Player Matchup

Hercules
Hercules
Karte76
Hercules
Level 157
God Stats
12W - 4L
1,478 SR
Queue Stats
417W - 409L
1,526 Elo+
Solo
Chronos
Chronos
Linкin
Chronos
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 27L
1,708 Elo+
Solo
Cabrakan
Cabrakan
TiesTwist
Cabrakan
Level 157
God Stats
2W - 2L
1,740 SR
Queue Stats
1,273W - 1,176L
1,574 Elo+
Solo
Charybdis
Charybdis
Zinia
Charybdis
Level 114
God Stats
4W - 3L
1,732 SR
Queue Stats
131W - 132L
1,514 Elo+
Solo
Vamana
Vamana
ΙceFeather
Vamana
Level 160
God Stats
4W - 3L
1,494 SR
Queue Stats
292W - 299L
1,545 Elo+
Solo
Team Averages
Level 131
1,589 SR
1,573 Elo+

VS

Team Averages
Level 71
1,431 SR
1,550 Elo+
Tiamat
Tiamat
 
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Mendilivh
Anhur
Level 84
God Stats
8W - 9L
1,480 SR
Queue Stats
784W - 811L
1,587 Elo+
Solo
Kuzenbo
Kuzenbo
RezaIKO
Kuzenbo
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,456 Elo+
Party 1
Nox
Nox
javierestevez27
Nox
Level 125
God Stats
0W - 4L
1,176 SR
Queue Stats
138W - 145L
1,610 Elo+
Solo
Vamana
Vamana
xFastPlayx
Vamana
Level 99
God Stats
0W - 3L
1,500 SR
Queue Stats
177W - 157L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Karte76
Hercules
17
6 / 1 / 14
9,673
967
8,283
11,183
14,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Linкin
Chronos
15
4 / 3 / 12
9,157
916
11,335
9,858
5,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
TiesTwist
Cabrakan
15
4 / 3 / 19
9,291
929
4,774
12,937
21,288
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Zinia
Charybdis
13
6 / 2 / 14
8,866
887
11,051
7,038
3,274
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vamana
16
6 / 3 / 15
9,339
934
9,308
14,258
8,280
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 7 / 4
6,401
640
4,494
10,982
4,861
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Mendilivh
Anhur
15
2 / 3 / 7
8,377
838
10,724
7,782
3,355
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
RezaIKO
Kuzenbo
9
1 / 5 / 2
6,652
665
3,410
11,111
12,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 5 / 5
8,301
830
7,039
8,547
4,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
xFastPlayx
Vamana
15
7 / 6 / 4
9,576
958
11,864
13,026
14,436
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
34
26
Kills
12
12
Deaths
26
74
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
7
4
0.29
W
Hercules
Karte76
Hercules
6
1
14
13
W
Chronos
Linкin
Chronos
4
3
12
3.33
L
Anhur
Mendilivh
Anhur
2
3
7
1.83
L
Kuzenbo
RezaIKO
Kuzenbo
1
5
2
0.4
W
Cabrakan
TiesTwist
Cabrakan
4
3
19
4.5
W
Charybdis
Zinia
Charybdis
6
2
14
6.5
L
2
5
5
0.9
L
Vamana
xFastPlayx
Vamana
7
6
4
1.5
W
Vamana
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,751
Damage
37,531
55,274
Taken
51,448
52,341
Mitigated
39,652
20,272
Healing
12,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,494
485
312
1,879
10,982
4,861
108
2,035
8,947
11,250
0
W
Hercules
Karte76
Hercules
8,283
1,610
410
5,087
11,183
14,396
858
4,061
7,122
0
15,922
W
Chronos
Linкin
Chronos
11,335
4,805
926
2,982
9,858
5,103
3,160
2,290
7,568
23,906
2,598
L
Anhur
Mendilivh
Anhur
10,724
7,245
185
2,106
7,782
3,355
225
2,206
5,576
0
19,888
L
Kuzenbo
RezaIKO
Kuzenbo
3,410
1,600
475
935
11,111
12,468
22
3,882
7,229
5,204
0
W
Cabrakan
TiesTwist
Cabrakan
4,774
488
1,543
1,931
12,937
21,288
532
2,664
10,273
11,553
0
W
Charybdis
Zinia
Charybdis
11,051
5,548
1,642
1,327
7,038
3,274
1,734
2,448
4,590
0
25,212
L
7,039
751
521
2,059
8,547
4,532
120
2,423
6,124
22,362
0
L
Vamana
xFastPlayx
Vamana
11,864
5,245
777
3,586
13,026
14,436
0
4,295
8,731
0
20,078
W
Vamana
9,308
4,772
401
4,023
14,258
8,280
961
3,480
10,778
0
16,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,326
Gold Earned
39,307
123
Minions Killed
85
0
Camps Cleared
0
948,782
Distance Traveled
900,558
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,401
640
7
1
0
173,205
5
W
Hercules
9,673
967
21
2
0
209,669
0
W
Chronos
9,157
916
43
4
0
175,055
1
L
Anhur
8,377
838
32
3
0
192,887
0
L
Kuzenbo
6,652
665
4
0
0
145,693
1
W
Cabrakan
9,291
929
15
2
0
188,188
1
W
Charybdis
8,866
887
31
3
0
185,305
1
L
Nox
8,301
830
27
3
0
199,274
0
L
Vamana
9,576
958
15
2
0
189,499
1
W
Vamana
9,339
934
13
1
0
190,565
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role