Player Matchup

Fenrir
Fenrir
Diamond IV
AphrosBootySweat
Fenrir
Diamond IV
Level 65
God Stats
2W - 0L
1,761 SR
Queue Stats
44W - 19L
2,193 MMR
Solo
Medusa
Medusa
Diamond III
NoGutsNoWin
Medusa
Diamond III
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
711W - 712L
2,115 MMR
Party 1
Poseidon
Poseidon
Diamond IV
SlimsyGrub
Poseidon
Diamond IV
Level 160
God Stats
5W - 3L
1,500 SR
Queue Stats
87W - 63L
2,191 MMR
Solo
Bacchus
Bacchus
Diamond II
TheNiteKing69
Bacchus
Diamond II
Level 137
God Stats
204W - 153L
1,720 SR
Queue Stats
398W - 381L
2,299 MMR
Solo
Jormungandr
Jormungandr
Diamond II
nicebootyguh
Jormungandr
Diamond II
Level 160
God Stats
8W - 3L
1,664 SR
Queue Stats
360W - 338L
2,247 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,629 SR
2,209 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 142
1,680 SR
2,209 MMR
Geb
Geb
Diamond V
IcyDeluge
Geb
Diamond V
Level 160
God Stats
2W - 2L
1,949 SR
Queue Stats
110W - 94L
2,137 MMR
Party 2
Izanami
Izanami
Diamond III
TAQUITOOOO
Izanami
Diamond III
Level 141
God Stats
4W - 8L
1,597 SR
Queue Stats
466W - 456L
2,167 MMR
Solo
Zhong Kui
Zhong Kui
Diamond III
UnfoIIoweed
Zhong Kui
Diamond III
Level 106
God Stats
6W - 13L
1,500 SR
Queue Stats
272W - 257L
2,381 MMR
Solo
Tyr
Tyr
Diamond IV
l Illyria l
Tyr
Diamond IV
Level 145
God Stats
5W - 8L
1,383 SR
Queue Stats
525W - 518L
2,195 MMR
Party 2
Tsukuyomi
Tsukuyomi
Diamond IV
oGanjii
Tsukuyomi
Diamond IV
Level 159
God Stats
33W - 36L
1,972 SR
Queue Stats
681W - 670L
2,166 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 0 / 3
13,157
692
16,291
15,821
6,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
20
2 / 0 / 6
13,239
697
8,209
8,328
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
SlimsyGrub
Poseidon
19
1 / 1 / 7
12,471
656
8,275
8,032
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
15
2 / 0 / 11
11,165
588
4,840
16,403
22,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
nicebootyguh
Jormungandr
19
3 / 0 / 6
13,263
698
10,490
11,514
9,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ThothKhepriLoki

VS

Bans
BastetArachneKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
8,138
428
4,852
13,759
12,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Izanami
TAQUITOOOO
Izanami
16
0 / 4 / 0
9,693
510
5,677
10,475
2,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
UnfoIIoweed
Zhong Kui
12
1 / 5 / 0
7,631
402
5,519
9,966
5,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 4 / 0
9,198
484
5,420
18,105
12,751
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
oGanjii
Tsukuyomi
15
0 / 7 / 0
8,581
452
5,322
15,656
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
1
23
Kills
1
1
Deaths
23
33
Assists
0
Player
Kills
Deaths
Assists
KDA
W
15
0
3
16.5
L
0
3
0
0
W
Medusa
2
0
6
5
W
Poseidon
SlimsyGrub
Poseidon
1
1
7
4.5
L
Izanami
TAQUITOOOO
Izanami
0
4
0
0
W
Bacchus
2
0
11
7.5
L
Zhong Kui
UnfoIIoweed
Zhong Kui
1
5
0
0.2
L
0
4
0
0
W
Jormungandr
nicebootyguh
Jormungandr
3
0
6
6
L
Tsukuyomi
oGanjii
Tsukuyomi
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,105
Damage
26,790
60,098
Taken
67,961
44,178
Mitigated
38,707
30,277
Healing
13,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,291
3,833
0
12,061
15,821
6,633
0
2,820
12,549
0
87,195
L
4,852
221
0
3,498
13,759
12,919
0
4,843
8,916
31,781
0
W
Medusa
8,209
2,915
0
5,438
8,328
3,283
11,486
1,251
7,069
0
109,223
W
Poseidon
SlimsyGrub
Poseidon
8,275
489
0
3,559
8,032
2,487
3,688
3,144
4,832
116,796
0
L
Izanami
TAQUITOOOO
Izanami
5,677
2,966
0
2,356
10,475
2,629
0
732
9,743
0
77,099
W
Bacchus
4,840
637
0
4,940
16,403
22,506
472
4,142
11,816
20,607
3,276
L
Zhong Kui
UnfoIIoweed
Zhong Kui
5,519
109
0
2,013
9,966
5,727
0
6,315
3,651
38,312
0
L
5,420
317
0
4,695
18,105
12,751
76
9,108
8,997
0
65,811
W
Jormungandr
nicebootyguh
Jormungandr
10,490
3,955
0
4,279
11,514
9,269
567
1,483
10,031
80,402
0
L
Tsukuyomi
oGanjii
Tsukuyomi
5,322
1,412
0
994
15,656
4,681
0
1,909
13,747
0
75,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,295
Gold Earned
43,241
669
Minions Killed
600
0
Camps Cleared
0
2,073,456
Distance Traveled
1,832,239
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,157
692
103
5
0
452,819
7
L
Geb
8,138
428
39
2
0
348,090
6
W
Medusa
13,239
697
202
11
0
376,201
4
W
Poseidon
12,471
656
193
10
0
406,505
7
L
Izanami
9,693
510
160
8
0
306,097
6
W
Bacchus
11,165
588
16
1
0
419,629
3
L
Zhong Kui
7,631
402
110
6
0
390,595
1
L
Tyr
9,198
484
159
8
0
386,831
7
W
Jormungandr
13,263
698
155
8
0
418,302
5
L
Tsukuyomi
8,581
452
132
7
0
400,626
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role