Player Matchup

Medusa
Medusa
Cursed-warrior17
Medusa
Level 131
God Stats
0W - 2L
1,431 SR
Queue Stats
155W - 137L
1,572 Elo+
Party 2
Baba Yaga
Baba Yaga
DinoSmores
Baba Yaga
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 102L
1,513 Elo+
Solo
Agni
Agni
DrBrownP
Agni
Level 69
God Stats
2W - 3L
1,716 SR
Queue Stats
257W - 249L
1,499 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Gimlimonkey
Kumbhakarna
Level 74
God Stats
0W - 1L
1,264 SR
Queue Stats
3W - 7L
1,377 Elo+
Solo
Nu Wa
Nu Wa
ZEUStheREAPER9
Nu Wa
Level 152
God Stats
2W - 3L
1,283 SR
Queue Stats
191W - 204L
1,562 Elo+
Solo
Team Averages
Level 115
1,439 SR
1,505 Elo+

VS

Team Averages
Level 134
1,557 SR
1,564 Elo+
Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
MFKsHouse
Hera
Level 153
God Stats
10W - 4L
1,701 SR
Queue Stats
300W - 297L
1,548 Elo+
Party 3
Cthulhu
Cthulhu
MessyMatt
Cthulhu
Level 109
God Stats
2W - 2L
1,584 SR
Queue Stats
87W - 90L
1,464 Elo+
Party 1
Artio
Artio
RadSpladle
Artio
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
197W - 161L
1,626 Elo+
Party 1
Tiamat
Tiamat
VoltaicThunder
Tiamat
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 3
8,507
709
11,847
12,438
4,841
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baba Yaga
DinoSmores
Baba Yaga
16
2 / 7 / 10
8,544
712
8,056
13,510
10,886
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Agni
16
6 / 6 / 7
9,494
791
15,359
10,304
6,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Gimlimonkey
Kumbhakarna
16
4 / 5 / 12
8,862
739
4,588
14,072
18,119
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 10 / 8
8,067
672
11,490
12,070
4,157
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
2 / 5 / 15
9,513
793
3,922
14,264
14,995
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
16
8 / 4 / 8
10,294
858
11,120
9,075
3,911
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
MessyMatt
Cthulhu
19
14 / 3 / 11
11,680
973
15,809
27,743
22,496
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
18
6 / 4 / 17
10,927
911
12,363
21,192
24,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 4 / 13
10,073
839
12,297
9,979
10,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
99
17
Kills
35
35
Deaths
20
40
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
5
15
1.9
L
3
7
3
0.64
L
Baba Yaga
DinoSmores
Baba Yaga
2
7
10
1
L
Agni
6
6
7
1.58
L
Kumbhakarna
Gimlimonkey
Kumbhakarna
4
5
12
2
W
Hera
8
4
8
3
W
Cthulhu
MessyMatt
Cthulhu
14
3
11
6.5
W
Artio
6
4
17
3.63
W
5
4
13
2.88
L
2
10
8
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,340
Damage
55,511
62,394
Taken
82,253
44,188
Mitigated
77,140
12,866
Healing
38,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,922
158
1,282
2,261
14,264
14,995
1,514
6,772
7,224
14,506
0
L
11,847
4,513
2,078
1,974
12,438
4,841
0
12,239
199
0
21,829
L
Baba Yaga
DinoSmores
Baba Yaga
8,056
797
363
2,708
13,510
10,886
0
11,897
1,613
19,664
0
L
Agni
15,359
1,410
358
2,024
10,304
6,185
0
9,438
866
22,720
0
L
Kumbhakarna
Gimlimonkey
Kumbhakarna
4,588
591
784
861
14,072
18,119
0
10,401
3,671
6,970
0
W
Hera
11,120
3,580
1,176
1,646
9,075
3,911
1,598
5,557
3,418
26,768
0
W
Cthulhu
MessyMatt
Cthulhu
15,809
462
2,452
11,175
27,743
22,496
102
10,868
16,115
34,179
0
W
Artio
12,363
950
5,004
10,317
21,192
24,792
222
10,621
10,135
23,126
0
W
12,297
888
1,022
2,032
9,979
10,946
398
4,363
5,420
22,903
0
L
11,490
4,074
1,152
564
12,070
4,157
0
11,536
534
18,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,474
Gold Earned
52,487
88
Minions Killed
171
0
Camps Cleared
0
961,790
Distance Traveled
1,143,828
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,513
793
54
5
0
185,771
0
L
Medusa
8,507
709
30
3
0
205,996
0
L
Baba Yaga
8,544
712
20
2
0
190,905
2
L
Agni
9,494
791
19
2
0
198,900
0
L
Kumbhakarna
8,862
739
7
1
0
202,245
0
W
Hera
10,294
858
28
2
0
231,089
0
W
Cthulhu
11,680
973
36
3
0
262,531
0
W
Artio
10,927
911
22
2
0
222,656
0
W
Tiamat
10,073
839
31
3
0
241,781
0
L
Nu Wa
8,067
672
12
1
0
163,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role