Player Matchup

Neith
Neith
DolphinBray
Neith
Level 122
God Stats
3W - 4L
1,584 SR
Queue Stats
248W - 230L
1,500 Elo+
Party 2
Sol
Sol
Falantar
Sol
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 141L
1,485 Elo+
Party 2
Baron Samedi
Baron Samedi
MiXeDLettERs
Baron Samedi
Level 35
God Stats
8W - 9L
1,584 SR
Queue Stats
105W - 100L
1,522 Elo+
Party 2
Nu Wa
Nu Wa
Vaemera
Nu Wa
Level 43
God Stats
26W - 17L
1,592 SR
Queue Stats
128W - 126L
1,454 Elo+
Party 2
Bastet
Bastet
spl1ffs
Bastet
Level 86
God Stats
0W - 3L
1,320 SR
Queue Stats
310W - 285L
1,544 Elo+
Party 2
Team Averages
Level 66
1,516 SR
1,501 Elo+

VS

Team Averages
Level 29
1,613 SR
1,623 Elo+
Cabrakan
Cabrakan
Blackson11
Cabrakan
Level 39
God Stats
10W - 10L
1,525 SR
Queue Stats
122W - 119L
1,566 Elo+
Party 1
Izanami
Izanami
Elmster401
Izanami
Level 15
God Stats
12W - 5L
1,797 SR
Queue Stats
23W - 17L
1,714 Elo+
Party 1
Nemesis
Nemesis
KristynEnjoyer
Nemesis
Level 11
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 16L
1,689 Elo+
Party 1
Eset
Eset
Lehightonking
Eset
Level 75
God Stats
3W - 6L
1,740 SR
Queue Stats
140W - 143L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
daltonlover69
Cu Chulainn
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 7L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 3
5,958
542
5,626
5,405
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 5 / 1
6,401
582
3,346
7,464
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
MiXeDLettERs
Baron Samedi
9
2 / 4 / 2
6,169
561
4,221
10,645
4,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Nu Wa
Vaemera
Nu Wa
7
0 / 7 / 1
4,834
439
3,311
6,893
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
spl1ffs
Bastet
10
2 / 3 / 2
6,148
559
3,602
10,464
3,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Blackson11
Cabrakan
8
0 / 2 / 2
5,472
497
2,173
8,577
5,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Elmster401
Izanami
10
0 / 2 / 2
5,763
524
1,734
6,219
1,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
11 / 1 / 3
8,354
759
10,408
7,818
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 1 / 3
7,464
679
5,105
4,626
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
daltonlover69
Cu Chulainn
14
8 / 1 / 2
8,389
763
10,021
9,345
6,191
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
7
Kills
23
23
Deaths
7
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Blackson11
Cabrakan
0
2
2
0.5
L
2
4
3
0.88
W
Izanami
Elmster401
Izanami
0
2
2
0.5
L
1
5
1
0.3
W
11
1
3
12.5
W
4
1
3
5.5
L
Baron Samedi
MiXeDLettERs
Baron Samedi
2
4
2
0.75
L
Nu Wa
Vaemera
Nu Wa
0
7
1
0.07
W
Cu Chulainn
daltonlover69
Cu Chulainn
8
1
2
9
L
Bastet
spl1ffs
Bastet
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,106
Damage
29,441
40,871
Taken
36,585
12,569
Mitigated
17,493
10,404
Healing
6,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Blackson11
Cabrakan
2,173
696
113
1,041
8,577
5,316
0
2,436
6,072
9,393
0
L
5,626
2,275
0
563
5,405
1,787
175
177
5,228
0
30,471
W
Izanami
Elmster401
Izanami
1,734
1,061
0
1,865
6,219
1,871
984
1,653
4,517
0
28,697
L
3,346
1,026
0
1,513
7,464
1,667
0
2,974
4,218
29,377
0
W
10,408
4,105
0
1,092
7,818
2,807
0
1,627
6,139
0
62,707
W
5,105
422
0
633
4,626
1,308
0
1,320
3,098
41,309
0
L
Baron Samedi
MiXeDLettERs
Baron Samedi
4,221
813
929
3,345
10,645
4,607
102
3,337
7,247
15,710
0
L
Nu Wa
Vaemera
Nu Wa
3,311
291
0
479
6,893
1,429
0
0
6,893
16,456
0
W
Cu Chulainn
daltonlover69
Cu Chulainn
10,021
3,404
0
1,560
9,345
6,191
0
3,151
5,881
0
54,641
L
Bastet
spl1ffs
Bastet
3,602
1,329
0
3,575
10,464
3,079
0
419
10,007
0
28,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,510
Gold Earned
35,442
234
Minions Killed
362
0
Camps Cleared
0
1,048,148
Distance Traveled
1,157,465
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,472
497
14
1
0
219,167
2
L
Neith
5,958
542
58
5
0
195,012
1
W
Izanami
5,763
524
65
6
0
186,636
0
L
Sol
6,401
582
73
7
0
189,215
4
W
Nemesis
8,354
759
101
9
0
263,133
0
W
Eset
7,464
679
77
7
0
239,232
2
L
Baron Samedi
6,169
561
14
1
0
207,881
4
L
Nu Wa
4,834
439
33
3
0
201,891
0
W
Cu Chulainn
8,389
763
105
10
0
249,297
4
L
Bastet
6,148
559
56
5
0
254,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role