Player Matchup

Tiamat
Tiamat
HarryPoggrs
Tiamat
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,115 Elo+
Party 2
Terra
Terra
Request Viper
Terra
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
271W - 253L
1,507 Elo+
Party 2
Mercury
Mercury
Runch6803
Mercury
Level 128
God Stats
3W - 5L
1,538 SR
Queue Stats
506W - 482L
1,571 Elo+
Party 2
Jormungandr
Jormungandr
SleepySnowman
Jormungandr
Level 148
God Stats
10W - 2L
1,924 SR
Queue Stats
613W - 643L
1,469 Elo+
Solo
Atlas
Atlas
find_stork
Atlas
Level 160
God Stats
5W - 7L
1,651 SR
Queue Stats
498W - 509L
1,489 Elo+
Solo
Team Averages
Level 124
1,623 SR
1,430 Elo+

VS

Team Averages
Level 109
1,587 SR
1,564 Elo+
Discordia
Discordia
CPU Knight Zero
Discordia
Level 132
God Stats
9W - 16L
1,524 SR
Queue Stats
862W - 852L
1,510 Elo+
Party 3
Janus
Janus
Daddydeemon
Janus
Level 73
God Stats
4W - 2L
1,500 SR
Queue Stats
319W - 343L
1,526 Elo+
Solo
Zhong Kui
Zhong Kui
LucianDrago
Zhong Kui
Level 158
God Stats
9W - 10L
1,625 SR
Queue Stats
1,027W - 1,025L
1,510 Elo+
Party 3
Loki
Loki
Resperon
Loki
Level 34
God Stats
1W - 0L
1,784 SR
Queue Stats
53W - 31L
1,623 Elo+
Party 1
Sylvanus
Sylvanus
SurfSideDove
Sylvanus
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 65L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 9 / 3
6,659
666
2,899
10,517
5,224
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 4 / 2
9,358
936
5,013
10,864
13,825
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Runch6803
Mercury
13
1 / 7 / 5
7,779
778
8,735
10,865
4,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
SleepySnowman
Jormungandr
14
2 / 7 / 4
8,056
806
10,326
14,675
16,628
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Atlas
14
0 / 6 / 4
7,421
742
7,110
18,118
13,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CPU Knight Zero
Discordia
16
5 / 1 / 22
9,677
968
13,547
6,625
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 2 / 15
9,467
947
10,360
7,546
3,035
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
LucianDrago
Zhong Kui
15
5 / 2 / 16
9,328
933
9,542
11,561
11,596
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Loki
17
11 / 2 / 11
10,247
1,025
11,550
8,508
4,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
SurfSideDove
Sylvanus
15
4 / 1 / 26
9,599
960
10,848
14,632
13,343
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
123
8
Kills
33
33
Deaths
8
18
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Discordia
CPU Knight Zero
Discordia
5
1
22
16
W
8
2
15
7.75
L
Tiamat
0
9
3
0.17
W
Zhong Kui
LucianDrago
Zhong Kui
5
2
16
6.5
L
5
4
2
1.5
W
Loki
11
2
11
8.25
L
Mercury
Runch6803
Mercury
1
7
5
0.5
L
Jormungandr
SleepySnowman
Jormungandr
2
7
4
0.57
W
Sylvanus
SurfSideDove
Sylvanus
4
1
26
17
L
Atlas
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,083
Damage
55,847
65,039
Taken
48,872
54,636
Mitigated
34,990
11,746
Healing
29,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
CPU Knight Zero
Discordia
13,547
495
1,662
1,726
6,625
2,605
755
3,678
2,877
30,898
0
W
10,360
757
738
935
7,546
3,035
1,747
5,696
1,748
20,952
0
L
Tiamat
2,899
154
139
839
10,517
5,224
0
8,994
1,406
6,069
0
W
Zhong Kui
LucianDrago
Zhong Kui
9,542
373
632
3,988
11,561
11,596
1,047
4,873
6,494
23,540
0
L
5,013
215
1,513
2,579
10,864
13,825
0
7,196
3,388
14,538
0
W
Loki
11,550
2,552
800
1,591
8,508
4,411
396
4,753
3,648
0
15,807
L
Mercury
Runch6803
Mercury
8,735
2,774
111
1,497
10,865
4,962
0
7,061
3,644
0
14,282
L
Jormungandr
SleepySnowman
Jormungandr
10,326
2,027
513
379
14,675
16,628
0
8,689
5,815
18,741
0
W
Sylvanus
SurfSideDove
Sylvanus
10,848
2,882
9,946
7,848
14,632
13,343
1,028
6,348
8,116
17,011
0
L
Atlas
7,110
2,905
319
3,857
18,118
13,997
0
12,357
5,543
18,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,273
Gold Earned
48,318
93
Minions Killed
110
0
Camps Cleared
0
814,261
Distance Traveled
973,110
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,677
968
26
3
0
213,349
0
W
Janus
9,467
947
30
3
0
182,772
1
L
Tiamat
6,659
666
10
1
0
155,085
0
W
Zhong Kui
9,328
933
29
3
0
168,888
0
L
Terra
9,358
936
17
2
0
179,220
0
W
Loki
10,247
1,025
8
1
0
231,244
0
L
Mercury
7,779
778
21
2
0
178,933
2
L
Jormungandr
8,056
806
27
3
0
141,208
0
W
Sylvanus
9,599
960
17
2
0
176,857
2
L
Atlas
7,421
742
18
2
0
159,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role