Player Matchup

Hou Yi
Hou Yi
Fadenoba
Hou Yi
Level 129
God Stats
0W - 2L
1,199 SR
Queue Stats
82W - 76L
1,489 Elo+
Party 1
Nemesis
Nemesis
Mystik_108
Nemesis
Level 160
God Stats
38W - 23L
1,570 SR
Queue Stats
644W - 681L
1,442 Elo+
Solo
Discordia
Discordia
chifu8222
Discordia
Level 67
God Stats
1W - 3L
1,197 SR
Queue Stats
53W - 60L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
epsimatcha
Cthulhu
Level 141
God Stats
1W - 4L
1,192 SR
Queue Stats
182W - 190L
1,492 Elo+
Solo
Odin
Odin
nitrogs
Odin
Level 155
God Stats
2W - 2L
1,488 SR
Queue Stats
79W - 71L
1,483 Elo+
Party 1
Team Averages
Level 130
1,329 SR
1,475 Elo+

VS

Team Averages
Level 107
1,590 SR
1,470 Elo+
Rama
Rama
Medusin10
Rama
Level 124
God Stats
5W - 4L
1,771 SR
Queue Stats
322W - 315L
1,441 Elo+
Party 2
Chaac
Chaac
Verduradura15
Chaac
Level 109
God Stats
7W - 9L
1,452 SR
Queue Stats
399W - 385L
1,458 Elo+
Party 2
Mulan
Mulan
Xcoolerh20x
Mulan
Level 88
God Stats
48W - 38L
1,587 SR
Queue Stats
695W - 681L
1,497 Elo+
Solo
Zhong Kui
Zhong Kui
amazingwheel467
Zhong Kui
Level 81
God Stats
5W - 7L
1,376 SR
Queue Stats
180W - 175L
1,504 Elo+
Solo
Sobek
Sobek
mauRM52
Sobek
Level 131
God Stats
3W - 2L
1,762 SR
Queue Stats
176W - 198L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Fadenoba
Hou Yi
20
12 / 4 / 13
13,119
596
27,005
17,492
6,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Mystik_108
Nemesis
19
7 / 4 / 7
12,277
558
7,405
19,202
7,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
chifu8222
Discordia
17
4 / 4 / 10
11,338
515
12,083
12,358
4,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
epsimatcha
Cthulhu
18
2 / 2 / 3
11,568
526
16,871
16,747
18,213
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Odin
nitrogs
Odin
18
7 / 3 / 18
11,448
520
13,709
18,908
16,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
2 / 8 / 3
10,153
462
7,568
16,888
4,671
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 3 / 3
11,448
520
10,857
23,488
15,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
8 / 6 / 4
12,076
549
15,645
18,766
8,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
amazingwheel467
Zhong Kui
17
3 / 5 / 3
10,820
492
11,854
18,768
11,892
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
mauRM52
Sobek
14
2 / 10 / 6
9,644
438
5,788
21,642
21,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
35
32
Kills
16
17
Deaths
32
51
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Fadenoba
Hou Yi
12
4
13
4.63
W
Rama
2
8
3
0.44
L
Nemesis
Mystik_108
Nemesis
7
4
7
2.63
W
1
3
3
0.83
W
8
6
4
1.67
W
Zhong Kui
amazingwheel467
Zhong Kui
3
5
3
0.9
L
Discordia
chifu8222
Discordia
4
4
10
2.25
L
Cthulhu
epsimatcha
Cthulhu
2
2
3
1.75
W
Sobek
mauRM52
Sobek
2
10
6
0.5
L
Odin
nitrogs
Odin
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,073
Damage
51,712
84,707
Taken
99,552
52,091
Mitigated
62,338
11,965
Healing
30,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Fadenoba
Hou Yi
27,005
11,669
0
3,146
17,492
6,052
3,037
2,781
14,619
0
99,967
W
Rama
7,568
4,366
0
4,126
16,888
4,671
518
1,628
14,995
0
69,235
L
Nemesis
Mystik_108
Nemesis
7,405
3,465
0
1,758
19,202
7,565
1,719
2,403
16,732
0
106,213
W
10,857
2,150
0
12,709
23,488
15,856
525
11,972
11,324
0
80,595
W
15,645
2,452
0
4,027
18,766
8,169
0
4,475
13,990
0
78,578
W
Zhong Kui
amazingwheel467
Zhong Kui
11,854
775
0
7,829
18,768
11,892
0
4,915
13,234
78,261
0
L
Discordia
chifu8222
Discordia
12,083
1,238
0
871
12,358
4,213
970
6,597
5,625
60,184
0
L
Cthulhu
epsimatcha
Cthulhu
16,871
1,706
520
2,530
16,747
18,213
1,278
611
15,562
72,684
0
W
Sobek
mauRM52
Sobek
5,788
166
0
2,302
21,642
21,750
0
4,951
15,889
16,005
0
L
Odin
nitrogs
Odin
13,709
3,071
567
2,573
18,908
16,048
377
5,250
13,612
0
46,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,750
Gold Earned
54,141
582
Minions Killed
571
0
Camps Cleared
0
1,973,811
Distance Traveled
1,844,196
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
13,119
596
131
6
0
367,950
0
W
Rama
10,153
462
114
5
0
333,883
1
L
Nemesis
12,277
558
127
6
0
439,365
2
W
Chaac
11,448
520
172
8
0
346,289
0
W
Mulan
12,076
549
119
5
0
409,233
6
W
Zhong Kui
10,820
492
149
7
0
377,712
6
L
Discordia
11,338
515
126
6
0
330,324
0
L
Cthulhu
11,568
526
143
7
0
437,627
1
W
Sobek
9,644
438
17
1
0
377,079
5
L
Odin
11,448
520
55
3
0
398,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role