Player Matchup

Poseidon
Poseidon
Hackhaddock4
Poseidon
Level 87
God Stats
7W - 4L
1,664 SR
Queue Stats
263W - 267L
1,461 Elo+
Solo
Chaac
Chaac
KiwiWeeWee69
Chaac
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 7L
1,631 Elo+
Party 2
Kuzenbo
Kuzenbo
ObamaPrism69
Kuzenbo
Level 105
God Stats
6W - 12L
1,556 SR
Queue Stats
463W - 452L
1,586 Elo+
Party 3
Ullr
Ullr
SickoModeYeet
Ullr
Level 67
God Stats
1W - 1L
1,428 SR
Queue Stats
32W - 21L
1,615 Elo+
Party 2
Skadi
Skadi
k9d1y0an
Skadi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 53L
1,570 Elo+
Party 3
Team Averages
Level 92
1,529 SR
1,573 Elo+

VS

Team Averages
Level 92
1,723 SR
1,523 Elo+
Sol
Sol
MrHateToSeeIt
Sol
Level 84
God Stats
12W - 4L
1,742 SR
Queue Stats
56W - 47L
1,532 Elo+
Solo
Thanatos
Thanatos
Palucina
Thanatos
Level 83
God Stats
2W - 0L
1,697 SR
Queue Stats
26W - 40L
1,467 Elo+
Party 1
Cerberus
Cerberus
RaphtaliaChan
Cerberus
Level 105
God Stats
7W - 0L
1,890 SR
Queue Stats
272W - 277L
1,519 Elo+
Party 1
Izanami
Izanami
WildOO7
Izanami
Level 128
God Stats
5W - 2L
1,758 SR
Queue Stats
330W - 321L
1,542 Elo+
Party 1
Hercules
Hercules
jdogluck
Hercules
Level 60
God Stats
3W - 2L
1,526 SR
Queue Stats
129W - 125L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Hackhaddock4
Poseidon
17
3 / 6 / 4
10,708
466
12,694
17,848
4,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
0 / 2 / 1
11,517
501
7,904
13,134
12,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kuzenbo
ObamaPrism69
Kuzenbo
15
1 / 6 / 4
9,380
408
8,675
18,831
20,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

18
5 / 6 / 3
11,362
494
11,677
16,993
4,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
k9d1y0an
Skadi
16
2 / 8 / 1
10,200
443
8,472
17,429
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 5
11,333
493
10,599
17,609
5,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Palucina
Thanatos
20
12 / 3 / 4
13,433
584
13,992
14,990
7,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
RaphtaliaChan
Cerberus
18
8 / 1 / 13
12,682
551
11,338
17,918
21,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
WildOO7
Izanami
20
6 / 2 / 12
13,626
592
19,049
14,933
5,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
jdogluck
Hercules
19
0 / 0 / 5
12,558
546
3,935
13,280
13,362
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
67
11
Kills
28
28
Deaths
11
13
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Hackhaddock4
Poseidon
3
6
4
0.83
L
0
2
1
0.25
W
2
5
5
0.9
L
Kuzenbo
ObamaPrism69
Kuzenbo
1
6
4
0.5
W
Thanatos
Palucina
Thanatos
12
3
4
4.67
W
Cerberus
RaphtaliaChan
Cerberus
8
1
13
14.5
L
5
6
3
1.08
W
Izanami
WildOO7
Izanami
6
2
12
6
W
Hercules
jdogluck
Hercules
0
0
5
2.5
L
Skadi
k9d1y0an
Skadi
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,422
Damage
58,913
84,235
Taken
78,730
45,160
Mitigated
53,813
18,368
Healing
36,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Hackhaddock4
Poseidon
12,694
2,990
72
5,604
17,848
4,298
0
3,771
14,077
79,667
0
L
7,904
826
0
5,152
13,134
12,452
124
445
12,689
0
74,442
W
10,599
1,284
0
4,324
17,609
5,963
602
4,750
12,818
79,458
0
L
Kuzenbo
ObamaPrism69
Kuzenbo
8,675
2,877
0
2,246
18,831
20,072
0
6,993
11,838
37,657
0
W
Thanatos
Palucina
Thanatos
13,992
3,312
0
14,996
14,990
7,217
2,921
4,585
10,284
0
97,477
W
Cerberus
RaphtaliaChan
Cerberus
11,338
587
0
3,848
17,918
21,963
402
5,855
12,023
37,974
0
L
11,677
3,284
0
889
16,993
4,931
0
7,323
9,670
0
90,394
W
Izanami
WildOO7
Izanami
19,049
11,315
0
7,853
14,933
5,308
4,615
4,517
10,416
0
128,752
W
Hercules
jdogluck
Hercules
3,935
586
43
5,509
13,280
13,362
849
1,662
10,855
0
70,073
L
Skadi
k9d1y0an
Skadi
8,472
3,368
0
4,405
17,429
3,407
0
3,405
14,024
0
74,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,167
Gold Earned
63,632
635
Minions Killed
681
0
Camps Cleared
0
2,159,149
Distance Traveled
2,265,972
23
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,708
466
122
5
0
452,491
2
L
Chaac
11,517
501
180
8
0
471,398
2
W
Sol
11,333
493
114
5
0
391,088
6
L
Kuzenbo
9,380
408
50
2
0
407,317
9
W
Thanatos
13,433
584
139
6
0
518,463
3
W
Cerberus
12,682
551
57
2
0
455,961
8
L
Ullr
11,362
494
151
7
0
414,785
9
W
Izanami
13,626
592
205
9
0
432,596
8
W
Hercules
12,558
546
166
7
0
467,864
7
L
Skadi
10,200
443
132
6
0
413,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role