Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
 
Cupid
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum V
FrekiGeri
Fenrir
Platinum V
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
366W - 370L
1,555 MMR
Party 1
Tyr
Tyr
Gold III
JaySeal
Tyr
Gold III
Level 139
God Stats
21W - 13L
1,757 SR
Queue Stats
277W - 278L
1,429 MMR
Solo
Bacchus
Bacchus
Gold V
SteveGorac
Bacchus
Gold V
Level 140
God Stats
3W - 1L
1,807 SR
Queue Stats
37W - 43L
1,326 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,613 SR
1,462 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,541 SR
1,396 MMR
Raijin
Raijin
Gold IV
 
Raijin
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver V
BAAG462
Zhong Kui
Silver V
Level 127
God Stats
7W - 10L
1,594 SR
Queue Stats
115W - 114L
1,222 MMR
Solo
Mercury
Mercury
Silver II
FasterFastest
Mercury
Silver II
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 MMR
Party 2
Artemis
Artemis
Gold III
SaitanX
Artemis
Gold III
Level 160
God Stats
57W - 50L
1,613 SR
Queue Stats
1,030W - 1,061L
1,420 MMR
Solo
Jormungandr
Jormungandr
Silver IV
iGxo
Jormungandr
Silver IV
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,341 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 3 / 1
6,827
621
6,298
7,978
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cupid
 
Cupid
8
0 / 5 / 0
4,867
442
2,569
8,429
1,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
FrekiGeri
Fenrir
10
1 / 3 / 4
6,361
578
3,236
7,974
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tyr
8
1 / 1 / 1
5,173
470
3,010
7,535
5,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
SteveGorac
Bacchus
7
0 / 4 / 0
4,655
423
2,820
7,579
4,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
VamanaArachneSerqet

VS

Bans
KaliGilgameshMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
3 / 1 / 4
6,699
609
5,334
5,474
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
BAAG462
Zhong Kui
9
1 / 1 / 5
5,949
541
4,408
7,636
5,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
13
8 / 2 / 1
7,570
688
7,408
7,182
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
SaitanX
Artemis
10
4 / 1 / 1
6,361
578
7,105
5,869
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
iGxo
Jormungandr
11
0 / 1 / 1
6,178
562
4,313
5,682
3,816
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
16
16
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
3
1
1.5
L
Cupid
 
Cupid
0
5
0
0
W
Raijin
 
Raijin
3
1
4
5
W
Zhong Kui
BAAG462
Zhong Kui
1
1
5
3.5
W
Mercury
8
2
1
4.25
L
Fenrir
FrekiGeri
Fenrir
1
3
4
1
L
Tyr
1
1
1
1.5
W
Artemis
SaitanX
Artemis
4
1
1
4.5
L
Bacchus
SteveGorac
Bacchus
0
4
0
0
W
Jormungandr
iGxo
Jormungandr
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,933
Damage
28,568
39,495
Taken
31,843
15,743
Mitigated
15,535
10,205
Healing
11,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,298
2,210
0
1,777
7,978
2,687
0
3,199
4,603
35,210
3,463
L
Cupid
 
Cupid
2,569
948
27
2,083
8,429
1,378
0
1,412
7,013
0
25,257
W
Raijin
 
Raijin
5,334
434
0
1,445
5,474
1,762
0
1,694
3,780
35,804
0
W
Zhong Kui
BAAG462
Zhong Kui
4,408
910
213
4,059
7,636
5,466
0
2,394
5,184
21,796
0
W
Mercury
7,408
4,238
0
973
7,182
2,683
0
2,280
4,876
0
49,456
L
Fenrir
FrekiGeri
Fenrir
3,236
916
0
2,612
7,974
2,298
0
2,399
5,493
0
26,963
L
Tyr
3,010
640
0
2,601
7,535
5,340
0
4,024
3,511
0
24,973
W
Artemis
SaitanX
Artemis
7,105
2,144
0
2,226
5,869
1,808
837
1,843
4,026
0
33,650
L
Bacchus
SteveGorac
Bacchus
2,820
389
105
1,000
7,579
4,040
0
2,699
4,820
9,824
0
W
Jormungandr
iGxo
Jormungandr
4,313
2,158
0
2,769
5,682
3,816
0
226
5,211
37,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,883
Gold Earned
32,757
254
Minions Killed
348
0
Camps Cleared
0
1,063,215
Distance Traveled
1,085,053
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,827
621
79
7
0
195,793
1
L
Cupid
4,867
442
49
4
0
189,790
3
W
Raijin
6,699
609
70
6
0
217,847
4
W
Zhong Kui
5,949
541
38
3
0
194,757
4
W
Mercury
7,570
688
100
9
0
273,303
2
L
Fenrir
6,361
578
60
5
0
224,394
4
L
Tyr
5,173
470
47
4
0
223,254
1
W
Artemis
6,361
578
62
6
0
188,363
4
L
Bacchus
4,655
423
19
2
0
229,984
2
W
Jormungandr
6,178
562
78
7
0
210,783
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role