Player Matchup

Janus
Janus
Dandiercrib1767
Janus
Level 114
God Stats
5W - 5L
1,641 SR
Queue Stats
150W - 144L
1,469 Elo+
Party 2
Sylvanus
Sylvanus
J Blalock
Sylvanus
Level 124
God Stats
78W - 83L
1,559 SR
Queue Stats
177W - 190L
1,456 Elo+
Party 2
Ullr
Ullr
Megabriel
Ullr
Level 125
God Stats
11W - 17L
1,626 SR
Queue Stats
200W - 201L
1,489 Elo+
Solo
Thor
Thor
TR4VIST
Thor
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 42L
1,401 Elo+
Party 2
Bellona
Bellona
thomiseee
Bellona
Level 129
God Stats
19W - 21L
1,193 SR
Queue Stats
343W - 354L
1,469 Elo+
Party 2
Team Averages
Level 124
1,504 SR
1,457 Elo+

VS

Team Averages
Level 94
1,385 SR
1,524 Elo+
Chaac
Chaac
 
Chaac
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
DevotedPage5613
Atlas
Level 86
God Stats
5W - 4L
1,277 SR
Queue Stats
33W - 35L
1,499 Elo+
Party 1
Baron Samedi
Baron Samedi
JiminiHimini123
Baron Samedi
Level 103
God Stats
1W - 2L
1,273 SR
Queue Stats
113W - 122L
1,466 Elo+
Party 3
Chiron
Chiron
Twlvgage
Chiron
Level 99
God Stats
3W - 1L
1,377 SR
Queue Stats
273W - 241L
1,484 Elo+
Party 3
He Bo
He Bo
YawningScimitar
He Bo
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 1
8,384
493
9,772
11,603
4,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
J Blalock
Sylvanus
10
0 / 4 / 6
7,058
415
7,018
19,679
15,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
12
2 / 6 / 2
7,665
451
6,481
14,195
4,414
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
TR4VIST
Thor
14
5 / 5 / 4
8,461
498
7,760
14,200
5,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
thomiseee
Bellona
13
1 / 5 / 2
8,335
490
11,610
14,877
14,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
8 / 1 / 7
10,221
601
15,139
16,280
13,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 4 / 15
8,894
523
9,822
16,919
15,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
JiminiHimini123
Baron Samedi
15
4 / 6 / 8
9,067
533
10,543
13,057
6,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Twlvgage
Chiron
16
4 / 0 / 7
9,769
575
12,280
10,143
3,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
8 / 2 / 10
9,578
563
10,403
7,805
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
73
13
Kills
26
26
Deaths
13
15
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
1
7
11.5
L
5
6
1
0.92
W
2
4
15
2.38
L
Sylvanus
J Blalock
Sylvanus
0
4
6
0.75
W
Baron Samedi
JiminiHimini123
Baron Samedi
4
6
8
1.33
L
Ullr
2
6
2
0.5
L
Thor
TR4VIST
Thor
5
5
4
1.4
W
Chiron
Twlvgage
Chiron
4
0
7
7.5
W
8
2
10
6.5
L
Bellona
thomiseee
Bellona
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,641
Damage
58,187
74,554
Taken
64,204
44,230
Mitigated
40,790
18,684
Healing
27,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
15,139
2,918
0
9,906
16,280
13,278
1,932
356
15,924
0
57,843
L
9,772
541
0
463
11,603
4,216
0
7,827
3,735
54,736
0
W
9,822
4,130
0
2,381
16,919
15,661
269
5,368
11,353
26,426
0
L
Sylvanus
J Blalock
Sylvanus
7,018
1,294
3,109
7,696
19,679
15,933
0
10,289
9,309
15,799
5,380
W
Baron Samedi
JiminiHimini123
Baron Samedi
10,543
668
1,716
4,101
13,057
6,135
689
4,747
8,002
54,302
0
L
Ullr
6,481
2,018
0
1,478
14,195
4,414
0
4,296
9,772
0
51,961
L
Thor
TR4VIST
Thor
7,760
2,038
0
614
14,200
5,128
0
6,022
8,067
0
48,721
W
Chiron
Twlvgage
Chiron
12,280
4,011
699
6,405
10,143
3,243
3,295
3,067
6,998
0
68,005
W
10,403
1,066
136
2,638
7,805
2,473
732
1,570
6,151
34,534
0
L
Bellona
thomiseee
Bellona
11,610
4,570
0
5,324
14,877
14,539
115
2,334
11,763
0
50,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,903
Gold Earned
47,529
386
Minions Killed
407
0
Camps Cleared
0
1,526,837
Distance Traveled
1,672,213
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,221
601
117
7
0
353,818
3
L
Janus
8,384
493
98
6
0
293,198
4
W
Atlas
8,894
523
30
2
0
347,157
0
L
Sylvanus
7,058
415
24
1
0
311,741
0
W
Baron Samedi
9,067
533
83
5
0
289,728
4
L
Ullr
7,665
451
90
5
0
293,311
4
L
Thor
8,461
498
73
4
0
284,466
4
W
Chiron
9,769
575
123
7
0
348,979
3
W
He Bo
9,578
563
54
3
0
332,531
1
L
Bellona
8,335
490
101
6
0
344,121
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role