Player Matchup

Freya
Freya
FrogInABath
Freya
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 54L
1,458 Elo+
Party 1
Raijin
Raijin
LuzcidTrap
Raijin
Level 23
God Stats
0W - 2L
1,244 SR
Queue Stats
19W - 14L
1,491 Elo+
Party 1
Ne Zha
Ne Zha
Obey Bucky
Ne Zha
Level 160
God Stats
0W - 3L
1,301 SR
Queue Stats
161W - 114L
1,651 Elo+
Party 1
Janus
Janus
Shiigy
Janus
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
218W - 153L
1,654 Elo+
Party 1
Horus
Horus
iSvvallow
Horus
Level 107
God Stats
1W - 2L
1,484 SR
Queue Stats
473W - 353L
1,622 Elo+
Party 1
Team Averages
Level 107
1,406 SR
1,575 Elo+

VS

Team Averages
Level 44
1,452 SR
1,501 Elo+
Baba Yaga
Baba Yaga
AcidicPanda001
Baba Yaga
Level 124
God Stats
4W - 3L
1,261 SR
Queue Stats
84W - 96L
1,487 Elo+
Party 2
Chaac
Chaac
DarkHawk928
Chaac
Level 20
God Stats
2W - 3L
1,500 SR
Queue Stats
139W - 152L
1,448 Elo+
Solo
Sylvanus
Sylvanus
FernacS2
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Raijin
Raijin
MiyukiNoSora
Raijin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 24L
1,644 Elo+
Party 2
Medusa
Medusa
pantheraonca7
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 38L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 6
8,800
677
13,374
12,985
5,143
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Raijin
LuzcidTrap
Raijin
13
0 / 7 / 6
7,629
587
11,077
10,468
3,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Obey Bucky
Ne Zha
16
3 / 4 / 6
8,726
671
15,388
17,319
14,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Shiigy
Janus
19
9 / 4 / 3
11,161
859
20,662
10,361
3,969
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
iSvvallow
Horus
13
0 / 5 / 5
8,165
628
3,548
17,099
13,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
AcidicPanda001
Baba Yaga
18
9 / 3 / 13
11,198
861
15,084
14,767
6,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
8 / 1 / 13
11,918
917
13,174
17,551
14,414
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sylvanus
FernacS2
Sylvanus
16
1 / 2 / 13
10,152
781
5,316
17,206
13,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
16
6 / 3 / 10
10,190
784
17,202
16,381
7,056
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 5 / 9
9,140
703
10,409
15,653
5,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
84
14
Kills
26
26
Deaths
14
26
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
AcidicPanda001
Baba Yaga
9
3
13
5.17
W
8
1
13
14.5
W
Sylvanus
FernacS2
Sylvanus
1
2
13
3.75
L
2
6
6
0.83
L
Raijin
LuzcidTrap
Raijin
0
7
6
0.43
W
Raijin
6
3
10
3.67
L
Ne Zha
Obey Bucky
Ne Zha
3
4
6
1.5
L
Janus
Shiigy
Janus
9
4
3
2.63
L
Horus
iSvvallow
Horus
0
5
5
0.5
W
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,049
Damage
61,185
68,232
Taken
81,558
40,372
Mitigated
46,722
20,332
Healing
33,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
AcidicPanda001
Baba Yaga
15,084
1,238
1,831
4,146
14,767
6,158
1,315
8,201
6,566
33,086
0
W
13,174
1,596
304
6,805
17,551
14,414
445
8,792
8,759
0
27,619
W
Sylvanus
FernacS2
Sylvanus
5,316
2,034
5,688
4,099
17,206
13,708
711
10,346
6,860
11,873
0
L
13,374
3,851
0
2,436
12,985
5,143
84
8,232
4,753
18,296
0
L
Raijin
LuzcidTrap
Raijin
11,077
355
0
128
10,468
3,612
0
5,952
4,516
14,900
0
W
Raijin
17,202
1,290
1,717
3,353
16,381
7,056
538
8,133
8,248
33,716
0
L
Ne Zha
Obey Bucky
Ne Zha
15,388
4,223
1,458
6,206
17,319
14,277
0
10,563
6,756
0
27,653
L
Janus
Shiigy
Janus
20,662
0
935
1,371
10,361
3,969
0
4,720
5,641
50,149
0
L
Horus
iSvvallow
Horus
3,548
1,759
3,873
3,925
17,099
13,371
388
8,135
8,964
0
5,389
W
10,409
2,727
1,891
3,824
15,653
5,386
1,727
9,641
6,012
0
23,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,481
Gold Earned
52,598
135
Minions Killed
140
0
Camps Cleared
0
1,125,734
Distance Traveled
1,252,375
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
11,198
861
38
3
0
259,625
0
W
Chaac
11,918
917
34
3
0
274,531
2
W
Sylvanus
10,152
781
14
1
0
236,994
0
L
Freya
8,800
677
17
1
0
217,009
3
L
Raijin
7,629
587
8
1
0
202,681
0
W
Raijin
10,190
784
23
2
0
241,307
0
L
Ne Zha
8,726
671
13
1
0
234,637
0
L
Janus
11,161
859
86
7
0
249,373
0
L
Horus
8,165
628
11
1
0
222,034
3
W
Medusa
9,140
703
31
2
0
239,918
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role