Player Matchup

Gilgamesh
Gilgamesh
Diamond V
Terriƒied
Gilgamesh
Diamond V
Level 143
God Stats
4W - 0L
1,882 SR
Queue Stats
16W - 6L
2,410 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,882 SR
2,410 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,500 SR
1,500 MMR
Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Terriƒied
Gilgamesh
11
4 / 0 / 0
5,782
1,156
3,706
3,213
1,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
BakasuraKaliHadesUllrOlorun

VS

Bans
AnhurChronosAh Muzen CabSolHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
0 / 4 / 0
4,378
876
1,514
4,831
1,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
4
0
0
W
Gilgamesh
Terriƒied
Gilgamesh
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,706
Damage
1,514
3,213
Taken
4,831
1,939
Mitigated
1,389
1,800
Healing
893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,514
714
0
893
4,831
1,389
0
322
4,509
0
11,583
W
Gilgamesh
Terriƒied
Gilgamesh
3,706
1,782
0
1,800
3,213
1,939
0
140
3,073
0
21,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,782
Gold Earned
4,378
47
Minions Killed
31
3
Camps Cleared
2
103,905
Distance Traveled
70,782
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,378
876
31
6
2
70,782
0
W
Gilgamesh
5,782
1,156
47
9
3
103,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role