Player Matchup

Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Bössy
Athena
Level 129
God Stats
36W - 23L
1,608 SR
Queue Stats
163W - 157L
1,511 Elo+
Party 1
Medusa
Medusa
Ninety90
Medusa
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
587W - 526L
1,566 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
lucasxpin
Morgan Le Fay
Level 115
God Stats
10W - 3L
1,535 SR
Queue Stats
108W - 78L
1,545 Elo+
Party 1
Team Averages
Level 133
1,529 SR
1,524 Elo+

VS

Team Averages
Level 124
1,446 SR
1,575 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
MarkMartinsBR
Fafnir
Level 87
God Stats
2W - 2L
1,622 SR
Queue Stats
23W - 13L
1,641 Elo+
Party 2
King Arthur
King Arthur
MolinaMS95
King Arthur
Level 148
God Stats
0W - 9L
1,056 SR
Queue Stats
657W - 721L
1,500 Elo+
Solo
Osiris
Osiris
nerimmer
Osiris
Level 87
God Stats
6W - 9L
1,461 SR
Queue Stats
223W - 213L
1,530 Elo+
Solo
Anhur
Anhur
ηoMercy
Anhur
Level 140
God Stats
4W - 3L
1,591 SR
Queue Stats
58W - 32L
1,702 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
19
6 / 1 / 4
11,384
670
8,666
12,655
4,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
 
Osiris
16
6 / 1 / 5
10,146
597
11,233
13,347
11,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
Bössy
Athena
15
4 / 3 / 13
10,399
612
6,139
15,956
17,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
Ninety90
Medusa
15
2 / 4 / 4
9,087
535
9,454
10,035
2,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
lucasxpin
Morgan Le Fay
15
6 / 2 / 7
10,167
598
15,020
11,399
3,926
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 4 / 3
7,783
458
8,558
8,340
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 4 / 5
7,357
433
5,950
15,551
16,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
MolinaMS95
King Arthur
15
4 / 7 / 0
9,052
532
7,848
13,581
12,199
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Osiris
nerimmer
Osiris
15
1 / 7 / 2
8,407
495
8,540
15,964
9,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
ηoMercy
Anhur
15
5 / 2 / 1
9,041
532
12,302
13,122
4,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
24
Kills
11
11
Deaths
24
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
4
8
W
Osiris
 
Osiris
6
1
5
8.5
L
Merlin
 
Merlin
0
4
3
0.38
W
Athena
Bössy
Athena
4
3
13
3.5
L
1
4
5
0.88
L
King Arthur
MolinaMS95
King Arthur
4
7
0
0.57
W
Medusa
Ninety90
Medusa
2
4
4
1
W
Morgan Le Fay
lucasxpin
Morgan Le Fay
6
2
7
4.75
L
Osiris
nerimmer
Osiris
1
7
2
0.29
L
Anhur
ηoMercy
Anhur
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,512
Damage
43,198
63,392
Taken
66,558
40,170
Mitigated
46,111
19,509
Healing
9,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
8,666
3,308
0
5,591
12,655
4,702
1,702
2,901
9,754
0
83,170
W
Osiris
 
Osiris
11,233
4,966
0
3,866
13,347
11,691
666
839
12,508
0
66,269
L
Merlin
 
Merlin
8,558
214
0
1,058
8,340
3,186
0
4,862
3,478
57,465
0
W
Athena
Bössy
Athena
6,139
1,559
0
1,687
15,956
17,274
429
4,063
11,893
19,000
0
L
5,950
1,798
0
2,634
15,551
16,970
0
5,189
10,362
16,354
0
L
King Arthur
MolinaMS95
King Arthur
7,848
1,509
0
1,062
13,581
12,199
0
4,729
8,852
0
48,720
W
Medusa
Ninety90
Medusa
9,454
4,287
0
2,710
10,035
2,577
2,830
2,280
7,755
0
54,072
W
Morgan Le Fay
lucasxpin
Morgan Le Fay
15,020
1,388
163
5,492
11,399
3,926
286
4,425
6,974
63,337
0
L
Osiris
nerimmer
Osiris
8,540
4,608
0
350
15,964
9,073
0
3,620
12,344
0
73,360
L
Anhur
ηoMercy
Anhur
12,302
5,708
0
4,689
13,122
4,683
504
2,759
10,363
0
67,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,183
Gold Earned
41,640
478
Minions Killed
471
0
Camps Cleared
0
1,757,911
Distance Traveled
1,564,999
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,384
670
141
8
0
405,703
7
W
Osiris
10,146
597
110
6
0
339,153
6
L
Merlin
7,783
458
114
7
0
299,402
6
W
Athena
10,399
612
26
2
0
353,665
8
L
Fafnir
7,357
433
17
1
0
319,412
6
L
King Arthur
9,052
532
105
6
0
291,843
2
W
Medusa
9,087
535
95
6
0
327,079
2
W
Morgan Le Fay
10,167
598
106
6
0
332,311
5
L
Osiris
8,407
495
108
6
0
354,339
4
L
Anhur
9,041
532
127
7
0
300,003
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role