Player Matchup

Danzaburou
Danzaburou
LightAj
Danzaburou
Level 102
God Stats
36W - 31L
1,642 SR
Queue Stats
300W - 331L
1,518 Elo+
Party 3
Horus
Horus
MegaHylian72
Horus
Level 27
God Stats
2W - 3L
1,727 SR
Queue Stats
13W - 18L
1,548 Elo+
Party 3
Ganesha
Ganesha
Narrag
Ganesha
Level 74
God Stats
3W - 6L
1,521 SR
Queue Stats
3W - 6L
1,344 Elo+
Party 1
Merlin
Merlin
Nixalodoth
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,344 Elo+
Party 1
Chang'e
Chang'e
fairbully
Chang'e
Level 109
God Stats
6W - 7L
1,306 SR
Queue Stats
227W - 255L
1,525 Elo+
Party 3
Team Averages
Level 76
1,539 SR
1,456 Elo+

VS

Team Averages
Level 84
1,716 SR
1,584 Elo+
Atlas
Atlas
Dhats5
Atlas
Level 26
God Stats
7W - 1L
2,051 SR
Queue Stats
165W - 135L
1,590 Elo+
Party 2
Cupid
Cupid
ManLane4Life
Cupid
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 50L
1,623 Elo+
Party 2
Cliodhna
Cliodhna
NordVLord
Cliodhna
Level 140
God Stats
4W - 3L
1,671 SR
Queue Stats
305W - 261L
1,630 Elo+
Party 2
Sun Wukong
Sun Wukong
Sersity
Sun Wukong
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Nox
Nox
legendsarise
Nox
Level 116
God Stats
11W - 3L
1,858 SR
Queue Stats
227W - 189L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LightAj
Danzaburou
10
2 / 4 / 0
5,671
567
3,810
8,559
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 3 / 4
5,448
545
4,016
7,902
3,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ganesha
Narrag
Ganesha
8
0 / 2 / 3
5,117
512
2,575
8,108
4,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Nixalodoth
Merlin
8
0 / 3 / 0
4,562
456
1,319
6,071
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
fairbully
Chang'e
10
4 / 5 / 1
6,248
625
3,665
9,102
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Dhats5
Atlas
10
5 / 2 / 2
6,257
626
3,952
8,845
4,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 1 / 4
6,415
642
6,225
5,182
1,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
NordVLord
Cliodhna
12
8 / 1 / 1
7,396
740
8,521
7,744
2,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
Sersity
Sun Wukong
10
1 / 3 / 5
5,864
586
4,631
6,545
2,411
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 3
6,382
638
4,160
3,047
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
7
Kills
17
17
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Atlas
Dhats5
Atlas
5
2
2
3
L
Danzaburou
LightAj
Danzaburou
2
4
0
0.5
W
2
1
4
4
L
1
3
4
1
L
Ganesha
Narrag
Ganesha
0
2
3
0.75
L
Merlin
Nixalodoth
Merlin
0
3
0
0
W
Cliodhna
NordVLord
Cliodhna
8
1
1
8.5
W
Sun Wukong
Sersity
Sun Wukong
1
3
5
1.17
L
Chang'e
fairbully
Chang'e
4
5
1
0.9
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,385
Damage
27,489
39,742
Taken
31,363
14,640
Mitigated
11,866
12,898
Healing
10,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Dhats5
Atlas
3,952
1,624
141
2,809
8,845
4,522
97
2,277
6,568
20,107
0
L
Danzaburou
LightAj
Danzaburou
3,810
2,031
0
3,156
8,559
2,274
219
1,766
6,793
0
41,330
W
6,225
2,803
239
2,245
5,182
1,291
29
676
4,506
0
43,144
L
4,016
2,025
350
1,525
7,902
3,815
0
603
7,269
0
23,963
L
Ganesha
Narrag
Ganesha
2,575
1,009
246
2,684
8,108
4,843
66
2,631
5,437
12,198
0
L
Merlin
Nixalodoth
Merlin
1,319
37
33
813
6,071
1,515
0
2,101
3,866
25,397
0
W
Cliodhna
NordVLord
Cliodhna
8,521
1,280
0
3,401
7,744
2,569
0
2,028
5,716
0
43,738
W
Sun Wukong
Sersity
Sun Wukong
4,631
534
0
710
6,545
2,411
0
2,203
4,342
0
28,696
L
Chang'e
fairbully
Chang'e
3,665
365
330
3,761
9,102
2,193
0
775
8,265
29,567
0
W
4,160
428
0
1,000
3,047
1,073
55
375
2,672
38,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,046
Gold Earned
32,314
254
Minions Killed
325
0
Camps Cleared
0
1,031,024
Distance Traveled
1,100,692
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,257
626
28
3
0
185,093
2
L
Danzaburou
5,671
567
93
9
0
199,033
2
W
Cupid
6,415
642
81
8
0
189,729
4
L
Horus
5,448
545
48
5
0
236,678
1
L
Ganesha
5,117
512
2
0
0
206,926
5
L
Merlin
4,562
456
45
5
0
183,240
2
W
Cliodhna
7,396
740
93
9
0
264,883
1
W
Sun Wukong
5,864
586
41
4
0
240,509
1
L
Chang'e
6,248
625
66
7
0
205,147
1
W
Nox
6,382
638
82
8
0
220,478
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role