Player Matchup

Shiva
Shiva
BesbuyWoW
Shiva
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 29L
1,500 Elo+
Party 3
Osiris
Osiris
IMTEAMNINJA
Osiris
Level 154
God Stats
3W - 3L
1,500 SR
Queue Stats
167W - 136L
1,579 Elo+
Party 3
Eset
Eset
WowOla
Eset
Level 142
God Stats
34W - 20L
2,095 SR
Queue Stats
330W - 333L
1,620 Elo+
Party 3
Izanami
Izanami
rojasdominator
Izanami
Level 105
God Stats
15W - 12L
1,668 SR
Queue Stats
386W - 348L
1,616 Elo+
Party 3
Khepri
Khepri
xALOHAz
Khepri
Level 136
God Stats
11W - 3L
1,693 SR
Queue Stats
319W - 245L
1,637 Elo+
Party 3
Team Averages
Level 136
1,691 SR
1,590 Elo+

VS

Team Averages
Level 115
1,632 SR
1,523 Elo+
Tyr
Tyr
 
Tyr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
CynicalZeus85
Zeus
Level 116
God Stats
1W - 3L
1,283 SR
Queue Stats
153W - 145L
1,519 Elo+
Party 2
Arachne
Arachne
Dvize619
Arachne
Level 123
God Stats
37W - 26L
1,709 SR
Queue Stats
97W - 99L
1,547 Elo+
Party 1
Janus
Janus
MatusDaMoose
Janus
Level 137
God Stats
0W - 2L
1,828 SR
Queue Stats
86W - 85L
1,549 Elo+
Solo
Osiris
Osiris
ShalowBappo
Osiris
Level 110
God Stats
3W - 3L
1,839 SR
Queue Stats
86W - 84L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BesbuyWoW
Shiva
18
7 / 2 / 12
10,901
545
13,358
13,863
9,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
16
1 / 5 / 6
9,684
484
9,269
19,018
18,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Eset
WowOla
Eset
18
9 / 3 / 8
11,340
567
17,087
14,263
6,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
9 / 5 / 5
11,698
585
12,239
13,330
4,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
xALOHAz
Khepri
15
1 / 3 / 15
9,822
491
5,557
19,903
28,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 5 / 4
9,478
474
13,149
17,769
13,351
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

16
1 / 6 / 4
10,275
514
15,413
12,004
2,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Dvize619
Arachne
15
3 / 8 / 4
9,812
491
6,791
20,756
7,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
4 / 3 / 4
10,815
541
11,193
11,506
3,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
17
8 / 5 / 0
11,343
567
11,684
20,744
17,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
34
27
Kills
18
18
Deaths
27
46
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
5
4
0.8
W
Shiva
BesbuyWoW
Shiva
7
2
12
6.5
L
1
6
4
0.5
L
Arachne
Dvize619
Arachne
3
8
4
0.63
W
Osiris
1
5
6
0.8
L
4
3
4
2
L
Osiris
8
5
0
1.6
W
Eset
WowOla
Eset
9
3
8
4.33
W
9
5
5
2.3
W
Khepri
xALOHAz
Khepri
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,510
Damage
58,230
80,377
Taken
82,779
68,108
Mitigated
43,754
24,543
Healing
17,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
13,149
1,098
191
3,646
17,769
13,351
0
7,638
10,131
9,269
53,896
W
Shiva
BesbuyWoW
Shiva
13,358
2,403
1,351
1,611
13,863
9,795
571
6,693
6,962
0
71,827
L
15,413
2,099
0
1,242
12,004
2,633
0
5,681
6,323
72,431
0
L
Arachne
Dvize619
Arachne
6,791
4,416
419
5,457
20,756
7,571
472
3,687
17,069
0
56,531
W
Osiris
9,269
3,955
0
6,979
19,018
18,685
527
3,754
15,244
0
58,219
L
11,193
343
98
1,174
11,506
3,172
0
3,328
8,178
74,802
0
L
Osiris
11,684
6,484
0
5,307
20,744
17,027
0
2,310
18,434
0
64,537
W
Eset
WowOla
Eset
17,087
840
2,680
4,384
14,263
6,619
88
6,702
7,211
79,914
0
W
12,239
6,850
0
4,028
13,330
4,667
4,019
2,672
10,614
0
82,592
W
Khepri
xALOHAz
Khepri
5,557
1,076
739
2,771
19,903
28,342
48
8,037
11,568
23,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,445
Gold Earned
51,723
544
Minions Killed
531
0
Camps Cleared
0
1,984,790
Distance Traveled
1,969,497
30
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,478
474
89
4
0
400,373
4
W
Shiva
10,901
545
99
5
0
453,958
2
L
Zeus
10,275
514
145
7
0
382,056
3
L
Arachne
9,812
491
79
4
0
393,120
2
W
Osiris
9,684
484
100
5
0
355,804
3
L
Janus
10,815
541
106
5
0
437,650
1
L
Osiris
11,343
567
112
6
0
356,298
7
W
Eset
11,340
567
139
7
0
406,959
7
W
Izanami
11,698
585
164
8
0
374,303
11
W
Khepri
9,822
491
42
2
0
393,766
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role