Player Matchup

Cthulhu
Cthulhu
Grimorii
Cthulhu
Level 122
God Stats
4W - 5L
1,793 SR
Queue Stats
6W - 13L
1,547 Elo+
Party 2
Gilgamesh
Gilgamesh
TotalFailure10
Gilgamesh
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,504 Elo+
Party 2
Anubis
Anubis
xXBiscuitQuirky
Anubis
Level 67
God Stats
5W - 10L
1,350 SR
Queue Stats
35W - 44L
1,237 Elo+
Party 2
Team Averages
Level 99
1,548 SR
1,429 Elo+

VS

Team Averages
Level 55
1,706 SR
1,500 Elo+
Bastet
Bastet
 
Bastet
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Renslayer
Sol
Level 29
God Stats
1W - 0L
1,686 SR
Queue Stats
26W - 0L
1,500 Elo+
Party 1
Neith
Neith
VØSKILL
Neith
Level 17
God Stats
1W - 0L
1,932 SR
Queue Stats
20W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Grimorii
Cthulhu
13
4 / 7 / 4
8,992
817
8,051
14,124
13,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
TotalFailure10
Gilgamesh
12
2 / 7 / 5
8,058
733
6,735
23,632
13,407
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 9 / 5
8,128
739
8,137
11,982
4,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
4 / 3 / 10
9,116
829
13,949
12,384
4,410
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
15 / 3 / 5
11,369
1,034
15,839
14,190
5,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Neith
VØSKILL
Neith
14
4 / 2 / 16
9,603
873
14,352
8,243
2,642
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
8
Kills
23
23
Deaths
8
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
3
10
3
L
Cthulhu
Grimorii
Cthulhu
4
7
4
0.86
W
15
3
5
5.83
L
Gilgamesh
TotalFailure10
Gilgamesh
2
7
5
0.64
W
Neith
VØSKILL
Neith
4
2
16
6
L
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,923
Damage
44,140
49,738
Taken
34,817
31,240
Mitigated
12,145
4,679
Healing
14,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
13,949
3,874
0
3,575
12,384
4,410
562
4,406
7,626
0
37,344
L
Cthulhu
Grimorii
Cthulhu
8,051
442
680
1,352
14,124
13,037
0
5,179
8,945
18,501
0
W
15,839
7,294
0
8,266
14,190
5,093
773
6,620
7,346
47,266
4,841
L
Gilgamesh
TotalFailure10
Gilgamesh
6,735
1,857
341
1,158
23,632
13,407
0
5,029
18,603
0
16,861
W
Neith
VØSKILL
Neith
14,352
5,868
0
2,658
8,243
2,642
1,307
4,888
3,268
0
26,704
L
8,137
306
0
1,148
11,982
4,796
0
4,673
7,309
31,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,178
Gold Earned
30,088
80
Minions Killed
148
2
Camps Cleared
9
514,645
Distance Traveled
639,425
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,116
829
45
4
4
239,595
1
L
Cthulhu
8,992
817
23
2
0
178,625
1
W
Sol
11,369
1,034
73
7
5
196,791
2
L
Gilgamesh
8,058
733
19
2
1
174,135
4
W
Neith
9,603
873
30
3
0
203,039
3
L
Anubis
8,128
739
38
3
1
161,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role