Player Matchup

Morgan Le Fay
Morgan Le Fay
Bingushole
Morgan Le Fay
Level 58
God Stats
2W - 0L
1,596 SR
Queue Stats
21W - 15L
1,548 Elo+
Party 1
Da Ji
Da Ji
KDSx
Da Ji
Level 68
God Stats
1W - 1L
1,568 SR
Queue Stats
21W - 27L
1,482 Elo+
Party 1
Ullr
Ullr
Naruψ
Ullr
Level 127
God Stats
8W - 15L
1,282 SR
Queue Stats
133W - 124L
1,489 Elo+
Party 1
Anubis
Anubis
UselessLetters
Anubis
Level 58
God Stats
2W - 4L
1,678 SR
Queue Stats
89W - 82L
1,538 Elo+
Party 1
Odin
Odin
buntsea
Odin
Level 129
God Stats
3W - 1L
1,499 SR
Queue Stats
125W - 117L
1,487 Elo+
Party 1
Team Averages
Level 88
1,525 SR
1,509 Elo+

VS

Team Averages
Level 120
1,403 SR
1,560 Elo+
Athena
Athena
 
Athena
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
cs1711
Morgan Le Fay
Level 127
God Stats
0W - 2L
1,216 SR
Queue Stats
46W - 38L
1,636 Elo+
Party 2
Anubis
Anubis
lII-Il_II-lIl
Anubis
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 5L
1,563 Elo+
Solo
Medusa
Medusa
pimegu
Medusa
Level 152
God Stats
7W - 7L
1,226 SR
Queue Stats
449W - 431L
1,595 Elo+
Solo
Mercury
Mercury
urbleedingred
Mercury
Level 117
God Stats
65W - 49L
1,571 SR
Queue Stats
137W - 137L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bingushole
Morgan Le Fay
15
1 / 2 / 3
9,182
510
10,149
9,455
3,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
KDSx
Da Ji
16
2 / 2 / 3
9,307
517
8,042
15,133
5,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
Naruψ
Ullr
17
2 / 1 / 2
10,194
566
7,560
8,906
2,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 0 / 4
12,123
674
13,000
11,303
6,855
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Odin
buntsea
Odin
14
0 / 1 / 6
8,845
491
3,692
10,297
5,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
0 / 1 / 3
8,606
478
6,450
15,921
10,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
cs1711
Morgan Le Fay
14
3 / 4 / 1
8,632
480
8,966
11,136
4,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 4 / 0
6,507
362
1,439
7,322
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
pimegu
Medusa
16
1 / 1 / 0
9,355
520
5,555
8,931
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
16
2 / 3 / 3
9,263
515
7,677
14,981
4,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
13
Kills
6
6
Deaths
13
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
1
3
1.5
W
Morgan Le Fay
Bingushole
Morgan Le Fay
1
2
3
1.25
W
Da Ji
KDSx
Da Ji
2
2
3
1.75
W
Ullr
Naruψ
Ullr
2
1
2
3
W
8
0
4
10
W
Odin
buntsea
Odin
0
1
6
3
L
Morgan Le Fay
cs1711
Morgan Le Fay
3
4
1
0.88
L
0
4
0
0
L
Medusa
pimegu
Medusa
1
1
0
1
L
Mercury
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,443
Damage
30,087
55,094
Taken
58,291
24,353
Mitigated
23,853
19,677
Healing
13,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,450
2,235
345
4,920
15,921
10,318
0
8,393
7,396
42,171
0
W
Morgan Le Fay
Bingushole
Morgan Le Fay
10,149
736
0
1,260
9,455
3,351
408
4,859
4,234
56,632
0
W
Da Ji
KDSx
Da Ji
8,042
1,649
0
6,038
15,133
5,942
0
2,683
12,348
0
77,846
W
Ullr
Naruψ
Ullr
7,560
2,578
0
100
8,906
2,843
982
936
7,956
0
83,229
W
13,000
396
0
8,141
11,303
6,855
0
4,400
6,865
90,499
0
W
Odin
buntsea
Odin
3,692
637
2,000
2,138
10,297
5,362
0
3,303
6,044
0
31,625
L
Morgan Le Fay
cs1711
Morgan Le Fay
8,966
136
0
1,795
11,136
4,312
0
4,874
6,115
55,864
0
L
1,439
28
0
2,627
7,322
1,982
0
5,403
1,919
25,554
0
L
Medusa
pimegu
Medusa
5,555
1,981
0
2,983
8,931
2,948
57
0
8,931
0
76,901
L
Mercury
7,677
5,280
0
631
14,981
4,293
0
4,048
10,781
0
70,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,651
Gold Earned
42,363
607
Minions Killed
498
0
Camps Cleared
0
1,831,165
Distance Traveled
1,688,281
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,606
478
68
4
0
432,174
2
W
Morgan Le Fay
9,182
510
109
6
0
382,733
2
W
Da Ji
9,307
517
117
7
0
385,886
6
W
Ullr
10,194
566
158
9
0
373,325
5
W
Anubis
12,123
674
179
10
0
340,053
1
W
Odin
8,845
491
44
2
0
349,168
7
L
Morgan Le Fay
8,632
480
110
6
0
317,807
4
L
Anubis
6,507
362
52
3
0
186,515
2
L
Medusa
9,355
520
138
8
0
328,390
2
L
Mercury
9,263
515
130
7
0
423,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role