Player Matchup

Danzaburou
Danzaburou
HeReChUcKy09
Danzaburou
Level 13
God Stats
7W - 15L
1,320 SR
Queue Stats
21W - 33L
1,327 Elo+
Party 1
Xing Tian
Xing Tian
Lucky Alcapone
Xing Tian
Level 113
God Stats
2W - 2L
1,346 SR
Queue Stats
166W - 240L
1,255 Elo+
Party 1
Kukulkan
Kukulkan
SoberSavage4
Kukulkan
Level 46
God Stats
6W - 5L
1,328 SR
Queue Stats
6W - 5L
1,338 Elo+
Party 1
Team Averages
Level 57
1,331 SR
1,307 Elo+

VS

Team Averages
Level 57
1,326 SR
1,322 Elo+
Merlin
Merlin
MMfittje
Merlin
Level 69
God Stats
15W - 50L
1,313 SR
Queue Stats
34W - 70L
1,305 Elo+
Solo
Medusa
Medusa
SinnersDeatth
Medusa
Level 52
God Stats
34W - 37L
1,309 SR
Queue Stats
237W - 277L
1,341 Elo+
Solo
Bacchus
Bacchus
iTz Me DylannN
Bacchus
Level 49
God Stats
11W - 25L
1,357 SR
Queue Stats
83W - 140L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HeReChUcKy09
Danzaburou
13
6 / 0 / 5
8,671
867
7,149
4,651
1,971
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
Lucky Alcapone
Xing Tian
12
5 / 1 / 6
8,264
826
6,085
11,404
9,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
SoberSavage4
Kukulkan
11
1 / 1 / 10
7,490
749
6,876
4,444
1,230
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MMfittje
Merlin
9
0 / 5 / 1
6,158
616
3,422
6,552
2,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 1
6,182
618
3,320
8,236
3,353
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 3 / 0
7,169
717
5,509
10,010
9,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
12
Kills
2
2
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
HeReChUcKy09
Danzaburou
6
0
5
8.5
W
Xing Tian
Lucky Alcapone
Xing Tian
5
1
6
8
L
Merlin
MMfittje
Merlin
0
5
1
0.1
L
0
4
1
0.13
W
Kukulkan
SoberSavage4
Kukulkan
1
1
10
6
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,110
Damage
12,251
20,499
Taken
24,798
13,192
Mitigated
15,281
5,375
Healing
2,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
HeReChUcKy09
Danzaburou
7,149
3,186
402
1,905
4,651
1,971
2,739
2,817
1,834
0
23,746
W
Xing Tian
Lucky Alcapone
Xing Tian
6,085
496
232
2,487
11,404
9,991
96
3,372
8,032
13,488
0
L
Merlin
MMfittje
Merlin
3,422
353
190
404
6,552
2,198
0
3,922
2,630
14,830
0
L
3,320
1,459
0
415
8,236
3,353
0
4,693
3,543
0
13,972
W
Kukulkan
SoberSavage4
Kukulkan
6,876
257
230
119
4,444
1,230
132
3,042
1,402
18,764
0
L
5,509
1,047
148
990
10,010
9,730
0
4,788
5,222
20,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,425
Gold Earned
19,509
82
Minions Killed
82
4
Camps Cleared
5
568,484
Distance Traveled
506,901
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,671
867
44
4
2
178,296
1
W
Xing Tian
8,264
826
11
1
0
187,447
0
L
Merlin
6,158
616
27
3
1
138,593
0
L
Medusa
6,182
618
26
3
1
179,656
1
W
Kukulkan
7,490
749
27
3
2
202,741
1
L
Bacchus
7,169
717
29
3
3
188,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role