Player Matchup

Merlin
Merlin
Adakoo
Merlin
Level 26
God Stats
1W - 2L
1,733 SR
Queue Stats
5W - 12L
1,425 Elo+
Party 1
Jormungandr
Jormungandr
Jamitinoniichan
Jormungandr
Level 43
God Stats
1W - 2L
1,691 SR
Queue Stats
5W - 12L
1,425 Elo+
Party 1
Nemesis
Nemesis
Lightning0929
Nemesis
Level 127
God Stats
1W - 4L
1,342 SR
Queue Stats
293W - 289L
1,536 Elo+
Solo
Apollo
Apollo
ONEFORU194ME
Apollo
Level 47
God Stats
3W - 3L
1,511 SR
Queue Stats
187W - 199L
1,345 Elo+
Solo
King Arthur
King Arthur
justarandomAlan
King Arthur
Level 28
God Stats
0W - 2L
1,290 SR
Queue Stats
3W - 5L
1,393 Elo+
Party 1
Team Averages
Level 54
1,513 SR
1,425 Elo+

VS

Team Averages
Level 66
1,543 SR
1,487 Elo+
Jormungandr
Jormungandr
Keaun
Jormungandr
Level 28
God Stats
5W - 7L
1,435 SR
Queue Stats
113W - 102L
1,508 Elo+
Party 2
Sun Wukong
Sun Wukong
TMGood
Sun Wukong
Level 56
God Stats
6W - 4L
1,500 SR
Queue Stats
93W - 85L
1,506 Elo+
Party 2
Hachiman
Hachiman
TypicalGrizzly98
Hachiman
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 102L
1,378 Elo+
Solo
Shiva
Shiva
Voidcerberu5
Shiva
Level 54
God Stats
14W - 9L
1,538 SR
Queue Stats
72W - 62L
1,516 Elo+
Party 2
Merlin
Merlin
zuuuw
Merlin
Level 148
God Stats
3W - 2L
1,741 SR
Queue Stats
97W - 110L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Adakoo
Merlin
14
1 / 8 / 2
8,839
442
11,107
14,551
4,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Jamitinoniichan
Jormungandr
14
2 / 1 / 6
9,310
466
8,337
17,567
17,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
15
7 / 4 / 0
10,039
502
7,668
19,182
8,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
15
4 / 2 / 3
9,256
463
12,871
13,531
5,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
justarandomAlan
King Arthur
13
0 / 3 / 0
7,617
381
7,549
18,144
14,957
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Keaun
Jormungandr
13
2 / 3 / 2
8,904
445
7,475
15,497
11,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
TMGood
Sun Wukong
17
4 / 0 / 5
10,735
537
17,267
17,281
16,891
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 5 / 1
8,156
408
7,209
10,572
2,828
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
10 / 2 / 4
11,831
592
19,927
18,283
12,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
zuuuw
Merlin
18
2 / 4 / 7
11,203
560
12,607
12,032
4,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
14
Kills
18
18
Deaths
14
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
Adakoo
Merlin
1
8
2
0.25
L
Jormungandr
Jamitinoniichan
Jormungandr
2
1
6
5
W
Jormungandr
Keaun
Jormungandr
2
3
2
1
L
Nemesis
7
4
0
1.75
L
Apollo
4
2
3
2.75
W
Sun Wukong
TMGood
Sun Wukong
4
0
5
6.5
W
0
5
1
0.1
W
10
2
4
6
L
King Arthur
justarandomAlan
King Arthur
0
3
0
0
W
Merlin
zuuuw
Merlin
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,532
Damage
64,485
82,975
Taken
73,665
51,245
Mitigated
48,758
19,345
Healing
23,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Adakoo
Merlin
11,107
469
126
2,632
14,551
4,760
364
4,163
10,388
50,211
0
L
Jormungandr
Jamitinoniichan
Jormungandr
8,337
2,009
355
5,609
17,567
17,524
228
7,110
10,457
35,610
0
W
Jormungandr
Keaun
Jormungandr
7,475
965
364
4,153
15,497
11,385
671
4,436
10,941
28,982
3,676
L
Nemesis
7,668
2,253
0
6,482
19,182
8,540
0
2,610
16,572
0
60,807
L
Apollo
12,871
9,340
0
3,571
13,531
5,464
1,048
4,095
9,436
0
75,950
W
Sun Wukong
TMGood
Sun Wukong
17,267
4,233
0
9,652
17,281
16,891
114
2,719
14,416
0
65,514
W
7,209
4,855
0
2,274
10,572
2,828
2,710
2,526
8,006
0
46,887
W
19,927
5,700
86
3,199
18,283
12,917
0
4,172
13,930
0
95,576
L
King Arthur
justarandomAlan
King Arthur
7,549
863
0
570
18,144
14,957
0
1,636
16,508
0
38,459
W
Merlin
zuuuw
Merlin
12,607
455
185
4,066
12,032
4,737
728
4,600
6,928
89,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,061
Gold Earned
50,829
426
Minions Killed
527
0
Camps Cleared
0
1,894,359
Distance Traveled
1,881,028
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,839
442
89
4
0
339,346
1
L
Jormungandr
9,310
466
48
2
0
411,273
1
W
Jormungandr
8,904
445
51
3
0
347,514
3
L
Nemesis
10,039
502
99
5
0
403,555
7
L
Apollo
9,256
463
120
6
0
359,700
8
W
Sun Wukong
10,735
537
118
6
0
373,468
0
W
Hachiman
8,156
408
86
4
0
318,458
5
W
Shiva
11,831
592
113
6
0
456,363
3
L
King Arthur
7,617
381
70
4
0
380,485
1
W
Merlin
11,203
560
159
8
0
385,225
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role