Player Matchup

Atlas
Atlas
AllForKrillin
Atlas
Level 24
God Stats
3W - 6L
1,485 SR
Queue Stats
28W - 27L
1,429 Elo+
Party 3
Neith
Neith
Jurasicat
Neith
Level 120
God Stats
3W - 2L
1,543 SR
Queue Stats
69W - 75L
1,485 Elo+
Party 2
Gilgamesh
Gilgamesh
OrikamiNA
Gilgamesh
Level 61
God Stats
8W - 2L
1,871 SR
Queue Stats
200W - 179L
1,559 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
TheSpectaculum
Ah Muzen Cab
Level 140
God Stats
6W - 1L
1,909 SR
Queue Stats
191W - 153L
1,641 Elo+
Party 3
Ra
Ra
WhiteWolfy115
Ra
Level 48
God Stats
2W - 1L
1,715 SR
Queue Stats
100W - 119L
1,496 Elo+
Party 2
Team Averages
Level 79
1,705 SR
1,522 Elo+

VS

Team Averages
Level 39
1,523 SR
1,433 Elo+
Izanami
Izanami
GrievingSquall
Izanami
Level 52
God Stats
11W - 12L
1,577 SR
Queue Stats
26W - 36L
1,458 Elo+
Party 4
Baron Samedi
Baron Samedi
aStrayD0g
Baron Samedi
Level 16
God Stats
3W - 7L
1,381 SR
Queue Stats
9W - 21L
1,357 Elo+
Party 4
Cthulhu
Cthulhu
stronk_bicken
Cthulhu
Level 80
God Stats
9W - 17L
1,554 SR
Queue Stats
313W - 377L
1,450 Elo+
Party 1
Aphrodite
Aphrodite
stronk_binch
Aphrodite
Level 29
God Stats
42W - 47L
1,496 SR
Queue Stats
213W - 276L
1,442 Elo+
Party 1
Chaac
Chaac
stronk_bussy
Chaac
Level 17
God Stats
15W - 13L
1,605 SR
Queue Stats
233W - 282L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 2 / 27
15,750
1,125
12,702
33,869
54,864
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Jurasicat
Neith
20
12 / 3 / 16
17,096
1,221
21,534
15,608
7,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
OrikamiNA
Gilgamesh
20
7 / 6 / 25
17,523
1,252
21,481
33,471
48,817
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
TheSpectaculum
Ah Muzen Cab
20
17 / 3 / 17
19,867
1,419
70,186
24,039
12,162
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
3 / 3 / 17
14,725
1,052
12,381
10,166
5,185
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

120

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 8 / 4
18,729
1,338
42,101
31,068
10,679
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Baron Samedi
aStrayD0g
Baron Samedi
20
3 / 11 / 10
15,500
1,107
25,503
25,430
11,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
20
2 / 3 / 8
15,253
1,090
15,334
27,288
30,554
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
stronk_binch
Aphrodite
20
0 / 8 / 9
14,224
1,016
10,262
27,345
18,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
1 / 10 / 8
13,974
998
16,417
33,173
40,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
56
40
Kills
17
17
Deaths
40
102
Assists
39
Player
Kills
Deaths
Assists
KDA
W
1
2
27
7.25
L
11
8
4
1.63
W
Neith
Jurasicat
Neith
12
3
16
6.67
W
Gilgamesh
OrikamiNA
Gilgamesh
7
6
25
3.25
W
Ah Muzen Cab
TheSpectaculum
Ah Muzen Cab
17
3
17
8.5
W
3
3
17
3.83
L
Baron Samedi
aStrayD0g
Baron Samedi
3
11
10
0.73
L
Cthulhu
2
3
8
2
L
Aphrodite
stronk_binch
Aphrodite
0
8
9
0.56
L
1
10
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

138,284
Damage
109,617
117,153
Taken
144,304
128,590
Mitigated
112,471
30,829
Healing
32,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,702
5,420
858
2,823
33,869
54,864
0
15,389
17,996
22,527
0
L
42,101
32,687
0
1,865
31,068
10,679
0
6,041
25,027
0
85,865
W
Neith
Jurasicat
Neith
21,534
8,494
0
4,916
15,608
7,562
0
7,470
8,066
0
50,891
W
Gilgamesh
OrikamiNA
Gilgamesh
21,481
5,431
2,647
3,637
33,471
48,817
0
15,019
18,080
7,462
36,701
W
Ah Muzen Cab
TheSpectaculum
Ah Muzen Cab
70,186
28,083
0
10,641
24,039
12,162
0
8,803
14,710
0
122,536
W
12,381
2,182
2,909
2,398
10,166
5,185
0
4,418
5,652
18,427
0
L
Baron Samedi
aStrayD0g
Baron Samedi
25,503
2,627
3,963
4,343
25,430
11,854
0
5,077
20,353
50,095
0
L
Cthulhu
15,334
408
1,218
917
27,288
30,554
0
4,999
22,289
44,007
0
L
Aphrodite
stronk_binch
Aphrodite
10,262
397
5,231
9,702
27,345
18,471
0
4,091
23,254
25,254
0
L
16,417
1,924
0
4,893
33,173
40,913
0
8,024
25,149
0
25,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,961
Gold Earned
77,680
279
Minions Killed
309
11
Camps Cleared
7
1,384,309
Distance Traveled
1,259,635
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
15,750
1,125
12
1
1
301,557
0
L
Izanami
18,729
1,338
131
9
1
252,879
0
W
Neith
17,096
1,221
80
6
3
238,425
0
W
Gilgamesh
17,523
1,252
53
4
3
263,726
1
W
Ah Muzen Cab
19,867
1,419
119
9
4
328,499
0
W
Ra
14,725
1,052
15
1
0
252,102
0
L
Baron Samedi
15,500
1,107
58
4
0
223,907
0
L
Cthulhu
15,253
1,090
63
5
1
307,607
1
L
Aphrodite
14,224
1,016
30
2
1
244,355
0
L
Chaac
13,974
998
27
2
4
230,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role