8,579
0
7,599
7,254
9,643
0
L
Nu Wa
14,413
4,956
152
3,045
13,896
4,597
27
5,153
8,743
54,637
0
W
Cthulhu
WideEyedNerd
Cthulhu
9,314
170
1,063
554
11,323
8,986
652
5,523
5,800
34,744
0
W
10,620
290
106
2,087
7,814
2,880
2,210
4,199
3,615
31,255
0
W
Scylla
joodoo_9
Scylla
12,128
1,516
0
2,201
11,017
4,078
932
5,321
5,696
36,608
0
W
Kali
vReLaXv
Kali
12,754
7,722
0
7,061
15,101
6,244
1,919
6,812
8,289
0
52,536
W
Neith
xprox1987
Neith
9,778
3,609
655
2,598
10,537
3,646
1,359
6,255
4,282
0
27,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,631
Gold Earned
53,240
232
Minions Killed
253
0
Camps Cleared
0
1,227,761
Distance Traveled
1,450,053
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,932
709
65
5
0
239,706
4
L
Fenrir
8,632
617
17
1
0
252,018
2
L
Neith
9,960
711
61
4
0
244,452
1
L
Geb
8,857
633
9
1
0
254,169
0
L
Nu Wa
10,250
732
80
6
0
237,416
3
W
Cthulhu
9,966
712
50
4
0
304,175
4
W
Eset
10,260
733
46
3
0
281,776
4
W
Scylla
11,116
794
59
4
0
275,305
1
W
Kali
12,249
875
61
4
0
339,139
3
W
Neith
9,649
689
37
3
0
249,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role