Player Matchup

Sobek
Sobek
Alcale
Sobek
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 15L
1,522 Elo+
Party 2
Awilix
Awilix
FlipyBeFlip
Awilix
Level 157
God Stats
5W - 4L
1,799 SR
Queue Stats
116W - 135L
1,462 Elo+
Party 2
Bellona
Bellona
Kazuma Heart
Bellona
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 125L
1,423 Elo+
Party 2
Anubis
Anubis
SpendingAuto96
Anubis
Level 104
God Stats
1W - 3L
1,349 SR
Queue Stats
120W - 144L
1,478 Elo+
Party 2
Skadi
Skadi
heartsickcholy
Skadi
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,314 Elo+
Party 2
Team Averages
Level 117
1,530 SR
1,440 Elo+

VS

Team Averages
Level 102
1,639 SR
1,765 Elo+
Geb
Geb
KFCpremixx
Geb
Level 31
God Stats
12W - 4L
1,869 SR
Queue Stats
97W - 40L
1,796 Elo+
Party 1
Rama
Rama
Merc nV
Rama
Level 132
God Stats
4W - 6L
1,512 SR
Queue Stats
170W - 133L
1,764 Elo+
Party 1
Vamana
Vamana
Waterstradt5
Vamana
Level 128
God Stats
3W - 3L
1,724 SR
Queue Stats
164W - 109L
1,755 Elo+
Party 1
Ah Puch
Ah Puch
Yung Jsn
Ah Puch
Level 75
God Stats
8W - 4L
1,805 SR
Queue Stats
170W - 136L
1,761 Elo+
Party 1
Awilix
Awilix
o jxye
Awilix
Level 143
God Stats
7W - 6L
1,288 SR
Queue Stats
237W - 180L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alcale
Sobek
11
0 / 3 / 4
7,398
411
5,150
17,133
12,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
14
5 / 3 / 1
8,686
483
9,301
14,769
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bellona
Kazuma Heart
Bellona
15
4 / 7 / 2
9,559
531
11,700
19,698
19,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

16
1 / 2 / 2
9,455
525
4,977
13,281
6,236
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 4 / 2
8,200
456
6,019
10,412
2,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 7
8,454
470
5,939
14,757
11,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
Merc nV
Rama
17
4 / 0 / 0
10,084
560
8,105
7,992
2,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
18
6 / 5 / 5
11,357
631
17,536
18,937
14,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ah Puch
Yung Jsn
Ah Puch
17
1 / 0 / 4
9,747
542
9,807
5,692
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
o jxye
Awilix
18
7 / 3 / 3
10,418
579
12,617
12,036
4,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
12
Kills
19
19
Deaths
12
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sobek
Alcale
Sobek
0
3
4
0.67
L
Awilix
5
3
1
1.83
W
1
4
7
1.13
L
Bellona
Kazuma Heart
Bellona
4
7
2
0.71
W
Rama
Merc nV
Rama
4
0
0
4
L
1
2
2
1
W
Vamana
6
5
5
1.7
W
Ah Puch
Yung Jsn
Ah Puch
1
0
4
3
L
2
4
2
0.75
W
Awilix
o jxye
Awilix
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,147
Damage
54,004
75,293
Taken
59,414
47,100
Mitigated
36,107
14,915
Healing
18,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Alcale
Sobek
5,150
235
0
4,762
17,133
12,894
0
5,151
11,982
24,427
0
L
Awilix
9,301
4,385
0
533
14,769
5,536
282
3,026
11,743
0
46,117
W
5,939
582
0
1,140
14,757
11,825
0
4,507
10,250
22,759
0
L
Bellona
Kazuma Heart
Bellona
11,700
5,334
0
3,521
19,698
19,613
559
653
19,045
0
56,850
W
Rama
Merc nV
Rama
8,105
6,548
0
6,103
7,992
2,971
3,136
521
7,471
0
75,748
L
4,977
355
0
4,843
13,281
6,236
0
5,949
7,332
64,004
0
W
Vamana
17,536
9,230
0
8,333
18,937
14,957
464
1,770
17,167
0
79,677
W
Ah Puch
Yung Jsn
Ah Puch
9,807
622
0
2,421
5,692
2,101
441
1,178
4,514
74,814
0
L
6,019
2,541
0
1,256
10,412
2,821
356
967
9,445
0
47,173
W
Awilix
o jxye
Awilix
12,617
4,740
0
80
12,036
4,253
0
2,151
9,885
0
87,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,298
Gold Earned
50,060
454
Minions Killed
600
0
Camps Cleared
0
1,743,805
Distance Traveled
1,852,809
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,398
411
35
2
0
369,919
4
L
Awilix
8,686
483
72
4
0
415,739
1
W
Geb
8,454
470
24
1
0
390,695
1
L
Bellona
9,559
531
131
7
0
337,242
2
W
Rama
10,084
560
140
8
0
331,865
3
L
Anubis
9,455
525
134
7
0
314,732
3
W
Vamana
11,357
631
146
8
0
359,197
3
W
Ah Puch
9,747
542
155
9
0
364,549
3
L
Skadi
8,200
456
82
5
0
306,173
8
W
Awilix
10,418
579
135
8
0
406,503
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role