Player Matchup

Achilles
Achilles
DriftingPetal
Achilles
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 85L
1,582 Elo+
Party 3
Ares
Ares
Gill223465
Ares
Level 15
God Stats
77W - 80L
1,432 SR
Queue Stats
121W - 143L
1,279 Elo+
Party 1
Anubis
Anubis
PsycoAvenger
Anubis
Level 107
God Stats
67W - 42L
1,541 SR
Queue Stats
189W - 177L
1,464 Elo+
Party 1
Bastet
Bastet
TealTiru
Bastet
Level 64
God Stats
14W - 15L
1,597 SR
Queue Stats
301W - 326L
1,614 Elo+
Party 3
Neith
Neith
dangerranger54
Neith
Level 50
God Stats
0W - 7L
1,032 SR
Queue Stats
119W - 122L
1,393 Elo+
Party 1
Team Averages
Level 53
1,420 SR
1,466 Elo+

VS

Team Averages
Level 98
1,522 SR
1,750 Elo+
Shiva
Shiva
AkaashSSJBLU
Shiva
Level 45
God Stats
37W - 24L
1,404 SR
Queue Stats
162W - 153L
1,383 Elo+
Solo
Neith
Neith
Boys
Neith
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 6L
1,860 Elo+
Party 2
Ymir
Ymir
QuavosPet
Ymir
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 7L
1,806 Elo+
Party 2
Mercury
Mercury
Renslayer
Mercury
Level 29
God Stats
2W - 0L
1,706 SR
Queue Stats
7W - 0L
1,860 Elo+
Party 2
Aphrodite
Aphrodite
Takame
Aphrodite
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 6L
1,841 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DriftingPetal
Achilles
11
3 / 2 / 0
6,319
632
5,101
6,362
3,057
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 6 / 0
4,210
421
1,206
5,773
3,178
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
9
1 / 2 / 0
5,778
578
2,887
5,683
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
TealTiru
Bastet
9
1 / 3 / 1
5,393
539
2,968
6,440
1,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 4 / 0
4,873
487
2,551
5,599
1,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,434
543
2,252
6,962
3,115
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Boys
Neith
12
7 / 0 / 3
7,073
707
5,739
4,379
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
9
3 / 0 / 6
6,058
606
3,814
5,756
3,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
Renslayer
Mercury
10
2 / 1 / 5
5,921
592
2,821
4,694
1,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Takame
Aphrodite
11
5 / 1 / 1
6,507
651
3,951
6,652
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
5
Kills
17
17
Deaths
6
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
4
2
0.25
W
Neith
Boys
Neith
7
0
3
8.5
L
Achilles
DriftingPetal
Achilles
3
2
0
1.5
L
0
6
0
0
L
Anubis
1
2
0
0.5
W
Ymir
3
0
6
6
W
Mercury
Renslayer
Mercury
2
1
5
4.5
W
Aphrodite
Takame
Aphrodite
5
1
1
5.5
L
Bastet
TealTiru
Bastet
1
3
1
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,713
Damage
18,577
29,857
Taken
28,443
11,919
Mitigated
11,728
7,262
Healing
10,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,252
226
31
1,395
6,962
3,115
0
0
6,962
0
21,645
W
Neith
Boys
Neith
5,739
2,675
0
1,884
4,379
1,801
494
182
4,197
0
39,491
L
Achilles
DriftingPetal
Achilles
5,101
844
0
1,975
6,362
3,057
588
1,174
5,188
0
31,004
L
1,206
58
138
188
5,773
3,178
0
2,682
3,091
6,478
0
L
Anubis
2,887
155
0
1,838
5,683
2,035
753
1,912
3,771
24,547
0
W
Ymir
3,814
1,291
0
1,456
5,756
3,221
0
2,066
3,690
16,357
0
W
Mercury
Renslayer
Mercury
2,821
1,441
0
1,417
4,694
1,704
0
527
4,167
0
32,963
W
Aphrodite
Takame
Aphrodite
3,951
875
403
3,892
6,652
1,887
0
1,318
5,334
30,818
0
L
Bastet
TealTiru
Bastet
2,968
871
0
2,282
6,440
1,801
0
1,338
5,102
0
26,711
L
2,551
906
0
841
5,599
1,848
0
659
4,940
0
22,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,573
Gold Earned
30,993
234
Minions Killed
294
0
Camps Cleared
0
934,387
Distance Traveled
995,254
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
5,434
543
47
5
0
187,169
3
W
Neith
7,073
707
87
9
0
200,764
1
L
Achilles
6,319
632
71
7
0
201,450
4
L
Ares
4,210
421
12
1
0
172,143
0
L
Anubis
5,778
578
49
5
0
166,907
3
W
Ymir
6,058
606
23
2
0
188,236
1
W
Mercury
5,921
592
66
7
0
212,544
3
W
Aphrodite
6,507
651
71
7
0
206,541
1
L
Bastet
5,393
539
52
5
0
216,928
3
L
Neith
4,873
487
50
5
0
176,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role