Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Mythrunner
Olorun
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
584W - 549L
1,571 Elo+
Solo
Erlang Shen
Erlang Shen
ThootiesNine98
Erlang Shen
Level 38
God Stats
4W - 1L
1,269 SR
Queue Stats
205W - 176L
1,573 Elo+
Party 1
Team Averages
Level 86
1,423 SR
1,548 Elo+

VS

Team Averages
Level 85
1,539 SR
1,319 Elo+
Hun Batz
Hun Batz
Sk8ter555
Hun Batz
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,080 Elo+
Party 2
Artio
Artio
StogieDVS
Artio
Level 89
God Stats
13W - 14L
1,500 SR
Queue Stats
150W - 157L
1,289 Elo+
Party 2
Apollo
Apollo
UnNuV
Apollo
Level 125
God Stats
1W - 2L
1,617 SR
Queue Stats
243W - 241L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
5 / 2 / 9
8,529
853
7,862
12,215
14,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
Mythrunner
Olorun
12
6 / 2 / 6
8,505
851
9,893
6,432
2,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
ThootiesNine98
Erlang Shen
13
4 / 1 / 10
8,254
825
7,429
10,180
10,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Sk8ter555
Hun Batz
11
0 / 8 / 4
6,837
684
4,601
10,326
3,783
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
StogieDVS
Artio
9
0 / 6 / 2
6,298
630
3,920
13,204
9,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
UnNuV
Apollo
13
5 / 1 / 0
8,426
843
7,786
8,992
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
15
Kills
5
5
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
2
9
4.75
W
Olorun
Mythrunner
Olorun
6
2
6
4.5
L
Hun Batz
Sk8ter555
Hun Batz
0
8
4
0.25
L
Artio
StogieDVS
Artio
0
6
2
0.17
W
Erlang Shen
ThootiesNine98
Erlang Shen
4
1
10
9
L
Apollo
UnNuV
Apollo
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,184
Damage
16,307
28,827
Taken
32,522
27,418
Mitigated
16,873
14,694
Healing
4,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,862
3,362
4,349
5,062
12,215
14,117
925
1,714
10,301
21,430
5,389
W
Olorun
Mythrunner
Olorun
9,893
5,884
544
894
6,432
2,847
996
1,041
5,276
28,046
3,760
L
Hun Batz
Sk8ter555
Hun Batz
4,601
1,127
0
240
10,326
3,783
0
4,568
5,758
0
15,370
L
Artio
StogieDVS
Artio
3,920
440
360
2,744
13,204
9,809
0
6,051
7,153
11,901
0
W
Erlang Shen
ThootiesNine98
Erlang Shen
7,429
3,613
291
3,554
10,180
10,454
754
1,438
8,602
0
23,812
L
Apollo
UnNuV
Apollo
7,786
3,940
0
1,036
8,992
3,281
0
4,774
4,218
0
32,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,288
Gold Earned
21,561
112
Minions Killed
95
7
Camps Cleared
1
539,238
Distance Traveled
558,912
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,529
853
37
4
1
160,924
2
W
Olorun
8,505
851
50
5
2
177,445
1
L
Hun Batz
6,837
684
19
2
0
174,575
0
L
Artio
6,298
630
12
1
1
182,505
4
W
Erlang Shen
8,254
825
25
3
4
200,869
3
L
Apollo
8,426
843
64
6
0
201,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role