Player Matchup

Thor
Thor
Bray1447
Thor
Level 108
God Stats
0W - 2L
1,808 SR
Queue Stats
35W - 37L
1,498 Elo+
Party 2
Discordia
Discordia
PaksTop
Discordia
Level 122
God Stats
35W - 41L
1,646 SR
Queue Stats
145W - 143L
1,534 Elo+
Solo
Charybdis
Charybdis
Skunk O5
Charybdis
Level 44
God Stats
1W - 4L
1,384 SR
Queue Stats
54W - 76L
1,497 Elo+
Party 2
Zeus
Zeus
TheOnlyCaillou
Zeus
Level 149
God Stats
10W - 9L
1,470 SR
Queue Stats
276W - 269L
1,541 Elo+
Party 2
Atlas
Atlas
WITHER4637
Atlas
Level 105
God Stats
11W - 15L
1,401 SR
Queue Stats
191W - 179L
1,517 Elo+
Party 2
Team Averages
Level 106
1,542 SR
1,517 Elo+

VS

Team Averages
Level 113
1,730 SR
1,714 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
FooGoneWild
Bellona
Level 15
God Stats
5W - 0L
1,907 SR
Queue Stats
54W - 6L
1,994 Elo+
Party 1
Zhong Kui
Zhong Kui
JumperDunk
Zhong Kui
Level 139
God Stats
6W - 6L
1,544 SR
Queue Stats
144W - 148L
1,462 Elo+
Solo
Baba Yaga
Baba Yaga
TheGankSinatraJr
Baba Yaga
Level 160
God Stats
3W - 1L
1,759 SR
Queue Stats
382W - 179L
1,886 Elo+
Party 1
Atlas
Atlas
WillMusic
Atlas
Level 92
God Stats
20W - 5L
1,940 SR
Queue Stats
103W - 48L
1,730 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
8
0 / 3 / 3
5,023
457
2,358
8,893
2,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Discordia
PaksTop
Discordia
11
0 / 1 / 0
5,684
517
1,910
4,366
1,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Skunk O5
Charybdis
10
1 / 2 / 0
5,705
519
2,703
7,345
2,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 3 / 0
6,361
578
5,657
7,454
1,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
7
0 / 5 / 4
4,737
431
4,506
8,604
4,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
5 / 1 / 4
7,764
706
7,454
7,952
2,635
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
FooGoneWild
Bellona
12
5 / 0 / 2
7,127
648
6,402
7,955
4,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
JumperDunk
Zhong Kui
12
2 / 1 / 0
7,015
638
5,029
6,162
5,010
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
11
1 / 1 / 2
6,511
592
4,094
4,640
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
WillMusic
Atlas
10
1 / 2 / 7
6,413
583
3,027
6,887
3,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
14
14
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
1
4
7
L
Thor
0
3
3
0.5
W
Bellona
FooGoneWild
Bellona
5
0
2
6
W
Zhong Kui
JumperDunk
Zhong Kui
2
1
0
2
L
Discordia
PaksTop
Discordia
0
1
0
0
L
Charybdis
Skunk O5
Charybdis
1
2
0
0.5
W
Baba Yaga
1
1
2
2
L
4
3
0
1.33
L
Atlas
0
5
4
0.4
W
Atlas
WillMusic
Atlas
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,134
Damage
26,006
36,662
Taken
33,596
12,001
Mitigated
17,559
7,768
Healing
12,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
7,454
4,370
0
5,173
7,952
2,635
0
3,447
4,261
0
49,823
L
Thor
2,358
836
169
409
8,893
2,293
0
1,599
7,294
0
23,312
W
Bellona
FooGoneWild
Bellona
6,402
2,662
0
846
7,955
4,324
0
1,529
6,368
0
52,720
W
Zhong Kui
JumperDunk
Zhong Kui
5,029
413
0
3,275
6,162
5,010
299
0
6,162
37,465
0
L
Discordia
PaksTop
Discordia
1,910
178
0
2,200
4,366
1,146
320
1,549
2,817
34,317
0
L
Charybdis
Skunk O5
Charybdis
2,703
1,300
0
1,549
7,345
2,302
597
4,539
2,806
0
24,490
W
Baba Yaga
4,094
361
0
1,571
4,640
1,652
0
2,080
2,506
42,597
0
L
5,657
780
0
2,072
7,454
1,892
0
2,058
5,396
42,180
0
L
Atlas
4,506
1,612
219
1,150
8,604
4,368
0
2,127
6,477
11,451
0
W
Atlas
WillMusic
Atlas
3,027
940
0
1,747
6,887
3,938
0
4,534
2,226
10,108
2,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,510
Gold Earned
34,830
252
Minions Killed
395
0
Camps Cleared
0
1,068,188
Distance Traveled
1,178,016
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,764
706
112
10
0
220,114
3
L
Thor
5,023
457
43
4
0
226,533
0
W
Bellona
7,127
648
102
9
0
267,501
1
W
Zhong Kui
7,015
638
79
7
0
198,407
0
L
Discordia
5,684
517
61
6
0
203,271
4
L
Charybdis
5,705
519
62
6
0
201,966
2
W
Baba Yaga
6,511
592
88
8
0
243,167
2
L
Zeus
6,361
578
73
7
0
206,877
3
L
Atlas
4,737
431
13
1
0
229,541
0
W
Atlas
6,413
583
14
1
0
248,827
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role