Player Matchup

Bellona
Bellona
Ashishii
Bellona
Level 104
God Stats
40W - 48L
1,608 SR
Queue Stats
609W - 569L
1,580 Elo+
Party 2
Merlin
Merlin
Bufkin22
Merlin
Level 83
God Stats
1W - 2L
1,284 SR
Queue Stats
67W - 66L
1,486 Elo+
Party 3
Horus
Horus
Salato
Horus
Level 88
God Stats
25W - 22L
1,372 SR
Queue Stats
440W - 408L
1,541 Elo+
Party 2
Arachne
Arachne
iMuckedUrFother
Arachne
Level 7
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 11L
1,500 Elo+
Party 3
Sol
Sol
mariojnp17
Sol
Level 29
God Stats
125W - 98L
1,555 SR
Queue Stats
406W - 368L
1,534 Elo+
Party 2
Team Averages
Level 62
1,464 SR
1,528 Elo+

VS

Team Averages
Level 95
1,581 SR
1,634 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Boys
Anubis
Level 160
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 6L
1,723 Elo+
Party 1
Fafnir
Fafnir
Renslayer
Fafnir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,723 Elo+
Party 1
Neith
Neith
VØSKILL
Neith
Level 17
God Stats
3W - 0L
1,907 SR
Queue Stats
9W - 0L
1,723 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ashishii
Bellona
6
0 / 0 / 0
4,964
382
988
2,083
821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Bufkin22
Merlin
9
0 / 9 / 1
5,378
414
4,780
9,073
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Salato
Horus
7
0 / 2 / 3
5,410
416
1,412
8,015
2,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 6 / 1
6,671
513
7,375
15,903
5,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 2 / 0
6,404
493
6,321
6,941
1,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
4 / 2 / 3
8,513
655
12,445
11,158
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
 
Chang'e
13
1 / 2 / 4
8,045
619
2,918
10,086
3,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
Boys
Anubis
16
10 / 0 / 1
10,300
792
7,128
9,176
4,988
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
Renslayer
Fafnir
11
2 / 1 / 7
8,178
629
4,572
11,212
11,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
VØSKILL
Neith
13
2 / 0 / 4
8,008
616
5,233
6,514
2,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
19
19
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
2
3
2.75
W
Chang'e
 
Chang'e
1
2
4
1.5
L
Bellona
Ashishii
Bellona
0
0
0
0
W
Anubis
Boys
Anubis
10
0
1
10.5
L
Merlin
Bufkin22
Merlin
0
9
1
0.06
W
Fafnir
Renslayer
Fafnir
2
1
7
5.5
L
Horus
Salato
Horus
0
2
3
0.75
W
Neith
VØSKILL
Neith
2
0
4
4
L
3
6
1
0.58
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,876
Damage
32,296
42,015
Taken
48,146
11,790
Mitigated
25,704
13,382
Healing
23,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
12,445
6,018
0
4,265
11,158
3,900
1,411
5,057
6,101
0
64,173
W
Chang'e
 
Chang'e
2,918
255
1,083
4,729
10,086
3,129
4,251
843
9,243
44,482
0
L
Bellona
Ashishii
Bellona
988
91
0
1,416
2,083
821
0
77
2,006
0
11,824
W
Anubis
Boys
Anubis
7,128
870
0
6,900
9,176
4,988
1,448
1,356
7,820
76,180
0
L
Merlin
Bufkin22
Merlin
4,780
475
0
810
9,073
1,819
0
3,904
5,169
26,444
0
W
Fafnir
Renslayer
Fafnir
4,572
1,145
0
3,479
11,212
11,236
96
3,102
8,110
17,040
0
L
Horus
Salato
Horus
1,412
898
507
1,859
8,015
2,677
0
1,478
6,537
0
5,862
W
Neith
VØSKILL
Neith
5,233
2,569
0
3,528
6,514
2,451
1,010
743
5,771
0
39,612
L
7,375
4,503
0
6,556
15,903
5,367
0
8,039
7,864
0
34,345
L
6,321
3,814
0
2,234
6,941
1,106
0
1,120
5,821
34,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,827
Gold Earned
43,044
202
Minions Killed
507
0
Camps Cleared
0
1,107,580
Distance Traveled
1,287,585
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,513
655
110
8
0
258,606
1
W
Chang'e
8,045
619
94
7
0
221,097
5
L
Bellona
4,964
382
24
2
0
129,139
6
W
Anubis
10,300
792
184
14
0
246,145
4
L
Merlin
5,378
414
42
3
0
232,277
0
W
Fafnir
8,178
629
28
2
0
304,461
11
L
Horus
5,410
416
10
1
0
211,258
3
W
Neith
8,008
616
91
7
0
257,276
2
L
Arachne
6,671
513
67
5
0
289,876
3
L
Sol
6,404
493
59
5
0
245,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role