Player Matchup

Nemesis
Nemesis
Axeis102
Nemesis
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 32L
1,457 Elo+
Solo
Chaac
Chaac
GH05TLYR3MA1NS
Chaac
Level 86
God Stats
1W - 2L
1,493 SR
Queue Stats
11W - 21L
1,723 Elo+
Party 1
Janus
Janus
TheHamBurgaler
Janus
Level 18
God Stats
0W - 1L
1,556 SR
Queue Stats
33W - 35L
1,740 Elo+
Party 1
Team Averages
Level 58
1,517 SR
1,640 Elo+

VS

Team Averages
Level 68
1,578 SR
1,591 Elo+
Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Lilmana4223
Ymir
Level 121
God Stats
7W - 2L
1,733 SR
Queue Stats
146W - 106L
1,609 Elo+
Party 2
Sol
Sol
Logunky
Sol
Level 15
God Stats
4W - 0L
1,500 SR
Queue Stats
118W - 55L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Axeis102
Nemesis
11
1 / 6 / 2
7,040
704
2,497
11,835
3,908
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
1 / 5 / 2
6,761
676
6,490
12,484
8,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
1 / 8 / 2
6,649
665
3,614
8,363
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
10 / 2 / 8
9,077
908
11,073
7,063
2,597
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
3 / 0 / 12
8,508
851
6,189
7,242
6,295
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
12
6 / 1 / 11
8,274
827
10,182
6,070
2,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
3
Kills
19
19
Deaths
3
6
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
2
8
7
L
Nemesis
Axeis102
Nemesis
1
6
2
0.33
L
1
5
2
0.4
W
3
0
12
9
W
Sol
6
1
11
11.5
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,601
Damage
27,444
32,682
Taken
20,375
14,399
Mitigated
11,046
4,120
Healing
6,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,073
3,718
0
776
7,063
2,597
400
2,098
4,813
0
37,236
L
Nemesis
Axeis102
Nemesis
2,497
112
0
1,548
11,835
3,908
0
5,916
5,919
0
10,895
L
6,490
1,100
0
2,572
12,484
8,252
0
4,546
7,938
0
22,086
W
6,189
1,836
862
2,032
7,242
6,295
399
934
6,141
13,518
0
W
Sol
10,182
3,074
0
3,174
6,070
2,154
1,752
984
4,965
28,379
3,302
L
3,614
492
0
0
8,363
2,239
0
5,285
3,078
9,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,450
Gold Earned
25,859
66
Minions Killed
110
1
Camps Cleared
8
514,664
Distance Traveled
505,898
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,077
908
59
6
6
182,761
0
L
Nemesis
7,040
704
19
2
1
184,842
4
L
Chaac
6,761
676
32
3
0
189,150
3
W
Ymir
8,508
851
18
2
0
156,166
2
W
Sol
8,274
827
33
3
2
166,971
3
L
Janus
6,649
665
15
2
0
140,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role