Player Matchup

Ymir
Ymir
Madmaniac96
Ymir
Level 93
God Stats
3W - 5L
995 SR
Queue Stats
17W - 21L
1,345 Elo+
Party 1
Bastet
Bastet
SkyGodXx
Bastet
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 9L
1,336 Elo+
Party 1
Zeus
Zeus
xL3xKi11Ax
Zeus
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,233 Elo+
Party 1
Team Averages
Level 91
1,332 SR
1,305 Elo+

VS

Team Averages
Level 67
1,467 SR
1,418 Elo+
Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Silphas
Chang'e
Level 47
God Stats
8W - 19L
1,373 SR
Queue Stats
143W - 191L
1,377 Elo+
Party 2
Izanami
Izanami
drkleo
Izanami
Level 45
God Stats
10W - 15L
1,528 SR
Queue Stats
178W - 227L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 8
8,495
772
5,177
11,995
9,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
SkyGodXx
Bastet
12
4 / 4 / 9
8,686
790
11,007
8,281
2,039
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
8 / 2 / 6
9,632
876
8,920
7,021
1,958
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
3
0 / 2 / 0
5,618
511
219
2,384
1,681
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Silphas
Chang'e
12
2 / 9 / 5
8,189
744
5,779
13,312
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
drkleo
Izanami
14
5 / 4 / 2
8,868
806
8,610
11,882
3,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
15
Kills
7
7
Deaths
15
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
0
0
W
3
1
8
7
L
Chang'e
Silphas
Chang'e
2
9
5
0.5
W
Bastet
SkyGodXx
Bastet
4
4
9
2.13
L
Izanami
drkleo
Izanami
5
4
2
1.5
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,104
Damage
14,608
27,297
Taken
27,578
13,146
Mitigated
8,192
4,534
Healing
3,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
219
0
0
85
2,384
1,681
0
1,836
548
636
0
W
5,177
2,017
0
414
11,995
9,149
311
2,597
9,398
25,943
0
L
Chang'e
Silphas
Chang'e
5,779
598
930
1,617
13,312
3,021
0
5,959
7,353
17,852
0
W
Bastet
SkyGodXx
Bastet
11,007
2,106
257
1,202
8,281
2,039
1,192
2,392
5,889
0
22,227
L
Izanami
drkleo
Izanami
8,610
5,369
0
1,213
11,882
3,490
0
6,665
5,217
0
33,032
W
8,920
268
930
1,731
7,021
1,958
669
1,111
5,910
28,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,813
Gold Earned
22,675
109
Minions Killed
107
4
Camps Cleared
4
526,538
Distance Traveled
337,487
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,618
511
0
0
0
17,067
1
W
Ymir
8,495
772
48
4
2
187,738
0
L
Chang'e
8,189
744
34
3
0
149,760
2
W
Bastet
8,686
790
20
2
2
182,279
1
L
Izanami
8,868
806
73
7
4
170,660
1
W
Zeus
9,632
876
41
4
0
156,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role