Player Matchup

Rama
Rama
Platinum I
 
Rama
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Platinum II
 
Scylla
Platinum II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond II
BigCheezy73
Achilles
Diamond II
Level 138
God Stats
6W - 8L
1,543 SR
Queue Stats
200W - 183L
2,246 MMR
Solo
Nemesis
Nemesis
Diamond I
Hanaroo
Nemesis
Diamond I
Level 60
God Stats
7W - 1L
1,253 SR
Queue Stats
63W - 32L
2,489 MMR
Party 3
Atlas
Atlas
Diamond I
ShockdoesGaming
Atlas
Diamond I
Level 132
God Stats
9W - 10L
1,657 SR
Queue Stats
571W - 559L
2,420 MMR
Party 3
Team Averages
Diamond III
Diamond III
Average Tier
Level 122
1,491 SR
2,031 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,533 SR
2,139 MMR
Izanami
Izanami
Masters
 
Izanami
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bastet
Bastet
Diamond II
Contode
Bastet
Diamond II
Level 49
God Stats
4W - 2L
1,500 SR
Queue Stats
134W - 115L
2,308 MMR
Solo
He Bo
He Bo
Diamond III
Kokushibοu
He Bo
Diamond III
Level 102
God Stats
0W - 8L
1,427 SR
Queue Stats
284W - 255L
2,236 MMR
Solo
Chronos
Chronos
Diamond V
Phase G
Chronos
Diamond V
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 47L
2,173 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond II
TNT321bang
Morgan Le Fay
Diamond II
Level 160
God Stats
31W - 21L
1,736 SR
Queue Stats
564W - 535L
2,479 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
10 / 0 / 2
8,665
667
8,980
7,609
2,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
 
Scylla
10
0 / 1 / 1
6,170
475
311
6,516
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
BigCheezy73
Achilles
14
1 / 0 / 4
7,828
602
5,267
9,089
7,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Nemesis
Hanaroo
Nemesis
14
5 / 1 / 3
8,163
628
7,443
8,977
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 2 / 10
7,011
539
3,326
7,985
5,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Hou YiCabrakanAh Puch

VS

Bans
CliodhnaArachneSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
0 / 4 / 0
7,166
551
2,915
8,918
3,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
Contode
Bastet
12
1 / 3 / 2
6,762
520
4,605
9,089
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 6 / 0
5,511
424
2,965
5,457
805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
Phase G
Chronos
13
0 / 2 / 2
7,649
588
4,378
9,066
3,199
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Morgan Le Fay
TNT321bang
Morgan Le Fay
12
2 / 2 / 2
7,040
542
6,013
5,636
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
17
Kills
4
4
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
10
0
2
11
W
Scylla
 
Scylla
0
1
1
0.5
L
Izanami
 
Izanami
0
4
0
0
W
Achilles
BigCheezy73
Achilles
1
0
4
3
L
Bastet
Contode
Bastet
1
3
2
0.67
W
Nemesis
Hanaroo
Nemesis
5
1
3
6.5
L
1
6
0
0.17
L
Chronos
Phase G
Chronos
0
2
2
0.5
W
1
2
10
3
L
Morgan Le Fay
TNT321bang
Morgan Le Fay
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,327
Damage
20,876
40,176
Taken
38,166
19,948
Mitigated
11,612
9,654
Healing
9,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,980
6,250
0
2,378
7,609
2,354
1,180
1,633
5,830
0
58,386
W
Scylla
 
Scylla
311
162
0
953
6,516
1,635
0
1,524
4,918
32,315
0
L
Izanami
 
Izanami
2,915
1,659
0
1,259
8,918
3,388
743
305
8,613
0
53,728
W
Achilles
BigCheezy73
Achilles
5,267
1,042
0
4,141
9,089
7,811
0
4,149
4,806
0
51,339
L
Bastet
Contode
Bastet
4,605
668
0
3,641
9,089
2,282
0
892
8,197
0
40,001
W
Nemesis
Hanaroo
Nemesis
7,443
3,651
0
693
8,977
2,989
0
1,845
7,044
0
62,431
L
2,965
36
0
533
5,457
805
0
475
4,982
13,976
380
L
Chronos
Phase G
Chronos
4,378
2,266
0
3,155
9,066
3,199
1,166
297
8,267
51,584
0
W
3,326
719
0
1,489
7,985
5,159
280
3,445
4,258
15,715
0
L
Morgan Le Fay
TNT321bang
Morgan Le Fay
6,013
429
0
842
5,636
1,938
0
1,668
3,933
41,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,837
Gold Earned
34,128
432
Minions Killed
428
0
Camps Cleared
0
1,320,449
Distance Traveled
1,171,964
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,665
667
111
9
0
239,409
3
W
Scylla
6,170
475
64
5
0
232,962
6
L
Izanami
7,166
551
115
9
0
219,507
0
W
Achilles
7,828
602
118
9
0
268,243
5
L
Bastet
6,762
520
69
5
0
251,378
2
W
Nemesis
8,163
628
115
9
0
319,799
0
L
He Bo
5,511
424
38
3
0
214,574
1
L
Chronos
7,649
588
124
10
0
263,411
0
W
Atlas
7,011
539
24
2
0
260,036
5
L
Morgan Le Fay
7,040
542
82
6
0
223,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role