Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
C_Hidalgo24
King Arthur
Level 51
God Stats
3W - 3L
1,799 SR
Queue Stats
190W - 196L
1,441 Elo+
Solo
Skadi
Skadi
GamesterJamesFC
Skadi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 244L
1,340 Elo+
Party 1
Arachne
Arachne
SenpaiSplash31
Arachne
Level 65
God Stats
14W - 14L
1,462 SR
Queue Stats
150W - 155L
1,446 Elo+
Solo
Xing Tian
Xing Tian
magicalarcher
Xing Tian
Level 69
God Stats
15W - 6L
1,898 SR
Queue Stats
141W - 137L
1,379 Elo+
Party 1
Team Averages
Level 76
1,632 SR
1,421 Elo+

VS

Team Averages
Level 80
1,501 SR
1,391 Elo+
Bacchus
Bacchus
A-bombanator
Bacchus
Level 49
God Stats
5W - 0L
1,784 SR
Queue Stats
42W - 29L
1,455 Elo+
Solo
Chaac
Chaac
Ax7Rock
Chaac
Level 87
God Stats
5W - 5L
1,469 SR
Queue Stats
88W - 64L
1,405 Elo+
Party 2
Serqet
Serqet
Maldrik93044
Serqet
Level 65
God Stats
2W - 0L
1,772 SR
Queue Stats
5W - 7L
1,459 Elo+
Solo
Nu Wa
Nu Wa
Tempermine
Nu Wa
Level 76
God Stats
2W - 3L
1,500 SR
Queue Stats
93W - 76L
1,283 Elo+
Party 2
Anhur
Anhur
usupersuxLUIZ
Anhur
Level 121
God Stats
1W - 5L
978 SR
Queue Stats
63W - 74L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
0 / 0 / 2
7,186
423
3,970
3,688
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
C_Hidalgo24
King Arthur
13
1 / 3 / 6
7,491
441
6,571
12,179
8,022
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
4 / 5 / 4
7,708
453
8,948
9,514
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 4 / 2
8,658
509
8,380
12,991
4,485
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
magicalarcher
Xing Tian
11
0 / 3 / 6
7,176
422
4,406
15,038
8,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A-bombanator
Bacchus
13
3 / 3 / 8
8,787
517
7,660
14,193
18,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chaac
Ax7Rock
Chaac
14
1 / 1 / 2
8,610
506
7,123
12,825
10,946
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
13
2 / 3 / 0
8,141
479
3,033
9,577
3,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
15
2 / 2 / 4
9,310
548
8,532
9,683
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
7 / 4 / 5
9,750
574
12,361
12,149
3,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
34
12
Kills
15
15
Deaths
13
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
0
2
1
W
Bacchus
A-bombanator
Bacchus
3
3
8
2.33
W
Chaac
Ax7Rock
Chaac
1
1
2
2
L
King Arthur
C_Hidalgo24
King Arthur
1
3
6
1.33
L
4
5
4
1.2
W
Serqet
2
3
0
0.67
L
7
4
2
2
W
Nu Wa
2
2
4
2
L
Xing Tian
magicalarcher
Xing Tian
0
3
6
1
W
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,275
Damage
38,709
53,410
Taken
58,427
24,819
Mitigated
39,668
9,848
Healing
16,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
3,970
736
0
636
3,688
1,327
0
1,375
2,141
37,131
0
W
Bacchus
A-bombanator
Bacchus
7,660
871
0
4,022
14,193
18,247
43
1,428
12,729
20,896
0
W
Chaac
Ax7Rock
Chaac
7,123
1,224
0
6,387
12,825
10,946
724
858
11,909
0
62,374
L
King Arthur
C_Hidalgo24
King Arthur
6,571
356
0
1,180
12,179
8,022
160
3,139
8,752
0
30,992
L
8,948
3,823
0
1,597
9,514
2,043
206
2,328
6,984
0
38,472
W
Serqet
3,033
487
0
1,759
9,577
3,282
77
797
8,738
0
36,380
L
8,380
5,733
0
2,111
12,991
4,485
428
4,531
8,032
0
50,582
W
Nu Wa
8,532
894
190
2,824
9,683
3,322
1,455
2,658
6,757
57,556
0
L
Xing Tian
magicalarcher
Xing Tian
4,406
446
336
3,988
15,038
8,942
72
4,329
10,433
16,541
0
W
12,361
6,466
0
1,504
12,149
3,871
2,670
2,231
9,918
0
56,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,219
Gold Earned
44,598
282
Minions Killed
408
0
Camps Cleared
0
1,540,305
Distance Traveled
1,567,895
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,186
423
74
4
0
212,294
5
W
Bacchus
8,787
517
19
1
0
341,565
0
W
Chaac
8,610
506
120
7
0
305,235
5
L
King Arthur
7,491
441
59
3
0
363,801
0
L
Skadi
7,708
453
66
4
0
301,501
2
W
Serqet
8,141
479
66
4
0
341,216
1
L
Arachne
8,658
509
69
4
0
353,201
0
W
Nu Wa
9,310
548
114
7
0
299,076
2
L
Xing Tian
7,176
422
14
1
0
309,508
1
W
Anhur
9,750
574
89
5
0
280,803
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role