Player Matchup

Athena
Athena
Silver IV
CocoMadeMeDoIt_
Athena
Silver IV
Level 60
God Stats
2W - 5L
1,500 SR
Queue Stats
788W - 791L
821 MMR
Party 3
Osiris
Osiris
Silver IV
GROOVYUZAMAKI9TH
Osiris
Silver IV
Level 122
God Stats
2W - 2L
1,550 SR
Queue Stats
49W - 65L
740 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
MonteKilla3
Tsukuyomi
Silver IV
Level 68
God Stats
6W - 9L
1,566 SR
Queue Stats
145W - 183L
636 MMR
Solo
Danzaburou
Danzaburou
Silver II
RED NINJA 1920
Danzaburou
Silver II
Level 140
God Stats
13W - 16L
1,500 SR
Queue Stats
468W - 479L
882 MMR
Solo
Nu Wa
Nu Wa
Silver II
j2xclusive525
Nu Wa
Silver II
Level 122
God Stats
113W - 74L
1,615 SR
Queue Stats
284W - 295L
1,046 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 102
1,546 SR
825 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,453 SR
818 MMR
Terra
Terra
Silver IV
ForeignTrip
Terra
Silver IV
Level 68
God Stats
12W - 24L
1,493 SR
Queue Stats
66W - 107L
1,043 MMR
Party 2
Ao Kuang
Ao Kuang
Bronze I
SHulk12
Ao Kuang
Bronze I
Level 160
God Stats
0W - 1L
1,295 SR
Queue Stats
189W - 217L
347 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
Sageknuckles
Gilgamesh
Silver II
Level 142
God Stats
3W - 3L
1,500 SR
Queue Stats
290W - 309L
991 MMR
Party 2
Neith
Neith
Silver V
jspacein
Neith
Silver V
Level 107
God Stats
19W - 30L
1,331 SR
Queue Stats
136W - 164L
704 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver II
xXApolicXx
Ah Muzen Cab
Silver II
Level 134
God Stats
3W - 2L
1,648 SR
Queue Stats
265W - 273L
1,006 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 11
11,851
474
12,065
22,636
29,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 5 / 8
12,608
504
10,646
22,482
35,701
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
MonteKilla3
Tsukuyomi
19
5 / 3 / 6
13,044
522
10,339
16,896
6,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Danzaburou
RED NINJA 1920
Danzaburou
20
8 / 4 / 2
14,880
595
15,759
20,222
8,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
4 / 1 / 10
13,318
533
26,745
13,231
4,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
TiamatArtemisCliodhna

VS

Bans
IzanamiAchillesAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 7
10,186
407
4,443
20,088
19,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
SHulk12
Ao Kuang
18
7 / 7 / 1
12,155
486
9,733
23,163
7,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Sageknuckles
Gilgamesh
17
7 / 7 / 5
12,364
495
15,223
23,866
22,099
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Neith
jspacein
Neith
17
1 / 2 / 8
10,944
438
10,202
13,840
5,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
xXApolicXx
Ah Muzen Cab
19
2 / 7 / 12
12,523
501
18,710
21,868
8,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
51
24
Kills
18
19
Deaths
24
37
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
6
11
1.42
L
1
1
7
4.5
W
4
5
8
1.6
W
Tsukuyomi
MonteKilla3
Tsukuyomi
5
3
6
2.67
W
Danzaburou
RED NINJA 1920
Danzaburou
8
4
2
2.25
L
Ao Kuang
SHulk12
Ao Kuang
7
7
1
1.07
L
Gilgamesh
Sageknuckles
Gilgamesh
7
7
5
1.36
W
4
1
10
9
L
Neith
jspacein
Neith
1
2
8
2.5
L
Ah Muzen Cab
xXApolicXx
Ah Muzen Cab
2
7
12
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,554
Damage
58,311
95,467
Taken
102,825
84,110
Mitigated
62,113
29,046
Healing
24,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,065
2,194
467
4,912
22,636
29,518
1,060
5,113
17,523
47,013
0
L
4,443
761
2,718
3,249
20,088
19,270
116
11,308
8,277
27,252
0
W
10,646
3,701
0
5,587
22,482
35,701
938
2,778
19,704
0
66,237
W
Tsukuyomi
MonteKilla3
Tsukuyomi
10,339
2,245
0
3,456
16,896
6,227
801
1,133
15,763
0
82,098
W
Danzaburou
RED NINJA 1920
Danzaburou
15,759
7,301
0
9,031
20,222
8,241
8,783
3,885
16,337
0
122,152
L
Ao Kuang
SHulk12
Ao Kuang
9,733
1,652
0
4,657
23,163
7,097
480
5,789
17,065
77,412
0
L
Gilgamesh
Sageknuckles
Gilgamesh
15,223
3,030
0
1,264
23,866
22,099
0
7,487
15,967
1,599
59,535
W
26,745
7,173
490
5,103
13,231
4,423
5,941
2,959
10,272
96,577
0
L
Neith
jspacein
Neith
10,202
4,042
0
4,822
13,840
5,519
402
4,368
9,284
0
88,189
L
Ah Muzen Cab
xXApolicXx
Ah Muzen Cab
18,710
7,029
0
8,177
21,868
8,128
0
8,238
13,295
0
112,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,701
Gold Earned
58,172
669
Minions Killed
534
0
Camps Cleared
0
2,362,389
Distance Traveled
2,257,965
46
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,851
474
85
3
0
496,683
10
L
Terra
10,186
407
34
1
0
507,057
19
W
Osiris
12,608
504
115
5
0
497,538
11
W
Tsukuyomi
13,044
522
141
6
0
509,378
12
W
Danzaburou
14,880
595
176
7
0
435,544
9
L
Ao Kuang
12,155
486
99
4
0
425,968
1
L
Gilgamesh
12,364
495
91
4
0
432,409
4
W
Nu Wa
13,318
533
152
6
0
423,246
4
L
Neith
10,944
438
144
6
0
425,160
2
L
Ah Muzen Cab
12,523
501
166
7
0
467,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role