Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
CloudsAsWitnsses
Thanatos
Level 129
God Stats
3W - 6L
1,500 SR
Queue Stats
179W - 143L
1,621 Elo+
Solo
Neith
Neith
Deathrayz50
Neith
Level 148
God Stats
5W - 3L
1,500 SR
Queue Stats
50W - 31L
1,615 Elo+
Party 1
Merlin
Merlin
R1oT 26
Merlin
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
64W - 60L
1,635 Elo+
Solo
Fenrir
Fenrir
Zaeg
Fenrir
Level 134
God Stats
25W - 11L
1,699 SR
Queue Stats
77W - 40L
1,734 Elo+
Party 1
Team Averages
Level 131
1,540 SR
1,621 Elo+

VS

Team Averages
Level 133
1,552 SR
1,630 Elo+
Freya
Freya
AgentMcMeerkat
Freya
Level 147
God Stats
6W - 4L
1,707 SR
Queue Stats
102W - 81L
1,610 Elo+
Party 2
Odin
Odin
HeSheMeWumboo
Odin
Level 160
God Stats
7W - 3L
1,715 SR
Queue Stats
212W - 189L
1,618 Elo+
Party 2
He Bo
He Bo
Pope666
He Bo
Level 113
God Stats
3W - 1L
1,500 SR
Queue Stats
148W - 140L
1,672 Elo+
Solo
Amaterasu
Amaterasu
RadioActvCereal
Amaterasu
Level 140
God Stats
2W - 0L
1,362 SR
Queue Stats
143W - 141L
1,594 Elo+
Party 2
Hercules
Hercules
S1L3NTCR33D
Hercules
Level 107
God Stats
2W - 0L
1,474 SR
Queue Stats
25W - 17L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
11
0 / 7 / 5
7,582
446
6,086
17,247
18,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
4 / 7 / 3
8,136
479
9,061
13,348
5,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 2 / 2
8,939
526
7,295
6,286
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
R1oT 26
Merlin
15
2 / 4 / 3
8,924
525
9,723
7,312
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Zaeg
Fenrir
13
1 / 4 / 2
7,937
467
8,882
13,068
9,365
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 3
11,354
668
9,065
14,422
5,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 0 / 9
10,467
616
10,103
15,867
15,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

He Bo
Pope666
He Bo
18
6 / 2 / 8
10,303
606
8,636
7,247
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
RadioActvCereal
Amaterasu
14
3 / 5 / 11
9,169
539
6,866
16,656
6,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hercules
S1L3NTCR33D
Hercules
13
3 / 2 / 15
8,699
512
5,695
14,074
12,476
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
70
8
Kills
24
24
Deaths
9
15
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
7
5
0.36
W
5
0
3
6.5
L
4
7
3
0.79
L
1
2
2
1
W
7
0
9
11.5
W
He Bo
Pope666
He Bo
6
2
8
5
L
Merlin
R1oT 26
Merlin
2
4
3
0.88
W
Amaterasu
RadioActvCereal
Amaterasu
3
5
11
1.7
W
Hercules
S1L3NTCR33D
Hercules
3
2
15
5.25
L
Fenrir
Zaeg
Fenrir
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,047
Damage
40,365
57,261
Taken
68,266
37,894
Mitigated
41,070
17,571
Healing
20,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
6,086
775
0
2,181
17,247
18,227
0
6,974
10,273
30,376
0
W
9,065
4,055
0
8,840
14,422
5,137
502
2,520
11,902
102,436
0
L
9,061
2,890
0
8,618
13,348
5,985
0
3,122
10,226
0
54,453
L
7,295
3,812
0
2,044
6,286
2,015
0
2,672
3,614
0
64,060
W
10,103
3,752
0
4,125
15,867
15,365
1,570
1,367
14,500
0
54,711
W
He Bo
Pope666
He Bo
8,636
327
0
1,432
7,247
1,852
0
2,794
4,453
69,647
0
L
Merlin
R1oT 26
Merlin
9,723
473
0
877
7,312
2,302
618
3,256
4,056
68,814
0
W
Amaterasu
RadioActvCereal
Amaterasu
6,866
2,135
0
3,140
16,656
6,240
0
3,805
12,851
0
56,138
W
Hercules
S1L3NTCR33D
Hercules
5,695
1,621
255
3,099
14,074
12,476
286
5,411
8,663
0
26,720
L
Fenrir
Zaeg
Fenrir
8,882
2,403
0
3,851
13,068
9,365
399
1,677
11,391
92
41,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,518
Gold Earned
49,992
449
Minions Killed
528
0
Camps Cleared
0
1,619,375
Distance Traveled
1,762,851
20
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,582
446
26
2
0
323,290
7
W
Freya
11,354
668
157
9
0
314,764
8
L
Thanatos
8,136
479
73
4
0
352,623
2
L
Neith
8,939
526
158
9
0
332,301
6
W
Odin
10,467
616
116
7
0
365,943
6
W
He Bo
10,303
606
132
8
0
348,882
5
L
Merlin
8,924
525
114
7
0
313,913
3
W
Amaterasu
9,169
539
92
5
0
366,624
7
W
Hercules
8,699
512
31
2
0
366,638
6
L
Fenrir
7,937
467
78
5
0
297,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role