Player Matchup

Nox
Nox
AWWUBISS
Nox
Level 160
God Stats
7W - 0L
1,826 SR
Queue Stats
611W - 81L
2,103 Elo+
Party 1
Khepri
Khepri
Hiyaman
Khepri
Level 160
God Stats
7W - 0L
1,724 SR
Queue Stats
458W - 49L
2,075 Elo+
Party 1
Osiris
Osiris
StonedKorean
Osiris
Level 160
God Stats
8W - 0L
1,981 SR
Queue Stats
385W - 44L
2,170 Elo+
Party 1
Team Averages
Level 160
1,844 SR
2,116 Elo+

VS

Team Averages
Level 137
1,733 SR
1,623 Elo+
Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Hassal_GG
Sol
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 53L
1,683 Elo+
Solo
Medusa
Medusa
Sultan Kash
Medusa
Level 105
God Stats
12W - 2L
2,200 SR
Queue Stats
51W - 29L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 2
8,021
802
10,233
3,589
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Hiyaman
Khepri
12
0 / 0 / 6
7,540
754
4,796
9,198
7,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Osiris
12
2 / 1 / 4
7,208
721
8,070
8,821
7,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 2 / 1
6,329
633
2,810
11,316
6,544
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
0 / 3 / 1
6,654
665
6,698
7,346
1,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
11
1 / 2 / 0
6,667
667
6,021
7,093
2,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
7
Kills
1
1
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
1
0.25
W
5
0
2
6
L
0
3
1
0.17
W
Khepri
Hiyaman
Khepri
0
0
6
3
W
Osiris
2
1
4
4
L
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,099
Damage
15,529
21,608
Taken
25,755
15,989
Mitigated
10,329
3,547
Healing
5,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,810
652
663
1,382
11,316
6,544
0
6,755
4,561
6,860
0
W
10,233
576
0
475
3,589
1,439
124
1,768
1,821
32,031
0
L
6,698
2,561
0
2,282
7,346
1,616
0
4,739
2,607
27,745
0
W
Khepri
Hiyaman
Khepri
4,796
418
261
2,436
9,198
7,447
38
3,546
5,652
17,292
0
W
Osiris
8,070
2,360
0
375
8,821
7,103
0
4,366
4,455
0
19,973
L
Medusa
6,021
2,648
0
1,358
7,093
2,169
0
3,912
3,181
0
26,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,769
Gold Earned
19,650
112
Minions Killed
119
6
Camps Cleared
3
623,058
Distance Traveled
588,187
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,329
633
7
1
0
184,212
3
W
Nox
8,021
802
68
7
2
208,394
4
L
Sol
6,654
665
72
7
3
192,814
3
W
Khepri
7,540
754
19
2
1
218,165
2
W
Osiris
7,208
721
25
3
3
196,499
3
L
Medusa
6,667
667
40
4
0
211,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role