Player Matchup

Guan Yu
Guan Yu
Coach Maui
Guan Yu
Level 124
God Stats
1W - 2L
1,359 SR
Queue Stats
293W - 273L
1,538 Elo+
Solo
Shiva
Shiva
Mast3r0fPupp37s
Shiva
Level 147
God Stats
15W - 10L
1,701 SR
Queue Stats
294W - 263L
1,598 Elo+
Party 2
Sol
Sol
NotFlygonite
Sol
Level 68
God Stats
19W - 11L
1,710 SR
Queue Stats
183W - 150L
1,603 Elo+
Party 2
Cliodhna
Cliodhna
Randomnizationn
Cliodhna
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
374W - 340L
1,563 Elo+
Party 2
Agni
Agni
yacksin0345
Agni
Level 66
God Stats
4W - 4L
1,648 SR
Queue Stats
236W - 252L
1,608 Elo+
Solo
Team Averages
Level 112
1,584 SR
1,582 Elo+

VS

Team Averages
Level 130
1,520 SR
1,537 Elo+
Xbalanque
Xbalanque
AutoNorse1
Xbalanque
Level 128
God Stats
1W - 1L
1,558 SR
Queue Stats
75W - 91L
1,539 Elo+
Party 1
Horus
Horus
EG blazer
Horus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 80L
1,533 Elo+
Party 1
Da Ji
Da Ji
LtRad
Da Ji
Level 110
God Stats
1W - 2L
1,306 SR
Queue Stats
41W - 36L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Untoleratedd
Cthulhu
Level 160
God Stats
52W - 54L
1,577 SR
Queue Stats
380W - 381L
1,559 Elo+
Solo
Nu Wa
Nu Wa
yuhboi_sup
Nu Wa
Level 128
God Stats
14W - 11L
1,656 SR
Queue Stats
292W - 297L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Coach Maui
Guan Yu
13
1 / 1 / 2
7,245
604
3,839
9,595
6,026
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

9
0 / 0 / 8
6,316
526
4,811
8,625
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 2 / 1
7,521
627
4,476
8,256
2,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
11
3 / 1 / 2
6,471
539
5,205
7,470
2,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
4 / 0 / 2
7,272
606
5,965
5,422
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AutoNorse1
Xbalanque
11
1 / 2 / 1
6,386
532
6,955
7,826
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
EG blazer
Horus
9
0 / 1 / 0
5,570
464
3,037
8,824
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
LtRad
Da Ji
9
1 / 3 / 2
5,827
486
4,801
8,039
3,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Untoleratedd
Cthulhu
9
0 / 2 / 1
5,711
476
2,831
5,765
4,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
11
2 / 2 / 0
6,356
530
4,049
5,088
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
10
Kills
4
4
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
AutoNorse1
Xbalanque
1
2
1
0.75
W
Guan Yu
Coach Maui
Guan Yu
1
1
2
2
L
Horus
EG blazer
Horus
0
1
0
0
L
Da Ji
LtRad
Da Ji
1
3
2
0.67
W
0
0
8
4
W
2
2
1
1.25
W
Cliodhna
3
1
2
4
L
Cthulhu
Untoleratedd
Cthulhu
0
2
1
0.25
W
4
0
2
5
L
Nu Wa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,296
Damage
21,673
39,368
Taken
35,542
17,369
Mitigated
16,222
13,968
Healing
8,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
AutoNorse1
Xbalanque
6,955
2,330
0
2,685
7,826
1,888
0
3,044
4,778
0
41,998
W
Guan Yu
Coach Maui
Guan Yu
3,839
1,156
222
2,534
9,595
6,026
55
2,460
6,689
0
47,445
L
Horus
EG blazer
Horus
3,037
1,682
741
2,889
8,824
4,827
0
3,329
5,331
0
12,543
L
Da Ji
LtRad
Da Ji
4,801
1,419
0
0
8,039
3,930
0
2,291
5,592
0
33,530
W
4,811
359
427
2,856
8,625
5,460
0
683
7,849
0
17,102
W
4,476
2,391
0
3,839
8,256
2,192
162
456
7,768
57,712
0
W
Cliodhna
5,205
650
0
2,392
7,470
2,116
705
1,564
5,655
0
33,850
L
Cthulhu
Untoleratedd
Cthulhu
2,831
344
50
1,728
5,765
4,194
0
0
5,765
27,432
0
W
5,965
86
0
1,698
5,422
1,575
180
799
4,527
49,796
0
L
Nu Wa
4,049
786
0
752
5,088
1,383
111
1,312
3,635
38,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,825
Gold Earned
29,850
415
Minions Killed
311
0
Camps Cleared
0
1,214,727
Distance Traveled
1,106,038
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,386
532
82
7
0
242,329
4
W
Guan Yu
7,245
604
114
10
0
233,434
2
L
Horus
5,570
464
11
1
0
245,620
2
L
Da Ji
5,827
486
65
5
0
234,968
1
W
Shiva
6,316
526
24
2
0
267,325
4
W
Sol
7,521
627
118
10
0
202,585
0
W
Cliodhna
6,471
539
62
5
0
283,921
2
L
Cthulhu
5,711
476
59
5
0
178,449
1
W
Agni
7,272
606
97
8
0
227,462
8
L
Nu Wa
6,356
530
94
8
0
204,672
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role