Player Matchup

Chaac
Chaac
SaltyRitz
Chaac
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 94L
1,674 Elo+
Party 1
Hera
Hera
TKStridez
Hera
Level 85
God Stats
3W - 2L
1,834 SR
Queue Stats
42W - 20L
1,769 Elo+
Party 1
Cthulhu
Cthulhu
bobisgod503
Cthulhu
Level 18
God Stats
2W - 0L
1,740 SR
Queue Stats
91W - 22L
1,816 Elo+
Party 1
Team Averages
Level 69
1,692 SR
1,753 Elo+

VS

Team Averages
Level 100
1,353 SR
1,395 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DCScarecrow19
Fenrir
Level 140
God Stats
1W - 3L
1,305 SR
Queue Stats
164W - 195L
1,412 Elo+
Solo
Anubis
Anubis
king5656
Anubis
Level 43
God Stats
2W - 7L
1,253 SR
Queue Stats
9W - 15L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
SaltyRitz
Chaac
20
12 / 6 / 12
16,589
873
30,471
34,526
46,236
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hera
19
8 / 8 / 11
14,802
779
19,056
12,544
5,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
bobisgod503
Cthulhu
18
5 / 8 / 13
13,565
714
16,579
22,949
22,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
19
9 / 6 / 6
14,275
751
22,258
26,929
20,872
18
8 / 7 / 11
13,957
735
14,852
28,664
22,896
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
king5656
Anubis
17
5 / 12 / 11
13,483
710
17,573
21,683
10,546
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
50
25
Kills
22
22
Deaths
25
36
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
9
6
6
2
L
8
7
11
1.93
W
Chaac
SaltyRitz
Chaac
12
6
12
3
W
Hera
8
8
11
1.69
W
Cthulhu
bobisgod503
Cthulhu
5
8
13
1.44
L
Anubis
king5656
Anubis
5
12
11
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,106
Damage
54,683
70,019
Taken
77,276
74,075
Mitigated
54,314
22,685
Healing
14,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
22,258
6,141
383
3,705
26,929
20,872
105
11,401
14,759
78,357
0
L
14,852
5,018
0
3,502
28,664
22,896
0
12,816
14,784
0
25,201
W
Chaac
SaltyRitz
Chaac
30,471
6,660
1,390
17,674
34,526
46,236
657
16,254
18,272
930
83,812
W
Hera
19,056
3,708
0
0
12,544
5,256
746
8,803
3,741
47,113
0
W
Cthulhu
bobisgod503
Cthulhu
16,579
2,054
1,176
2,445
22,949
22,583
565
15,205
7,744
39,060
0
L
Anubis
king5656
Anubis
17,573
410
192
6,293
21,683
10,546
0
10,394
10,843
56,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,956
Gold Earned
41,715
216
Minions Killed
194
11
Camps Cleared
6
1,001,284
Distance Traveled
865,307
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
14,275
751
103
5
3
288,136
1
L
Fenrir
13,957
735
19
1
0
344,034
0
W
Chaac
16,589
873
112
6
4
353,222
4
W
Hera
14,802
779
64
3
5
328,680
0
W
Cthulhu
13,565
714
40
2
2
319,382
2
L
Anubis
13,483
710
72
4
3
233,137
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role