Player Matchup

Bacchus
Bacchus
Baracus22
Bacchus
Level 67
God Stats
35W - 21L
1,631 SR
Queue Stats
146W - 223L
1,364 Elo+
Party 1
Danzaburou
Danzaburou
Ghoxtfire
Danzaburou
Level 10
God Stats
6W - 15L
1,470 SR
Queue Stats
35W - 53L
1,324 Elo+
Party 1
Achilles
Achilles
LikoX8
Achilles
Level 108
God Stats
5W - 2L
1,495 SR
Queue Stats
114W - 97L
1,554 Elo+
Party 1
Mercury
Mercury
chuckz06
Mercury
Level 85
God Stats
6W - 14L
1,278 SR
Queue Stats
182W - 233L
1,418 Elo+
Party 1
Nox
Nox
gunsfire94
Nox
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 207L
1,441 Elo+
Party 1
Team Averages
Level 70
1,475 SR
1,420 Elo+

VS

Team Averages
Level 70
1,408 SR
1,416 Elo+
Chronos
Chronos
Dorasukaru
Chronos
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 65L
1,366 Elo+
Party 2
Izanami
Izanami
Peckerhead1195
Izanami
Level 88
God Stats
3W - 8L
1,196 SR
Queue Stats
40W - 54L
1,319 Elo+
Party 2
Geb
Geb
Sherzn
Geb
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 16L
1,303 Elo+
Party 2
Nemesis
Nemesis
WillyHilly71
Nemesis
Level 142
God Stats
1W - 3L
1,392 SR
Queue Stats
28W - 31L
1,554 Elo+
Party 3
Cabrakan
Cabrakan
speeedball
Cabrakan
Level 28
God Stats
1W - 2L
1,454 SR
Queue Stats
6W - 7L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Baracus22
Bacchus
5
0 / 0 / 2
3,653
731
2,481
3,333
1,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Ghoxtfire
Danzaburou
5
0 / 0 / 2
3,423
685
2,332
1,098
221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
LikoX8
Achilles
7
1 / 0 / 0
4,026
805
2,142
3,920
1,578
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
chuckz06
Mercury
6
3 / 1 / 0
4,131
826
1,011
2,550
498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

6
0 / 0 / 1
3,814
763
1,259
2,496
748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Dorasukaru
Chronos
6
0 / 1 / 0
3,376
675
1,599
2,976
801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 0
3,125
625
1,834
2,833
591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
Sherzn
Geb
4
0 / 1 / 0
3,183
637
693
4,229
1,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
WillyHilly71
Nemesis
6
0 / 1 / 0
3,476
695
2,201
4,364
1,132
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
speeedball
Cabrakan
1
0 / 0 / 0
2,601
520
0
70
22
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
4
Kills
0
1
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Baracus22
Bacchus
0
0
2
1
L
Chronos
Dorasukaru
Chronos
0
1
0
0
W
Danzaburou
Ghoxtfire
Danzaburou
0
0
2
1
W
Achilles
LikoX8
Achilles
1
0
0
1
L
0
1
0
0
L
Geb
Sherzn
Geb
0
1
0
0
L
Nemesis
WillyHilly71
Nemesis
0
1
0
0
W
Mercury
chuckz06
Mercury
3
1
0
3
W
0
0
1
0.5
L
Cabrakan
speeedball
Cabrakan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,225
Damage
6,327
13,397
Taken
14,472
4,587
Mitigated
3,864
5,620
Healing
4,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Baracus22
Bacchus
2,481
326
127
2,083
3,333
1,542
247
539
2,794
7,610
0
L
Chronos
Dorasukaru
Chronos
1,599
521
0
770
2,976
801
0
1,259
1,717
12,095
0
W
Danzaburou
Ghoxtfire
Danzaburou
2,332
1,421
0
697
1,098
221
480
154
944
0
14,903
W
Achilles
LikoX8
Achilles
2,142
542
0
1,363
3,920
1,578
0
0
3,920
0
17,455
L
1,834
1,016
170
1,077
2,833
591
0
1,128
1,705
0
13,628
L
Geb
Sherzn
Geb
693
264
0
1,388
4,229
1,318
0
1,353
2,876
2,301
0
L
Nemesis
WillyHilly71
Nemesis
2,201
603
0
1,248
4,364
1,132
0
0
4,364
0
14,920
W
Mercury
chuckz06
Mercury
1,011
352
0
430
2,550
498
0
0
2,550
0
12,221
W
1,259
183
0
920
2,496
748
0
1,453
897
14,446
0
L
Cabrakan
speeedball
Cabrakan
0
0
0
66
70
22
0
0
70
345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,047
Gold Earned
15,761
147
Minions Killed
101
0
Camps Cleared
0
548,335
Distance Traveled
483,843
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,653
731
11
2
0
102,104
2
L
Chronos
3,376
675
26
5
0
120,439
1
W
Danzaburou
3,423
685
35
7
0
94,818
0
W
Achilles
4,026
805
41
8
0
123,493
1
L
Izanami
3,125
625
34
7
0
102,958
0
L
Geb
3,183
637
7
1
0
110,324
0
L
Nemesis
3,476
695
33
7
0
136,480
2
W
Mercury
4,131
826
30
6
0
118,192
1
W
Nox
3,814
763
30
6
0
109,728
0
L
Cabrakan
2,601
520
1
0
0
13,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role