Player Matchup

Zeus
Zeus
 
Zeus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Bizzy4896
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 53L
1,571 Elo+
Solo
Achilles
Achilles
Shadow-Raging
Achilles
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Awilix
Awilix
Zaagerr
Awilix
Level 143
God Stats
1W - 0L
1,431 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Nox
Nox
vencedor719tenaz
Nox
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,526 Elo+
Party 1
Team Averages
Level 96
1,486 SR
1,520 Elo+

VS

Team Averages
Level 59
1,408 SR
1,412 Elo+
Rama
Rama
Crutter
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 40L
1,437 Elo+
Solo
Osiris
Osiris
DilfLover11
Osiris
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 41L
1,386 Elo+
Party 2
Danzaburou
Danzaburou
HilbertsProblem
Danzaburou
Level 109
God Stats
2W - 4L
1,283 SR
Queue Stats
175W - 222L
1,372 Elo+
Party 2
Bakasura
Bakasura
Pinky7292
Bakasura
Level 108
God Stats
1W - 3L
1,258 SR
Queue Stats
211W - 266L
1,409 Elo+
Party 2
Hachiman
Hachiman
giveaction13
Hachiman
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 57L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
3 / 0 / 18
8,679
868
17,557
2,277
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
14
4 / 2 / 15
8,764
876
6,170
11,755
10,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Shadow-Raging
Achilles
14
3 / 0 / 15
8,394
839
4,035
6,673
6,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
Zaagerr
Awilix
14
8 / 1 / 12
8,659
866
5,191
6,761
2,808
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 0 / 12
8,731
873
4,782
5,608
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Crutter
Rama
13
1 / 4 / 0
6,812
681
4,209
7,405
2,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
12
0 / 6 / 1
6,692
669
5,056
11,834
10,280
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
HilbertsProblem
Danzaburou
11
0 / 4 / 1
6,259
626
9,035
7,838
3,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
Pinky7292
Bakasura
9
0 / 6 / 1
6,188
619
727
7,816
2,824
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
giveaction13
Hachiman
15
1 / 3 / 0
6,882
688
7,929
6,059
2,276
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
5
23
Kills
2
3
Deaths
23
72
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
0
18
12
W
Ares
4
2
15
5.75
L
Rama
Crutter
Rama
1
4
0
0.25
L
Osiris
0
6
1
0.08
L
Danzaburou
HilbertsProblem
Danzaburou
0
4
1
0.13
L
Bakasura
Pinky7292
Bakasura
0
6
1
0.08
W
Achilles
Shadow-Raging
Achilles
3
0
15
10.5
W
Awilix
Zaagerr
Awilix
8
1
12
14
L
Hachiman
giveaction13
Hachiman
1
3
0
0.33
W
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,735
Damage
26,956
33,074
Taken
40,952
23,575
Mitigated
21,388
17,211
Healing
7,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
17,557
914
2,643
480
2,277
888
749
34
2,243
30,036
0
W
Ares
6,170
201
0
2,526
11,755
10,816
303
291
11,434
8,572
0
L
Rama
Crutter
Rama
4,209
2,514
0
1,736
7,405
2,992
0
4,967
2,080
0
11,612
L
Osiris
5,056
945
240
530
11,834
10,280
0
6,549
4,511
2,504
8,033
L
Danzaburou
HilbertsProblem
Danzaburou
9,035
1,083
645
1,903
7,838
3,016
0
6,486
1,014
0
15,319
L
Bakasura
Pinky7292
Bakasura
727
518
1,565
873
7,816
2,824
0
4,903
2,572
0
2,585
W
Achilles
Shadow-Raging
Achilles
4,035
1,080
2,011
2,739
6,673
6,711
713
338
6,335
0
5,595
W
Awilix
Zaagerr
Awilix
5,191
1,200
1,447
1,297
6,761
2,808
755
44
6,717
0
10,322
L
Hachiman
giveaction13
Hachiman
7,929
2,366
0
373
6,059
2,276
0
3,889
1,769
0
23,215
W
4,782
358
1,754
2,314
5,608
2,352
644
0
5,608
23,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,227
Gold Earned
32,833
111
Minions Killed
74
0
Camps Cleared
0
1,036,067
Distance Traveled
769,805
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,679
868
45
5
0
204,516
0
W
Ares
8,764
876
3
0
0
203,357
0
L
Rama
6,812
681
20
2
0
128,711
1
L
Osiris
6,692
669
9
1
0
144,671
1
L
Danzaburou
6,259
626
13
1
0
185,751
1
L
Bakasura
6,188
619
6
1
0
145,361
0
W
Achilles
8,394
839
5
1
0
217,154
1
W
Awilix
8,659
866
14
1
0
217,109
1
L
Hachiman
6,882
688
26
3
0
165,311
0
W
Nox
8,731
873
44
4
0
193,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role