Player Matchup

Pele
Pele
 
Pele
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Ceyrinn
Artio
Level 124
God Stats
5W - 5L
1,590 SR
Queue Stats
172W - 190L
1,532 Elo+
Party 1
Nox
Nox
Hello Alza
Nox
Level 124
God Stats
5W - 0L
1,771 SR
Queue Stats
118W - 102L
1,618 Elo+
Party 1
Medusa
Medusa
Internal Meme
Medusa
Level 22
God Stats
3W - 1L
1,652 SR
Queue Stats
43W - 28L
1,552 Elo+
Party 1
Geb
Geb
PurpEldo91
Geb
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
332W - 380L
1,450 Elo+
Solo
Team Averages
Level 89
1,603 SR
1,530 Elo+

VS

Team Averages
Level 52
1,415 SR
1,351 Elo+
Sun Wukong
Sun Wukong
Alextl2228
Sun Wukong
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,311 Elo+
Party 3
Neith
Neith
ChrisX_TTV
Neith
Level 82
God Stats
4W - 3L
1,429 SR
Queue Stats
58W - 73L
1,457 Elo+
Solo
Ah Puch
Ah Puch
GENGAR-GAIA
Ah Puch
Level 45
God Stats
5W - 11L
1,397 SR
Queue Stats
16W - 28L
1,321 Elo+
Party 2
Cthulhu
Cthulhu
PerezVertti14
Cthulhu
Level 25
God Stats
3W - 6L
1,393 SR
Queue Stats
3W - 10L
1,311 Elo+
Party 3
Tsukuyomi
Tsukuyomi
ssjFreddyFreaker
Tsukuyomi
Level 77
God Stats
0W - 2L
1,358 SR
Queue Stats
48W - 56L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
4 / 1 / 0
9,254
661
6,197
8,272
4,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
Ceyrinn
Artio
11
4 / 1 / 7
8,145
582
3,251
9,389
9,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 3 / 4
8,154
582
6,944
7,403
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
8 / 3 / 7
9,157
654
13,705
13,730
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 4 / 3
7,047
503
3,809
10,439
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alextl2228
Sun Wukong
13
1 / 1 / 1
7,145
510
3,511
7,308
3,149
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
10
2 / 7 / 1
6,694
478
6,645
8,614
1,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
GENGAR-GAIA
Ah Puch
11
1 / 4 / 6
6,890
492
4,608
9,134
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
10
0 / 6 / 1
6,034
431
4,652
10,667
3,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
12
7 / 3 / 3
8,240
589
10,292
9,831
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
21
Kills
11
12
Deaths
21
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
1
0
4
L
Sun Wukong
Alextl2228
Sun Wukong
1
1
1
1.5
W
Artio
Ceyrinn
Artio
4
1
7
7.5
L
Neith
2
7
1
0.36
L
Ah Puch
GENGAR-GAIA
Ah Puch
1
4
6
1
W
4
3
4
2
W
8
3
7
3.83
L
Cthulhu
0
6
1
0.08
W
1
4
3
0.63
L
Tsukuyomi
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,906
Damage
29,708
49,233
Taken
45,554
24,014
Mitigated
12,390
17,217
Healing
9,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,197
1,594
0
2,816
8,272
4,815
207
573
7,631
0
64,153
L
Sun Wukong
Alextl2228
Sun Wukong
3,511
685
0
2,936
7,308
3,149
713
1,083
6,225
0
38,790
W
Artio
Ceyrinn
Artio
3,251
405
937
3,333
9,389
9,173
192
1,239
7,952
21,341
5,120
L
Neith
6,645
3,502
0
874
8,614
1,038
0
1,736
6,878
0
26,362
L
Ah Puch
GENGAR-GAIA
Ah Puch
4,608
173
0
2,670
9,134
2,242
0
4,737
4,397
25,923
0
W
6,944
771
0
388
7,403
2,186
0
2,319
4,818
50,985
0
W
13,705
6,604
0
6,467
13,730
4,281
0
3,493
9,870
0
75,198
L
Cthulhu
4,652
358
163
2,315
10,667
3,247
0
955
9,712
22,931
0
W
3,809
322
0
3,276
10,439
3,559
0
679
9,702
32,815
0
L
Tsukuyomi
10,292
2,646
0
758
9,831
2,714
0
5,493
4,338
0
32,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,757
Gold Earned
35,003
472
Minions Killed
261
0
Camps Cleared
0
1,450,942
Distance Traveled
1,365,815
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,254
661
130
9
0
307,066
3
L
Sun Wukong
7,145
510
91
7
0
290,009
4
W
Artio
8,145
582
36
3
0
297,121
7
L
Neith
6,694
478
35
3
0
230,314
1
L
Ah Puch
6,890
492
55
4
0
271,450
1
W
Nox
8,154
582
126
9
0
283,446
6
W
Medusa
9,157
654
116
8
0
258,074
5
L
Cthulhu
6,034
431
41
3
0
248,354
1
W
Geb
7,047
503
64
5
0
305,235
0
L
Tsukuyomi
8,240
589
39
3
0
325,688
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role