Player Matchup

Nemesis
Nemesis
Fòrge
Nemesis
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Nox
Nox
itsahardnoxlife
Nox
Level 42
God Stats
119W - 62L
1,624 SR
Queue Stats
140W - 73L
1,651 Elo+
Party 2
Kuzenbo
Kuzenbo
thebusinesses
Kuzenbo
Level 129
God Stats
333W - 151L
1,665 SR
Queue Stats
394W - 198L
1,717 Elo+
Party 2
Team Averages
Level 73
1,596 SR
1,623 Elo+

VS

Team Averages
Level 88
1,426 SR
1,387 Elo+
Cthulhu
Cthulhu
elwetudioso
Cthulhu
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 95L
1,307 Elo+
Party 1
Cernunnos
Cernunnos
juansebo20
Cernunnos
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
62W - 101L
1,394 Elo+
Party 1
Thoth
Thoth
trevah5
Thoth
Level 78
God Stats
0W - 3L
1,279 SR
Queue Stats
97W - 123L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fòrge
Nemesis
13
8 / 1 / 8
8,909
891
10,974
10,694
6,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
5 / 0 / 9
8,373
837
5,418
2,713
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
13
4 / 1 / 11
8,589
859
7,803
11,479
14,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
elwetudioso
Cthulhu
8
1 / 4 / 1
6,669
667
2,786
9,166
6,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
juansebo20
Cernunnos
10
1 / 6 / 1
6,472
647
5,438
10,059
3,100
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
trevah5
Thoth
11
0 / 7 / 0
6,352
635
3,331
7,729
2,228
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
17
Kills
2
2
Deaths
17
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Fòrge
Nemesis
8
1
8
12
L
Cthulhu
elwetudioso
Cthulhu
1
4
1
0.38
W
5
0
9
9.5
L
Cernunnos
juansebo20
Cernunnos
1
6
1
0.25
W
Kuzenbo
4
1
11
9.5
L
Thoth
trevah5
Thoth
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,195
Damage
11,555
24,886
Taken
26,954
21,982
Mitigated
12,044
7,445
Healing
1,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Fòrge
Nemesis
10,974
4,162
0
3,348
10,694
6,519
283
2,661
8,033
0
26,823
L
Cthulhu
elwetudioso
Cthulhu
2,786
463
90
488
9,166
6,716
0
3,865
4,929
9,577
0
W
5,418
606
0
648
2,713
1,165
1,331
836
1,877
27,009
0
L
Cernunnos
juansebo20
Cernunnos
5,438
2,852
0
603
10,059
3,100
0
5,113
4,610
0
17,482
W
Kuzenbo
7,803
3,667
0
3,449
11,479
14,298
162
3,361
8,118
22,258
0
L
Thoth
trevah5
Thoth
3,331
286
161
239
7,729
2,228
0
3,979
3,382
21,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,871
Gold Earned
19,493
122
Minions Killed
97
9
Camps Cleared
1
635,312
Distance Traveled
471,706
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,909
891
31
3
5
211,418
4
L
Cthulhu
6,669
667
9
1
0
140,733
0
W
Nox
8,373
837
65
7
2
200,805
1
L
Cernunnos
6,472
647
29
3
1
157,908
1
W
Kuzenbo
8,589
859
26
3
2
223,089
4
L
Thoth
6,352
635
59
6
0
173,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role