Player Matchup

Fenrir
Fenrir
DenixDaMenace
Fenrir
Level 129
God Stats
56W - 41L
1,599 SR
Queue Stats
124W - 151L
1,465 Elo+
Party 2
Zhong Kui
Zhong Kui
Mortimier
Zhong Kui
Level 88
God Stats
3W - 1L
1,834 SR
Queue Stats
127W - 131L
1,482 Elo+
Solo
Chronos
Chronos
PsYcHoMiLLa
Chronos
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 63L
1,459 Elo+
Party 2
Heimdallr
Heimdallr
SauceyPolska
Heimdallr
Level 62
God Stats
8W - 10L
1,723 SR
Queue Stats
29W - 35L
1,483 Elo+
Party 2
Ymir
Ymir
xMillerLitex64
Ymir
Level 57
God Stats
36W - 27L
1,554 SR
Queue Stats
69W - 85L
1,479 Elo+
Party 2
Team Averages
Level 96
1,642 SR
1,473 Elo+

VS

Team Averages
Level 77
1,402 SR
1,322 Elo+
Pele
Pele
RUTHL3SSMAT3
Pele
Level 60
God Stats
2W - 3L
1,500 SR
Queue Stats
109W - 105L
1,475 Elo+
Solo
Kukulkan
Kukulkan
gzepeda_23
Kukulkan
Level 49
God Stats
4W - 8L
1,382 SR
Queue Stats
5W - 10L
1,288 Elo+
Party 1
Neith
Neith
ilyRomo
Neith
Level 69
God Stats
1W - 4L
1,337 SR
Queue Stats
7W - 15L
1,288 Elo+
Party 1
Kuzenbo
Kuzenbo
l-Ryojin-l
Kuzenbo
Level 106
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 49L
1,281 Elo+
Party 1
Cerberus
Cerberus
lKingKhan
Cerberus
Level 102
God Stats
0W - 3L
1,293 SR
Queue Stats
16W - 27L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 3
13,819
601
17,271
18,780
12,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
Mortimier
Zhong Kui
18
2 / 3 / 8
12,291
534
13,562
16,695
21,745
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos
PsYcHoMiLLa
Chronos
20
6 / 1 / 9
13,310
579
14,979
16,971
7,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Heimdallr
SauceyPolska
Heimdallr
18
1 / 2 / 10
11,421
497
11,575
14,143
5,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
3 / 3 / 10
11,433
497
5,933
23,709
25,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 1
10,484
456
9,661
24,920
8,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
gzepeda_23
Kukulkan
14
0 / 7 / 1
9,597
417
10,111
13,535
4,015
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
ilyRomo
Neith
17
2 / 5 / 3
10,650
463
10,916
15,537
4,586
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
l-Ryojin-l
Kuzenbo
15
2 / 4 / 4
9,842
428
10,366
18,356
23,912
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
lKingKhan
Cerberus
15
3 / 4 / 4
9,808
426
10,462
20,474
15,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
25
Kills
9
10
Deaths
26
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
13
1
3
14.5
W
Zhong Kui
Mortimier
Zhong Kui
2
3
8
2
W
Chronos
PsYcHoMiLLa
Chronos
6
1
9
10.5
L
2
6
1
0.42
W
Heimdallr
SauceyPolska
Heimdallr
1
2
10
3
L
Kukulkan
gzepeda_23
Kukulkan
0
7
1
0.07
L
Neith
ilyRomo
Neith
2
5
3
0.7
L
Kuzenbo
l-Ryojin-l
Kuzenbo
2
4
4
1
L
Cerberus
lKingKhan
Cerberus
3
4
4
1.25
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,320
Damage
51,516
90,298
Taken
92,822
71,691
Mitigated
56,719
32,389
Healing
22,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,271
4,733
0
8,228
18,780
12,054
1,479
7,703
11,077
0
106,452
W
Zhong Kui
Mortimier
Zhong Kui
13,562
2,633
0
6,622
16,695
21,745
995
7,029
9,292
72,014
0
W
Chronos
PsYcHoMiLLa
Chronos
14,979
2,482
0
4,779
16,971
7,013
3,586
5,899
11,072
103,013
0
L
9,661
2,179
0
6,862
24,920
8,540
128
7,238
17,441
0
110,437
W
Heimdallr
SauceyPolska
Heimdallr
11,575
4,627
0
6,148
14,143
5,258
4,601
4,926
9,217
0
75,024
L
Kukulkan
gzepeda_23
Kukulkan
10,111
455
0
1,306
13,535
4,015
664
6,124
7,316
58,607
0
L
Neith
ilyRomo
Neith
10,916
3,300
0
5,095
15,537
4,586
795
5,164
10,280
0
81,644
L
Kuzenbo
l-Ryojin-l
Kuzenbo
10,366
3,208
0
3,203
18,356
23,912
372
8,017
10,277
48,917
0
L
Cerberus
lKingKhan
Cerberus
10,462
652
443
5,179
20,474
15,666
0
7,298
13,034
37,135
0
W
5,933
828
683
5,929
23,709
25,621
898
8,119
15,590
33,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,274
Gold Earned
50,381
606
Minions Killed
549
0
Camps Cleared
0
2,127,988
Distance Traveled
2,038,611
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,819
601
125
5
0
508,590
3
W
Zhong Kui
12,291
534
140
6
0
394,944
1
W
Chronos
13,310
579
178
8
0
453,614
6
L
Pele
10,484
456
146
6
0
396,946
5
W
Heimdallr
11,421
497
110
5
0
384,318
8
L
Kukulkan
9,597
417
120
5
0
409,462
0
L
Neith
10,650
463
153
7
0
415,566
3
L
Kuzenbo
9,842
428
72
3
0
403,054
4
L
Cerberus
9,808
426
58
3
0
413,583
4
W
Ymir
11,433
497
53
2
0
386,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role