Player Matchup

Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Aro_Mato
Agni
Level 80
God Stats
4W - 2L
1,423 SR
Queue Stats
456W - 499L
1,502 Elo+
Solo
Ne Zha
Ne Zha
Leto10
Ne Zha
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 126L
1,457 Elo+
Solo
Thor
Thor
emi_braso17
Thor
Level 106
God Stats
5W - 3L
1,717 SR
Queue Stats
224W - 259L
1,456 Elo+
Solo
Bacchus
Bacchus
xx_gabo31_xx
Bacchus
Level 102
God Stats
5W - 3L
1,704 SR
Queue Stats
290W - 340L
1,487 Elo+
Solo
Team Averages
Level 108
1,569 SR
1,481 Elo+

VS

Team Averages
Level 91
1,414 SR
1,490 Elo+
Artio
Artio
 
Artio
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Agent_Smitm
Bastet
Level 83
God Stats
7W - 10L
1,652 SR
Queue Stats
199W - 211L
1,480 Elo+
Party 1
Bacchus
Bacchus
M1RROR_iFdxs-
Bacchus
Level 69
God Stats
1W - 5L
1,104 SR
Queue Stats
315W - 315L
1,462 Elo+
Solo
Danzaburou
Danzaburou
Pr0f37A
Danzaburou
Level 83
God Stats
6W - 5L
1,651 SR
Queue Stats
121W - 142L
1,476 Elo+
Solo
Scylla
Scylla
mrmisterio123
Scylla
Level 87
God Stats
0W - 3L
1,165 SR
Queue Stats
322W - 301L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 1 / 1
7,301
562
6,417
6,331
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
14
5 / 1 / 3
8,321
640
5,617
2,790
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Leto10
Ne Zha
14
1 / 0 / 3
7,470
575
6,233
9,795
4,397
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 0 / 3
6,757
520
2,778
6,192
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
xx_gabo31_xx
Bacchus
11
1 / 1 / 7
6,567
505
4,551
9,339
9,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 1 / 0
7,076
544
4,329
8,384
5,044
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
10
0 / 1 / 1
6,048
465
2,160
8,473
2,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
9
0 / 2 / 3
5,761
443
3,643
8,280
7,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Pr0f37A
Danzaburou
11
2 / 4 / 0
6,735
518
3,965
8,442
2,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
1 / 5 / 0
6,283
483
1,501
6,391
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
3
3
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
1
4.5
L
Artio
 
Artio
0
1
0
0
L
Bastet
0
1
1
0.5
W
Agni
5
1
3
6.5
W
Ne Zha
Leto10
Ne Zha
1
0
3
2.5
L
Bacchus
0
2
3
0.75
L
Danzaburou
Pr0f37A
Danzaburou
2
4
0
0.5
W
1
0
3
2.5
L
1
5
0
0.2
W
Bacchus
xx_gabo31_xx
Bacchus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,596
Damage
15,598
34,447
Taken
39,970
18,449
Mitigated
20,281
13,950
Healing
12,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,417
3,091
0
3,366
6,331
1,671
639
535
5,796
45,323
0
L
Artio
 
Artio
4,329
337
0
4,141
8,384
5,044
429
1,249
7,093
40,531
0
L
Bastet
2,160
925
0
3,742
8,473
2,689
0
1,637
6,810
0
31,137
W
Agni
5,617
829
44
530
2,790
864
464
825
1,965
50,968
0
W
Ne Zha
Leto10
Ne Zha
6,233
1,853
0
4,222
9,795
4,397
0
4,417
5,378
0
48,930
L
Bacchus
3,643
609
121
1,886
8,280
7,644
0
5,138
3,018
13,052
0
L
Danzaburou
Pr0f37A
Danzaburou
3,965
1,667
64
2,834
8,442
2,942
0
4,994
3,448
0
38,941
W
2,778
438
0
3,932
6,192
1,982
0
794
5,398
0
45,404
L
1,501
108
0
0
6,391
1,962
0
3,225
3,016
33,081
0
W
Bacchus
xx_gabo31_xx
Bacchus
4,551
633
0
1,856
9,339
9,535
65
3,017
6,322
14,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,416
Gold Earned
31,903
422
Minions Killed
323
0
Camps Cleared
0
1,366,905
Distance Traveled
1,229,855
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,301
562
83
6
0
259,851
6
L
Artio
7,076
544
97
7
0
235,922
5
L
Bastet
6,048
465
75
6
0
295,435
1
W
Agni
8,321
640
122
9
0
258,719
6
W
Ne Zha
7,470
575
110
8
0
286,484
8
L
Bacchus
5,761
443
18
1
0
246,201
5
L
Danzaburou
6,735
518
63
5
0
219,941
3
W
Thor
6,757
520
91
7
0
290,754
2
L
Scylla
6,283
483
70
5
0
232,356
4
W
Bacchus
6,567
505
16
1
0
271,097
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role