Player Matchup

Fenrir
Fenrir
Biggest Chungis
Fenrir
Level 42
God Stats
4W - 1L
1,762 SR
Queue Stats
29W - 10L
1,749 Elo+
Solo
Janus
Janus
PegboardNerd367
Janus
Level 107
God Stats
1W - 3L
1,175 SR
Queue Stats
42W - 61L
1,353 Elo+
Solo
Poseidon
Poseidon
Xx_Jakub_xX420
Poseidon
Level 17
God Stats
24W - 28L
1,347 SR
Queue Stats
26W - 34L
1,221 Elo+
Party 1
Skadi
Skadi
lil-snow-leopard
Skadi
Level 43
God Stats
68W - 69L
1,414 SR
Queue Stats
102W - 130L
1,336 Elo+
Solo
Freya
Freya
x_Miss-Vanjie_x
Freya
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
138W - 147L
1,343 Elo+
Party 1
Team Averages
Level 51
1,440 SR
1,400 Elo+

VS

Team Averages
Level 84
1,460 SR
1,380 Elo+
Rama
Rama
Garooothademon
Rama
Level 37
God Stats
104W - 121L
1,243 SR
Queue Stats
147W - 174L
1,231 Elo+
Solo
Zhong Kui
Zhong Kui
almarqabi-yn
Zhong Kui
Level 122
God Stats
2W - 2L
1,761 SR
Queue Stats
49W - 52L
1,561 Elo+
Solo
Bakasura
Bakasura
gangzta-ninja
Bakasura
Level 59
God Stats
1W - 2L
1,276 SR
Queue Stats
169W - 183L
1,382 Elo+
Solo
Nu Wa
Nu Wa
javel4life
Nu Wa
Level 146
God Stats
175W - 177L
1,519 SR
Queue Stats
184W - 190L
1,470 Elo+
Solo
Yemoja
Yemoja
super_mancoXD
Yemoja
Level 57
God Stats
6W - 4L
1,500 SR
Queue Stats
479W - 474L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
27 / 0 / 2
17,768
683
38,630
32,730
19,282
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
3 / 6 / 8
12,457
479
9,233
15,274
4,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
16
0 / 5 / 9
10,904
419
4,040
14,704
4,630
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate

Breastplate

+20
Physical Protection

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

20
2 / 5 / 5
13,759
529
9,466
19,469
5,782
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
1 / 2 / 10
12,476
480
8,467
26,729
10,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 1
11,423
439
7,455
15,292
4,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
almarqabi-yn
Zhong Kui
20
6 / 7 / 3
12,591
484
20,314
26,099
19,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
gangzta-ninja
Bakasura
17
2 / 7 / 2
10,670
410
3,154
15,855
5,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
20
3 / 6 / 4
13,410
516
30,742
16,447
6,520
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 9 / 5
10,101
389
4,867
21,384
23,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
33
33
Kills
18
18
Deaths
33
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
27
0
2
28
L
5
4
1
1.38
W
3
6
8
1.17
W
Poseidon
0
5
9
0.9
L
Zhong Kui
almarqabi-yn
Zhong Kui
6
7
3
1.07
L
Bakasura
gangzta-ninja
Bakasura
2
7
2
0.43
L
Nu Wa
3
6
4
0.83
W
2
5
5
0.9
L
2
9
5
0.5
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,836
Damage
66,532
108,906
Taken
95,077
44,530
Mitigated
59,399
45,535
Healing
15,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
38,630
13,515
0
20,825
32,730
19,282
2,761
14,567
17,603
0
150,560
L
7,455
5,673
1
2,754
15,292
4,450
549
1,901
13,355
0
59,701
W
9,233
412
0
1,220
15,274
4,673
878
6,988
6,399
75,178
0
W
Poseidon
4,040
134
0
1,415
14,704
4,630
2,014
10,169
4,535
45,329
0
L
Zhong Kui
almarqabi-yn
Zhong Kui
20,314
1,959
0
5,010
26,099
19,584
384
4,916
20,513
91,420
9,619
L
Bakasura
gangzta-ninja
Bakasura
3,154
2,261
0
1,428
15,855
5,025
0
3,276
12,423
0
52,438
L
Nu Wa
30,742
9,292
238
3,175
16,447
6,520
2,221
640
15,732
123,312
6,237
W
9,466
4,407
0
6,846
19,469
5,782
5,784
13,215
6,214
0
127,737
L
4,867
1,535
2,171
1,041
21,384
23,820
435
9,980
11,159
19,408
0
W
8,467
3,377
0
15,229
26,729
10,163
2,329
9,832
16,827
85,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,364
Gold Earned
58,195
764
Minions Killed
565
0
Camps Cleared
0
2,294,627
Distance Traveled
1,910,376
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
17,768
683
197
8
0
583,728
7
L
Rama
11,423
439
105
4
0
449,183
1
W
Janus
12,457
479
151
6
0
465,342
5
W
Poseidon
10,904
419
78
3
0
436,472
2
L
Zhong Kui
12,591
484
165
6
0
405,076
5
L
Bakasura
10,670
410
83
3
0
335,085
0
L
Nu Wa
13,410
516
195
8
0
434,091
2
W
Skadi
13,759
529
228
9
0
349,735
0
L
Yemoja
10,101
389
17
1
0
286,941
0
W
Freya
12,476
480
110
4
0
459,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role