Player Matchup

Kuzenbo
Kuzenbo
Anthem Adder
Kuzenbo
Level 61
God Stats
7W - 8L
1,439 SR
Queue Stats
349W - 329L
1,393 Elo+
Solo
Shiva
Shiva
NekoMancer6910
Shiva
Level 88
God Stats
1W - 1L
1,625 SR
Queue Stats
115W - 109L
1,472 Elo+
Solo
Sol
Sol
Tchno_Bunny
Sol
Level 67
God Stats
13W - 11L
1,475 SR
Queue Stats
104W - 124L
1,343 Elo+
Party 1
Thoth
Thoth
iTS A TRAP YO
Thoth
Level 89
God Stats
0W - 4L
1,500 SR
Queue Stats
791W - 824L
1,395 Elo+
Solo
Nemesis
Nemesis
upwards21
Nemesis
Level 78
God Stats
1W - 4L
1,681 SR
Queue Stats
73W - 86L
1,386 Elo+
Party 1
Team Averages
Level 77
1,544 SR
1,398 Elo+

VS

Team Averages
Level 70
1,603 SR
1,406 Elo+
Fenrir
Fenrir
 
Fenrir
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Arbiter D10
Chiron
Level 89
God Stats
12W - 11L
1,755 SR
Queue Stats
430W - 465L
1,403 Elo+
Party 2
Cthulhu
Cthulhu
Fresh izaih
Cthulhu
Level 68
God Stats
5W - 1L
1,776 SR
Queue Stats
77W - 65L
1,320 Elo+
Solo
Tiamat
Tiamat
Snoutey
Tiamat
Level 107
God Stats
5W - 1L
1,723 SR
Queue Stats
93W - 84L
1,405 Elo+
Solo
Danzaburou
Danzaburou
sleepy13194
Danzaburou
Level 29
God Stats
11W - 15L
1,258 SR
Queue Stats
21W - 28L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Anthem Adder
Kuzenbo
11
3 / 2 / 3
7,118
419
9,564
16,305
18,463
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
1 / 2 / 0
6,545
385
3,251
6,382
3,025
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
3 / 4 / 4
8,993
529
4,075
12,001
3,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 7 / 3
7,466
439
7,608
9,863
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
upwards21
Nemesis
15
10 / 2 / 5
9,458
556
13,239
10,771
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
6 / 4 / 1
9,367
551
10,218
13,435
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
14
5 / 3 / 3
8,649
509
8,596
11,917
3,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Fresh izaih
Cthulhu
16
4 / 3 / 2
10,047
591
11,603
13,352
9,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Snoutey
Tiamat
14
2 / 6 / 3
8,342
491
6,558
10,148
4,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
sleepy13194
Danzaburou
12
0 / 5 / 2
7,545
444
4,315
11,529
3,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
28
21
Kills
17
17
Deaths
21
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
4
1
1.63
L
Kuzenbo
Anthem Adder
Kuzenbo
3
2
3
2.25
W
Chiron
5
3
3
2.17
W
Cthulhu
Fresh izaih
Cthulhu
4
3
2
1.67
L
1
2
0
0.5
W
Tiamat
Snoutey
Tiamat
2
6
3
0.58
L
3
4
4
1.25
L
4
7
3
0.79
W
Danzaburou
sleepy13194
Danzaburou
0
5
2
0.2
L
Nemesis
upwards21
Nemesis
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,737
Damage
41,290
55,322
Taken
60,381
30,819
Mitigated
26,369
11,358
Healing
16,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,218
2,273
0
4,487
13,435
5,364
606
3,344
10,091
0
65,405
L
Kuzenbo
Anthem Adder
Kuzenbo
9,564
3,556
0
2,892
16,305
18,463
0
2,456
13,681
23,896
316
W
Chiron
8,596
3,922
495
3,754
11,917
3,687
1,924
5,351
6,566
0
46,348
W
Cthulhu
Fresh izaih
Cthulhu
11,603
1,773
0
1,602
13,352
9,184
177
2,846
10,176
61,569
0
L
3,251
1,238
0
604
6,382
3,025
0
3,919
2,132
0
22,254
W
Tiamat
Snoutey
Tiamat
6,558
328
0
2,742
10,148
4,599
300
3,319
6,829
37,121
0
L
4,075
1,274
19
4,860
12,001
3,157
135
3,198
8,373
56,240
0
L
7,608
548
0
1,275
9,863
2,433
0
1,818
7,941
35,076
0
W
Danzaburou
sleepy13194
Danzaburou
4,315
2,269
117
3,233
11,529
3,535
1,144
6,071
5,458
0
38,367
L
Nemesis
upwards21
Nemesis
13,239
6,697
0
1,708
10,771
3,741
0
5,416
5,034
0
51,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,580
Gold Earned
43,950
319
Minions Killed
443
0
Camps Cleared
0
1,353,970
Distance Traveled
1,548,225
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,367
551
92
5
0
342,075
0
L
Kuzenbo
7,118
419
30
2
0
347,889
1
W
Chiron
8,649
509
77
5
0
290,416
1
W
Cthulhu
10,047
591
140
8
0
315,588
1
L
Shiva
6,545
385
45
3
0
150,779
1
W
Tiamat
8,342
491
69
4
0
298,480
3
L
Sol
8,993
529
112
7
0
290,391
0
L
Thoth
7,466
439
60
4
0
252,265
3
W
Danzaburou
7,545
444
65
4
0
301,666
0
L
Nemesis
9,458
556
72
4
0
312,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role