Player Matchup

Cthulhu
Cthulhu
AddictedSnagz
Cthulhu
Level 141
God Stats
16W - 7L
1,571 SR
Queue Stats
141W - 174L
1,411 Elo+
Party 3
Sylvanus
Sylvanus
CrimsonVoid--
Sylvanus
Level 121
God Stats
39W - 42L
1,466 SR
Queue Stats
136W - 149L
1,400 Elo+
Party 3
Loki
Loki
Eduardo9889
Loki
Level 35
God Stats
3W - 3L
1,588 SR
Queue Stats
243W - 256L
1,438 Elo+
Party 1
Danzaburou
Danzaburou
Lucian-Void
Danzaburou
Level 123
God Stats
24W - 34L
1,411 SR
Queue Stats
164W - 196L
1,396 Elo+
Party 3
Thoth
Thoth
iNicaxX
Thoth
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,323 Elo+
Party 1
Team Averages
Level 90
1,507 SR
1,394 Elo+

VS

Team Averages
Level 52
1,556 SR
1,469 Elo+
Atlas
Atlas
Death Gun9824
Atlas
Level 59
God Stats
19W - 17L
1,293 SR
Queue Stats
632W - 605L
1,411 Elo+
Solo
Tiamat
Tiamat
Elotes
Tiamat
Level 88
God Stats
12W - 13L
1,751 SR
Queue Stats
389W - 393L
1,432 Elo+
Solo
Heimdallr
Heimdallr
Millksack
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Kali
Kali
Possesed Knight
Kali
Level 59
God Stats
2W - 1L
1,500 SR
Queue Stats
430W - 408L
1,439 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Tricky E
Morgan Le Fay
Level 48
God Stats
5W - 4L
1,736 SR
Queue Stats
66W - 65L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
3 / 0 / 13
7,548
581
7,671
9,627
8,518
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
CrimsonVoid--
Sylvanus
12
0 / 0 / 0
6,915
532
1,790
8,056
7,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 2 / 2
6,347
488
2,031
8,810
2,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Lucian-Void
Danzaburou
13
15 / 0 / 3
9,206
708
13,256
7,362
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
iNicaxX
Thoth
11
1 / 4 / 1
6,241
480
1,424
7,112
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,343
411
3,692
10,979
4,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Elotes
Tiamat
13
2 / 2 / 3
7,546
580
6,710
5,916
2,770
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Millksack
Heimdallr
9
0 / 8 / 0
5,632
433
2,495
9,896
2,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 4 / 2
6,516
501
4,846
9,168
2,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Tricky E
Morgan Le Fay
12
1 / 0 / 0
6,850
527
7,199
3,614
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
19
Kills
6
6
Deaths
20
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
0
13
9.5
W
Sylvanus
CrimsonVoid--
Sylvanus
0
0
0
0
L
0
6
1
0.08
W
0
2
2
0.5
L
Tiamat
Elotes
Tiamat
2
2
3
1.75
W
Danzaburou
Lucian-Void
Danzaburou
15
0
3
16.5
L
Heimdallr
Millksack
Heimdallr
0
8
0
0
L
3
4
2
1
L
Morgan Le Fay
Tricky E
Morgan Le Fay
1
0
0
1
W
Thoth
iNicaxX
Thoth
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,172
Damage
24,942
40,967
Taken
39,573
23,301
Mitigated
13,455
17,283
Healing
6,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
7,671
1,040
826
3,055
9,627
8,518
0
2,391
7,236
29,614
0
W
Sylvanus
CrimsonVoid--
Sylvanus
1,790
551
125
4,147
8,056
7,568
0
5,107
2,949
30,268
7,048
L
3,692
1,506
0
572
10,979
4,681
0
2,938
8,041
15,868
3,139
W
2,031
493
0
3,954
8,810
2,856
0
3,416
5,394
0
40,885
L
Tiamat
Elotes
Tiamat
6,710
1,000
0
2,263
5,916
2,770
535
2,583
3,333
53,967
0
W
Danzaburou
Lucian-Void
Danzaburou
13,256
6,455
0
3,830
7,362
2,542
1,449
2,482
4,880
0
44,500
L
Heimdallr
Millksack
Heimdallr
2,495
1,437
0
550
9,896
2,084
0
2,318
7,578
0
22,803
L
4,846
2,617
0
1,660
9,168
2,771
0
1,321
7,847
0
34,751
L
Morgan Le Fay
Tricky E
Morgan Le Fay
7,199
580
0
1,513
3,614
1,149
287
1,563
2,051
41,929
0
W
Thoth
iNicaxX
Thoth
1,424
176
0
1,346
7,112
1,817
470
3,753
3,359
25,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,257
Gold Earned
31,887
352
Minions Killed
323
0
Camps Cleared
0
1,254,441
Distance Traveled
1,174,436
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,548
581
37
3
0
299,864
3
W
Sylvanus
6,915
532
96
7
0
213,293
5
L
Atlas
5,343
411
32
2
0
221,069
0
W
Loki
6,347
488
82
6
0
288,139
4
L
Tiamat
7,546
580
110
8
0
226,270
6
W
Danzaburou
9,206
708
82
6
0
247,430
4
L
Heimdallr
5,632
433
43
3
0
237,202
1
L
Kali
6,516
501
57
4
0
263,673
1
L
Morgan Le Fay
6,850
527
81
6
0
226,222
4
W
Thoth
6,241
480
55
4
0
205,715
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role