Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sobek
Sobek
ICE4DRAGON26
Sobek
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,763 Elo+
Party 2
Izanami
Izanami
MarMarXXVI
Izanami
Level 123
God Stats
4W - 7L
1,586 SR
Queue Stats
270W - 248L
1,631 Elo+
Party 3
He Bo
He Bo
Raca559
He Bo
Level 160
God Stats
2W - 2L
1,463 SR
Queue Stats
240W - 243L
1,622 Elo+
Party 2
Nemesis
Nemesis
Whyrler
Nemesis
Level 129
God Stats
10W - 14L
1,439 SR
Queue Stats
615W - 642L
1,503 Elo+
Solo
Team Averages
Level 125
1,498 SR
1,604 Elo+

VS

Team Averages
Level 131
1,490 SR
1,509 Elo+
Odin
Odin
Anthx
Odin
Level 73
God Stats
1W - 1L
1,274 SR
Queue Stats
4W - 6L
1,403 Elo+
Party 1
Zeus
Zeus
AveryJim
Zeus
Level 160
God Stats
3W - 0L
1,865 SR
Queue Stats
77W - 72L
1,583 Elo+
Party 1
King Arthur
King Arthur
Gliqe
King Arthur
Level 128
God Stats
2W - 4L
1,290 SR
Queue Stats
242W - 269L
1,535 Elo+
Party 1
Sylvanus
Sylvanus
Moedt11
Sylvanus
Level 144
God Stats
1W - 0L
1,305 SR
Queue Stats
119W - 115L
1,483 Elo+
Solo
Ares
Ares
SenorC0W
Ares
Level 151
God Stats
2W - 0L
1,718 SR
Queue Stats
100W - 125L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
4 / 5 / 5
8,859
805
13,763
19,139
19,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 6 / 7
7,678
698
7,072
21,498
24,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
MarMarXXVI
Izanami
14
0 / 7 / 8
7,919
720
7,412
11,168
5,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

He Bo
Raca559
He Bo
14
6 / 9 / 2
8,878
807
12,099
12,317
4,454
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Whyrler
Nemesis
15
2 / 4 / 8
9,008
819
7,813
18,696
18,023
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Anthx
Odin
14
1 / 4 / 13
8,449
768
9,249
10,082
8,275
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Zeus
18
12 / 2 / 14
11,041
1,004
26,034
9,425
5,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Gliqe
King Arthur
16
5 / 3 / 22
9,842
895
14,271
18,738
19,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Moedt11
Sylvanus
15
4 / 1 / 21
9,957
905
12,126
14,716
15,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
17
9 / 2 / 19
11,020
1,002
11,166
16,821
20,889
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
120
12
Kills
31
31
Deaths
12
30
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
4
5
5
1.3
W
Odin
Anthx
Odin
1
4
13
1.88
W
Zeus
12
2
14
9.5
W
King Arthur
Gliqe
King Arthur
5
3
22
5.33
L
0
6
7
0.58
L
Izanami
MarMarXXVI
Izanami
0
7
8
0.57
W
Sylvanus
Moedt11
Sylvanus
4
1
21
14.5
L
He Bo
Raca559
He Bo
6
9
2
0.78
W
Ares
9
2
19
9.25
L
Nemesis
Whyrler
Nemesis
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,159
Damage
72,846
82,818
Taken
69,782
71,955
Mitigated
69,762
26,357
Healing
27,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
13,763
2,224
8,296
7,167
19,139
19,675
0
10,968
7,984
17,972
0
W
Odin
Anthx
Odin
9,249
2,575
765
966
10,082
8,275
1,265
5,194
4,888
0
14,825
W
Zeus
26,034
2,713
1,276
2,312
9,425
5,238
2,657
4,830
4,595
51,619
0
W
King Arthur
Gliqe
King Arthur
14,271
1,059
631
5,111
18,738
19,453
97
8,031
10,707
660
21,928
L
7,072
569
1,615
3,664
21,498
24,342
0
11,430
9,773
12,151
0
L
Izanami
MarMarXXVI
Izanami
7,412
3,076
156
200
11,168
5,461
0
8,462
2,628
0
22,763
W
Sylvanus
Moedt11
Sylvanus
12,126
1,974
6,396
5,888
14,716
15,907
1,058
7,661
7,055
20,278
0
L
He Bo
Raca559
He Bo
12,099
231
266
1,215
12,317
4,454
0
9,174
3,076
22,335
0
W
Ares
11,166
756
864
3,499
16,821
20,889
738
7,218
9,603
15,561
0
L
Nemesis
Whyrler
Nemesis
7,813
2,099
764
3,014
18,696
18,023
0
9,495
8,836
0
20,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,342
Gold Earned
50,309
108
Minions Killed
106
0
Camps Cleared
0
908,261
Distance Traveled
970,890
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,859
805
8
1
0
188,786
1
W
Odin
8,449
768
13
1
0
202,402
1
W
Zeus
11,041
1,004
62
6
0
153,478
0
W
King Arthur
9,842
895
15
1
0
187,830
0
L
Sobek
7,678
698
13
1
0
198,095
1
L
Izanami
7,919
720
43
4
0
154,352
0
W
Sylvanus
9,957
905
11
1
0
199,991
2
L
He Bo
8,878
807
28
3
0
169,768
1
W
Ares
11,020
1,002
5
0
0
227,189
0
L
Nemesis
9,008
819
16
1
0
197,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role