Player Matchup

Rama
Rama
D_DETOX_X
Rama
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 53L
1,706 Elo+
Party 1
Odin
Odin
LilJ72301_2nd
Odin
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,650 Elo+
Party 1
Horus
Horus
Syblyx
Horus
Level 120
God Stats
0W - 1L
1,341 SR
Queue Stats
28W - 42L
1,434 Elo+
Solo
Fafnir
Fafnir
TheWolvesVoid
Fafnir
Level 160
God Stats
0W - 1L
1,318 SR
Queue Stats
61W - 39L
1,616 Elo+
Solo
Poseidon
Poseidon
bINgit47
Poseidon
Level 134
God Stats
0W - 3L
1,276 SR
Queue Stats
166W - 124L
1,706 Elo+
Party 1
Team Averages
Level 136
1,387 SR
1,622 Elo+

VS

Team Averages
Level 147
1,555 SR
1,563 Elo+
Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
FantasticGreyFox
Eset
Level 160
God Stats
5W - 3L
1,717 SR
Queue Stats
246W - 270L
1,576 Elo+
Solo
Jormungandr
Jormungandr
FidelCattto
Jormungandr
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
155W - 155L
1,539 Elo+
Solo
Ra
Ra
LoliKamisama
Ra
Level 140
God Stats
5W - 3L
1,500 SR
Queue Stats
159W - 120L
1,610 Elo+
Solo
Neith
Neith
ThymeStop
Neith
Level 156
God Stats
4W - 3L
1,559 SR
Queue Stats
167W - 167L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
4 / 5 / 6
8,826
802
11,429
12,319
5,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 3 / 10
7,684
699
4,086
10,976
11,393
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Syblyx
Horus
13
1 / 5 / 9
7,813
710
4,901
15,413
16,090
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
7 / 4 / 4
8,920
811
6,685
11,835
6,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Poseidon
bINgit47
Poseidon
16
5 / 4 / 10
9,208
837
17,962
8,343
3,602
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
1 / 4 / 10
8,832
803
9,417
12,384
4,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
8 / 6 / 7
9,495
863
11,299
11,248
4,547
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
FidelCattto
Jormungandr
16
4 / 4 / 11
10,132
921
10,959
17,114
20,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 2 / 10
9,770
888
9,369
7,569
2,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ThymeStop
Neith
15
4 / 2 / 8
9,248
841
9,017
9,531
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
67
18
Kills
21
21
Deaths
18
39
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
4
10
1.5
L
Rama
4
5
6
1.4
W
8
6
7
1.92
W
Jormungandr
FidelCattto
Jormungandr
4
4
11
2.38
L
1
3
10
2
W
4
2
10
4.5
L
Horus
Syblyx
Horus
1
5
9
1.1
L
7
4
4
2.25
W
Neith
ThymeStop
Neith
4
2
8
4
L
Poseidon
bINgit47
Poseidon
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,063
Damage
50,061
58,886
Taken
57,846
42,761
Mitigated
35,870
18,737
Healing
20,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
9,417
3,889
341
1,492
12,384
4,581
3,636
6,756
5,628
20,055
0
L
Rama
11,429
9,806
785
3,190
12,319
5,352
332
8,871
3,326
0
22,246
W
11,299
548
2,221
1,710
11,248
4,547
530
4,928
6,320
16,359
0
W
Jormungandr
FidelCattto
Jormungandr
10,959
2,561
332
1,129
17,114
20,280
90
5,823
11,291
27,136
0
L
4,086
230
929
804
10,976
11,393
165
7,309
3,477
0
9,987
W
9,369
284
6,558
3,488
7,569
2,945
579
4,810
2,759
21,412
0
L
Horus
Syblyx
Horus
4,901
2,625
5,116
4,120
15,413
16,090
22
9,144
6,198
0
5,531
L
6,685
1,917
126
2,796
11,835
6,324
2
8,502
2,983
7,503
0
W
Neith
ThymeStop
Neith
9,017
3,524
288
2,984
9,531
3,517
1,498
2,330
7,201
0
19,456
L
Poseidon
bINgit47
Poseidon
17,962
2,643
0
871
8,343
3,602
0
6,377
1,858
48,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,451
Gold Earned
47,477
100
Minions Killed
122
0
Camps Cleared
0
1,064,118
Distance Traveled
997,091
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,832
803
17
2
0
185,663
1
L
Rama
8,826
802
28
3
0
183,885
0
W
Eset
9,495
863
7
1
0
176,948
3
W
Jormungandr
10,132
921
30
3
0
196,440
0
L
Odin
7,684
699
13
1
0
234,791
2
W
Ra
9,770
888
39
4
0
252,564
4
L
Horus
7,813
710
0
0
0
217,676
0
L
Fafnir
8,920
811
5
0
0
214,635
2
W
Neith
9,248
841
29
3
0
185,476
0
L
Poseidon
9,208
837
54
5
0
213,131
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role