Player Matchup

Sol
Sol
Andreplustriston
Sol
Level 25
God Stats
56W - 56L
1,549 SR
Queue Stats
142W - 155L
1,459 Elo+
Party 1
Yemoja
Yemoja
BrownSac
Yemoja
Level 29
God Stats
9W - 13L
1,410 SR
Queue Stats
23W - 41L
1,200 Elo+
Party 3
Ah Puch
Ah Puch
DaGuudWann
Ah Puch
Level 59
God Stats
30W - 36L
1,122 SR
Queue Stats
639W - 735L
1,444 Elo+
Party 1
Da Ji
Da Ji
SSJVII
Da Ji
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 40L
1,429 Elo+
Solo
Anhur
Anhur
Trapstar777
Anhur
Level 66
God Stats
6W - 6L
1,605 SR
Queue Stats
61W - 65L
1,456 Elo+
Party 3
Team Averages
Level 40
1,437 SR
1,398 Elo+

VS

Team Averages
Level 95
1,647 SR
1,405 Elo+
Shiva
Shiva
GrizzBear_98
Shiva
Level 158
God Stats
10W - 10L
1,521 SR
Queue Stats
15W - 17L
1,444 Elo+
Party 2
Kali
Kali
Shortacus5
Kali
Level 30
God Stats
35W - 40L
1,475 SR
Queue Stats
40W - 47L
1,439 Elo+
Solo
Freya
Freya
SoulLessPhoenix
Freya
Level 142
God Stats
8W - 3L
1,934 SR
Queue Stats
44W - 49L
1,370 Elo+
Party 2
Atlas
Atlas
a67spartanman
Atlas
Level 128
God Stats
11W - 3L
1,703 SR
Queue Stats
69W - 56L
1,398 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
plushy518
Morgan Le Fay
Level 15
God Stats
13W - 6L
1,601 SR
Queue Stats
44W - 50L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 6 / 0
9,854
657
10,515
12,338
4,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
BrownSac
Yemoja
15
0 / 2 / 5
9,891
659
5,054
15,697
17,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
DaGuudWann
Ah Puch
18
1 / 6 / 4
10,215
681
16,826
14,985
5,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
SSJVII
Da Ji
16
3 / 7 / 3
10,133
676
10,808
15,292
7,091
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 7 / 2
9,932
662
8,958
14,243
5,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 13
11,445
763
13,234
13,832
6,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
7 / 4 / 8
12,497
833
11,719
17,834
7,890
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
12 / 1 / 6
13,406
894
16,622
12,537
5,212
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

18
4 / 1 / 13
11,393
760
13,294
15,212
18,409
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
plushy518
Morgan Le Fay
16
0 / 2 / 10
9,873
658
5,283
8,464
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
78
9
Kills
28
28
Deaths
9
14
Assists
50
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Yemoja
BrownSac
Yemoja
0
2
5
1.25
L
Ah Puch
DaGuudWann
Ah Puch
1
6
4
0.5
W
5
1
13
11.5
L
Da Ji
SSJVII
Da Ji
3
7
3
0.64
W
7
4
8
2.75
W
12
1
6
15
L
4
7
2
0.71
W
4
1
13
10.5
W
Morgan Le Fay
plushy518
Morgan Le Fay
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,161
Damage
60,152
72,555
Taken
67,879
40,486
Mitigated
41,923
13,823
Healing
23,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,515
3,522
125
2,433
12,338
4,873
0
5,620
6,428
43,348
3,935
L
Yemoja
BrownSac
Yemoja
5,054
666
1,831
2,841
15,697
17,651
0
8,747
6,463
10,937
0
L
Ah Puch
DaGuudWann
Ah Puch
16,826
493
47
2,043
14,985
5,841
0
8,331
6,404
49,908
0
W
13,234
3,744
248
2,034
13,832
6,838
0
8,095
5,737
0
36,009
L
Da Ji
SSJVII
Da Ji
10,808
3,065
0
591
15,292
7,091
248
4,489
10,705
0
39,125
W
11,719
6,990
0
6,310
17,834
7,890
1,567
4,678
13,105
0
43,867
W
16,622
6,472
0
7,476
12,537
5,212
1,894
4,342
7,972
73,100
0
L
8,958
4,120
1,060
2,852
14,243
5,030
0
6,836
7,233
0
24,707
W
13,294
4,168
1,365
4,035
15,212
18,409
78
8,463
6,665
30,736
0
W
Morgan Le Fay
plushy518
Morgan Le Fay
5,283
675
158
1,510
8,464
3,574
357
5,482
2,876
20,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,025
Gold Earned
58,614
243
Minions Killed
327
0
Camps Cleared
0
1,382,768
Distance Traveled
1,621,802
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,854
657
77
5
0
254,730
0
L
Yemoja
9,891
659
7
0
0
301,341
0
L
Ah Puch
10,215
681
82
5
0
271,005
1
W
Shiva
11,445
763
66
4
0
351,207
2
L
Da Ji
10,133
676
49
3
0
284,006
2
W
Kali
12,497
833
56
4
0
319,171
2
W
Freya
13,406
894
118
8
0
339,746
2
L
Anhur
9,932
662
28
2
0
271,686
0
W
Atlas
11,393
760
31
2
0
339,372
1
W
Morgan Le Fay
9,873
658
56
4
0
272,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role